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This paper presents a framework to tackle combinatorial optimization problems using neural networks and reinforcement learning. We focus on the traveling salesman problem (TSP) and train a recurrent network that, given a set of city…
As advances in artificial intelligence enable increasingly capable learning-based autonomous agents, it becomes more challenging for human observers to efficiently construct a mental model of the agent's behaviour. In order to successfully…
Beam search is universally used in full-sentence translation but its application to simultaneous translation remains non-trivial, where output words are committed on the fly. In particular, the recently proposed wait-k policy (Ma et al.,…
Recent work from the reinforcement learning community has shown that Evolution Strategies are a fast and scalable alternative to other reinforcement learning methods. In this paper we show that Evolution Strategies are a special case of…
The Koopman operator framework provides a perspective that non-linear dynamics can be described through the lens of linear operators acting on function spaces. As the framework naturally yields linear embedding models, there have been…
Federated learning is a distributed machine learning approach to privacy preservation and two major technical challenges prevent a wider application of federated learning. One is that federated learning raises high demands on communication,…
I introduce and study a nested search problem modeled as a tree structure that generalizes Weitzman (1979) in two ways: (1) search progresses incrementally, reflecting real-life scenarios where agents gradually acquire information about the…
Finding diverse solutions in combinatorial problems recently has received considerable attention (Baste et al. 2020; Fomin et al. 2020; Hanaka et al. 2021). In this paper we study the following type of problems: given an integer $k$, the…
Robust optimization is a popular paradigm for modeling and solving two- and multi-stage decision-making problems affected by uncertainty. In many real-world applications, the time of information discovery is decision-dependent and the…
Graphs are widely used to model complicated data semantics in many application domains. In this paper, two novel and efficient algorithms Fast-ON and Fast-P are proposed for solving the subgraph isomorphism problem. The two algorithms are…
We study the problem of estimating the number of edges in an $n$-vertex graph, accessed via the Bipartite Independent Set query model introduced by Beame et al. (ITCS '18). In this model, each query returns a Boolean, indicating the…
This article addresses the challenge of adapting data-based models over time. We propose a novel two-fold modelling architecture designed to correct plant-model mismatch caused by two types of uncertainty. Out-of-domain uncertainty arises…
We present a continuous-space version of Infotaxis, a search algorithm where a searcher greedily moves to maximize the gain in information about the position of the target to be found. Using a combination of analytical and numerical tools…
Bipartite b-matching is fundamental in algorithm design, and has been widely applied into economic markets, labor markets, etc. These practical problems usually exhibit two distinct features: large-scale and dynamic, which requires the…
We consider settings where an allocation has to be chosen repeatedly, returns are unknown but can be learned, and decisions are subject to constraints. Our model covers two-sided and one-sided matching, even with complex constraints. We…
Consider a kidney-exchange application where we want to find a max-matching in a random graph. To find whether an edge $e$ exists, we need to perform an expensive test, in which case the edge $e$ appears independently with a \emph{known}…
This paper concerns two-player alternating play combinatorial games (Conway 1976) in the normal-play convention, i.e. last move wins. Specifically, we study impartial vector subtraction games on tuples of nonnegative integers (Golomb 1966),…
In the symmetric rendezvous search game played on Kn (the completely connected graph on n vertices) two players are initially placed at two distinct vertices (called locations). The game is played in discrete steps and at each step each…
In real-world recommendation scenarios, users engage with items through various types of behaviors. Leveraging diversified user behavior information for learning can enhance the recommendation of target behaviors (e.g., buy), as…
Given the complexity and nonlinearity inherent in traffic dynamics within vehicular platoons, there exists a critical need for a modeling methodology with high accuracy while concurrently achieving physical analyzability. Currently, there…