Related papers: Gamified Crowdsourcing for Idiom Corpora Construct…
Crowdsourcing models applied to work on mobile devices continuously reach new ways of solving sophisticated problems, now with a use of portable advanced devices, where users are not limited to a stationary use. There exists an open problem…
Recent advances in data-centric artificial intelligence highlight inherent limitations in object recognition datasets. One of the primary issues stems from the semantic gap problem, which results in complex many-to-many mappings between…
In recent years, crowdsourcing, aka human aided computation has emerged as an effective platform for solving problems that are considered complex for machines alone. Using human is time-consuming and costly due to monetary compensations.…
The problem of building a coherent and non-monotonous conversational agent with proper discourse and coverage is still an area of open research. Current architectures only take care of semantic and contextual information for a given query…
Seamless interaction between AI agents and humans using natural language remains a key goal in AI research. This paper addresses the challenges of developing interactive agents capable of understanding and executing grounded natural…
The questions in a crowdsourcing task typically exhibit varying degrees of difficulty and subjectivity. Their joint effects give rise to the variation in responses to the same question by different crowd-workers. This variation is low when…
Group interactions take place within a particular socio-temporal context, which should be taken into account when modelling interactions in online communities. We propose a method for jointly modelling community structure and language over…
We study whether automatically-induced prompts that effectively extract information from a language model can also be used, out-of-the-box, to probe other language models for the same information. After confirming that discrete prompts…
A major challenge in Natural Language Processing is obtaining annotated data for supervised learning. An option is the use of crowdsourcing platforms for data annotation. However, crowdsourcing introduces issues related to the annotator's…
This paper presents an initial study performed by the MODOMA system. The MODOMA is a computational multi-agent laboratory environment for unsupervised language acquisition experiments such that acquisition is based on the interaction…
In this work, we initiate the investigation of optimization opportunities in collaborative crowdsourcing. Many popular applications, such as collaborative document editing, sentence translation, or citizen science resort to this special…
In this paper, we propose and consider the problem of cooperative language acquisition as a particular form of the ad hoc team play problem. We then present a probabilistic model for inferring a speaker's intentions and a listener's…
One of the biggest challenges of end-to-end language generation from meaning representations in dialogue systems is making the outputs more natural and varied. Here we take a large corpus of 50K crowd-sourced utterances in the restaurant…
The widespread use of mobile devices propels the development of new-fashioned video applications like 3D (3-Dimensional) stereo video and mobile cloud game via web or App, exerting more pressure on current mobile access network. To address…
Idiomatic and figurative language form a large portion of colloquial speech and writing. With social media, this informal language has become more easily observable to people and trainers of large language models (LLMs) alike. While the…
Human communication is inherently multimodal, involving a combination of verbal and non-verbal cues such as speech, facial expressions, and body gestures. Modeling these behaviors is essential for understanding human interaction and for…
In Massively Multiplayer Online Role-Playing Games (MMORPGs), auto-leveling bots exploit automated programs to level up characters at scale, undermining gameplay balance and fairness. Detecting such bots is challenging, not only because…
The scarcity of large-scale classroom speech data has hindered the development of AI-driven speech models for education. Public classroom datasets remain limited, and the lack of a dedicated classroom noise corpus prevents the use of…
The emergence of large language models (LLMs) has sparked much interest in creating LLM-based digital populations that can be applied to many applications such as social simulation, crowdsourcing, marketing, and recommendation systems. A…
Neural Machine Translation (NMT) has been widely used in recent years with significant improvements for many language pairs. Although state-of-the-art NMT systems are generating progressively better translations, idiom translation remains…