Related papers: Optimally reconnecting graphs against an edge-dest…
The domination game is an optimization game played by two players, Dominator and Staller, who alternately select vertices in a graph $G$. A vertex is said to be dominated if it has been selected or is adjacent to a selected vertex. Each…
In a Take-Away Game on hypergraphs, two players take turns to remove the vertices and the hyperedges of the hypergraphs. In each turn, a player must remove either a single vertex or a hyperedge. When a player chooses to remove one vertex,…
In the weighted bipartite matching problem, the goal is to find a maximum-weight matching in a bipartite graph with nonnegative edge weights. We consider its online version where the first vertex set is known beforehand, but vertices of the…
We consider team zero-sum network congestion games with $n$ agents playing against $k$ interceptors over a graph $G$. The agents aim to minimize their collective cost of sending traffic over paths in $G$, which is an aggregation of edge…
A cut of a graph can be represented in many different ways. Here we propose to represent a cut through a ``relation tree'', which is a spanning tree with signed edges. We show that this picture helps to classify the main greedy heuristics…
The garbage disposal game involves a finite set of individuals, each of whom updates their garbage by either receiving from or dumping onto others. We examine the case where only social neighbors, whose garbage levels differ by a given…
The most commonly used method to tackle the graph partitioning problem in practice is the multilevel approach. During a coarsening phase, a multilevel graph partitioning algorithm reduces the graph size by iteratively contracting nodes and…
Maker-Breaker total domination game in graphs is introduced as a natural counterpart to the Maker-Breaker domination game recently studied by Duch\^ene, Gledel, Parreau, and Renault. Both games are instances of the combinatorial…
We consider edge insertion and deletion operations that increase the connectivity of a given planar straight-line graph (PSLG), while minimizing the total edge length of the output. We show that every connected PSLG $G=(V,E)$ in general…
We consider the problem of constructing a graph of minimum degree $k\ge 1$ in the following controlled random graph process, introduced recently by Frieze, Krivelevich and Michaeli. Suppose the edges of the complete graph on $n$ vertices…
We analyze the computational complexity of the following computational problems called Bounded-Density Edge Deletion and Bounded-Density Vertex Deletion: Given a graph $G$, a budget $k$ and a target density $\tau_\rho$, are there $k$ edges…
In matrix factorization, available graph side-information may not be well suited for the matrix completion problem, having edges that disagree with the latent-feature relations learnt from the incomplete data matrix. We show that removing…
Given a class $\mathcal{C}$ of graphs and a fixed graph $H$, the online Ramsey game for $H$ on $\mathcal C$ is a game between two players Builder and Painter as follows: an unbounded set of vertices is given as an initial state, and on each…
A forcing set for a perfect matching of a graph is defined as a subset of the edges of that perfect matching such that there exists a unique perfect matching containing it. A complete forcing set for a graph is a subset of its edges, such…
We consider connectivity-augmentation problems in a setting where each potential new edge has a nonnegative cost associated with it, and the task is to achieve a certain connectivity target with at most p new edges of minimum total cost.…
An edge-weighted graph $G=(V,E)$ is called stable if the value of a maximum-weight matching equals the value of a maximum-weight fractional matching. Stable graphs play an important role in some interesting game theory problems, such as…
We study the Maker-Breaker $H$-game played on the edge set of the random graph $G_{n,p}$. In this game two players, Maker and Breaker, alternately claim unclaimed edges of $G_{n,p}$, until all the edges are claimed. Maker wins if he claims…
We study biased Maker-Breaker games on a graph system $\{G_1,\ldots,G_s\}$, in which Maker's goal is to claim certain rainbow structures, i.e., specified subgraphs consisting of at most one edge from each graph $G_i$. We consider the…
Structural balance theory studies stability in networks. Given a $n$-vertex complete graph $G=(V,E)$ whose edges are labeled positive or negative, the graph is considered \emph{balanced} if every triangle either consists of three positive…
We study a two-player game on a graph between an attacker and a defender. To begin with, the defender places guards on a subset of vertices. In each move, the attacker attacks an edge. The defender must move at least one guard across the…