English
Related papers

Related papers: Strategyproof Facility Location Mechanisms on Disc…

200 papers

We study the impact on mechanisms for facility location of moving from one dimension to two (or more) dimensions and Euclidean or Manhattan distances. We consider three fundamental axiomatic properties: anonymity which is a basic fairness…

Artificial Intelligence · Computer Science 2020-09-18 Toby Walsh

We study the classic mechanism design problem of locating a public facility on a real line. In contrast to previous work, we assume that the agents are unable to fully specify where their preferred location lies, and instead only provide…

Computer Science and Game Theory · Computer Science 2019-05-23 Vijay Menon , Kate Larson

Two distinct specifications of single peakedness as currently met in the relevant literature are singled out and discussed. Then, it is shown that, under both of those specifications, a voting rule as defined on a bounded distributive…

Economics · Quantitative Finance 2014-06-20 Ernesto Savaglio , Stefano Vannucci

We study a truthful two-facility location problem in which a set of agents have private positions on the line of real numbers and known approval preferences over two different facilities. Given the locations of the two facilities, the cost…

Computer Science and Game Theory · Computer Science 2024-01-10 Panagiotis Kanellopoulos , Alexandros A. Voudouris , Rongsen Zhang

We study a truthful facility location problem where one out of $k\geq2$ available facilities must be built at a location chosen from a set of candidate ones in the interval $[0,1]$. This decision aims to accommodate a set of agents with…

Computer Science and Game Theory · Computer Science 2025-05-07 Panagiotis Kanellopoulos , Alexandros A. Voudouris

In this work we introduce an alternative model for the design and analysis of strategyproof mechanisms that is motivated by the recent surge of work in "learning-augmented algorithms". Aiming to complement the traditional approach in…

Computer Science and Game Theory · Computer Science 2022-04-05 Priyank Agrawal , Eric Balkanski , Vasilis Gkatzelis , Tingting Ou , Xizhi Tan

We consider the problem of locating a single facility on the real line. This facility serves a set of agents, each of whom is located on the line, and incurs a cost equal to his distance from the facility. An agent's location is private…

Computer Science and Game Theory · Computer Science 2014-09-17 Itai Feigenbaum , Jay Sethuraman , Chun Ye

In the strategic facility location problem, a set of agents report their locations in a metric space and the goal is to use these reports to open a new facility, minimizing an aggregate distance measure from the agents to the facility.…

Computer Science and Game Theory · Computer Science 2024-11-06 Eric Balkanski , Vasilis Gkatzelis , Golnoosh Shahkarami

We address the problem of locating facilities on the $[0,1]$ interval based on reports from strategic agents. The cost of each agent is her distance to the closest facility, and the global objective is to minimize either the maximum cost of…

Computer Science and Game Theory · Computer Science 2017-01-04 Iddan Golomb , Christos Tzamos

In this paper, we propose a constrained heterogeneous facility location model where a set of alternative locations are feasible for building facilities and the number of facilities built at each location is limited. Supposing that a set of…

Computer Science and Game Theory · Computer Science 2022-07-08 Qi Zhao , Wenjing Liu , Qizhi Fang , Qingqin Nong

We consider the problem of locating a single facility on a vertex in a given graph based on agents' preferences, where the domain of the preferences is either single-peaked or single-dipped. Our main interest is the existence of…

Computer Science and Game Theory · Computer Science 2019-11-20 Taiki Todo , Nodoka Okada , Makoto Yokoo

This paper characterizes the single-peaked domain on a tree via the strategy-proofness of extreme rules defined on that tree. For any tree, these rules are unanimous and anonymous on any preference domain. In particular, we show that they…

Theoretical Economics · Economics 2026-04-30 Mihir Bhattacharya , Anup Pramanik

We consider a two-sided matching problem in which the agents on one side have dichotomous preferences and the other side representing institutions has strict preferences (priorities). It captures several important applications in matching…

Computer Science and Game Theory · Computer Science 2025-02-17 Haris Aziz , Md. Shahidul Islam , Szilvia Pápai

In this paper, we formalize design patterns, commonly used in the self-stabilizing area, to obtain general statements regarding both correctness and time complexity guarantees. Precisely, we study a general class of algorithms designed for…

Distributed, Parallel, and Cluster Computing · Computer Science 2018-05-08 Karine Altisen , Stéphane Devismes , Anaïs Durand

We study the problem of mechanism design for allocating a set of indivisible items among agents with private preferences on items. We are interested in such a mechanism that is strategyproof (where agents' best strategy is to report their…

Computer Science and Game Theory · Computer Science 2024-08-05 Ankang Sun , Bo Chen

A fundamental resource allocation setting is the random assignment problem in which agents express preferences over objects that are then randomly allocated to the agents. In 2001, Bogomolnaia and Moulin presented the probabilistic serial…

Computer Science and Game Theory · Computer Science 2016-04-27 Haris Aziz , Pang Luo , Christine Rizkallah

Obvious strategyproofness (OSP) is an appealing concept as it allows to maintain incentive compatibility even in the presence of agents that are not fully rational, e.g., those who struggle with contingent reasoning [Li, 2015]. However, it…

Computer Science and Game Theory · Computer Science 2017-02-21 Diodato Ferraioli , Carmine Ventre

Man-made and natural disruptions such as planned constructions on roads, suspensions of bridges, and blocked roads by trees/mudslides/floods can often create obstacles that separate two connected regions. As a result, the traveling and…

Computer Science and Game Theory · Computer Science 2026-05-19 Hau Chan , Jianan Lin , Zining Qin , Chenhao Wang

Catering to the incentives of people with limited rationality is a challenging research direction that requires novel paradigms to design mechanisms and approximation algorithms. Obviously strategyproof (OSP) mechanisms have recently…

Computer Science and Game Theory · Computer Science 2018-10-10 Diodato Ferraioli , Adrian Meier , Paolo Penna , Carmine Ventre

Proportionality is an attractive fairness concept that has been applied to a range of problems including the facility location problem, a classic problem in social choice. In our work, we propose a concept called Strong Proportionality,…

Computer Science and Game Theory · Computer Science 2022-06-15 Haris Aziz , Alexander Lam , Mashbat Suzuki , Toby Walsh