Related papers: Real-time rendering of complex fractals
Classically, rasterization techniques are performed for real-time rendering to meet the constraint of interactive frame rates. However, such techniques do not produce realistic results as compared to ray tracing approaches. Hence, hybrid…
We propose a new framework for the sampling, compression, and analysis of distributions of point sets and other geometric objects embedded in Euclidean spaces. Our approach involves constructing a tensor called the RaySense sketch, which…
Instantons, spacetime-localized quantum field tunneling events, are ubiquitous in correlated condensed matter and high energy systems. However, their direct observation through collisions with conventional particles has not been considered…
We present a light and fast, public available, ray-tracer {\tt Splotch} software tool which supports the effective visualization of cosmological simulations data. We describe the algorithm it relies on, which is designed in order to deal…
Several physical systems in condensed matter have been modeled approximating their constituent particles as hard objects. The hard spheres model has been indeed one of the cornerstones of the computational and theoretical description in…
Multispectral image pairs can provide the combined information, making object detection applications more reliable and robust in the open world. To fully exploit the different modalities, we present a simple yet effective cross-modality…
In a power system, the load demand considers two components such as the real power (P) because of resistive elements, and the reactive power (Q) because inductive or capacitive elements. This paper presents a graphical representation of the…
Intersection of a random fractal or self-affine set with a linear manifold or another fractal set is studied, assuming that one of the sets is in a translational motion with respect to the other. It is shown that the mass of such an…
We present a fast algorithm to produce light curves of distant stars undergoing microlensing near critical curves. The need of these type of algorithms is motivated by recent observations of microlensing events of distant stars at high…
Texture is an important visual attribute used to describe images. There are many methods available for texture analysis. However, they do not capture the details richness of the image surface. In this paper, we propose a new method to…
Faster rendering of synthetic images is a core problem in the field of computer graphics. Rendering algorithms, such as path-tracing is dependent on parameters like size of the image, number of light bounces, number of samples per pixel,…
Infrared and visible image fusion has emerged as a prominent research area in computer vision. However, little attention has been paid to the fusion task in complex scenes, leading to sub-optimal results under interference. To fill this…
This work describes and demonstrates the operation of a virtual X-ray algorithm operating on finite-element post-processing results which allows for higher polynomial orders in geometry representation as well as density distribution. A…
A computer simulation technique, suited to replicate real adsorption experiments, was applied to pure simulated silica in order to gain insight into the fractal regime of its surface. The previously reported experimental fractal dimension…
This perspective paper deals with an overview of particle-in-cell / Monte Carlo collision models applied to different plasma-propulsion configurations and scenarios, from electrostatic (E x B and pulsed arc) devices to electromagnetic (RF…
Recent differentiable rendering techniques have become key tools to tackle many inverse problems in graphics and vision. Existing models, however, assume steady-state light transport, i.e., infinite speed of light. While this is a safe…
This book chapter is a general introduction to photo-dynamics. An outlined structure to the theoretical studies on classical/quantum/mixed dynamics were described from the literature point of view. Such methods get constrained for the…
The bremsstrahlung produced when heavy nuclei collide is estimated for central collisions at the Relativistic Heavy Ion Collider. Soft photons can be used to infer the rapidity distribution of the outgoing charge. An experimental design is…
This work presents optical calculations and simulations for scintillation detectors used in precision measurements of beta-particle energy spectra. Particular attention is given to Cherenkov photons and the impact of the light detection…
The photorealistic rendering of the transparent effect of translucent objects is a hot research topic in recent years. A real-time photorealistic rendering and material dynamic editing method for the diffuse scattering effect of translucent…