Related papers: Implicit Feedback-based Group Recommender System f…
The emergence of Artificial Intelligence of Things (AIoT) has provided novel insights for many social computing applications such as group recommender systems. As distance among people has been greatly shortened, it has been a more general…
Group recommender systems facilitate group decision making for a set of individuals (e.g., a group of friends, a team, a corporation, etc.). Many of these systems, however, either assume that (i) user preferences can be elicited (or…
As users often express their preferences with binary behavior data~(implicit feedback), such as clicking items or buying products, implicit feedback based Collaborative Filtering~(CF) models predict the top ranked items a user might like by…
The recent development of online recommender systems has a focus on collaborative ranking from implicit feedback, such as user clicks and purchases. Different from explicit ratings, which reflect graded user preferences, the implicit…
User preferences for items can be inferred from either explicit feedback, such as item ratings, or implicit feedback, such as rental histories. Research in collaborative filtering has concentrated on explicit feedback, resulting in the…
This paper studies the problem of learning interactive recommender systems from logged feedbacks without any exploration in online environments. We address the problem by proposing a general offline reinforcement learning framework for…
Sequential recommender systems aim to predict a user's future interests by extracting temporal patterns from their behavioral history. Existing approaches typically employ transformer-based architectures to process long sequences of user…
Based on the user-item bipartite network, collaborative filtering (CF) recommender systems predict users' interests according to their history collections, which is a promising way to solve the information exploration problem. However, CF…
Recommender systems widely use implicit feedback such as click data because of its general availability. Although the presence of clicks signals the users' preference to some extent, the lack of such clicks does not necessarily indicate a…
Selecting out-of-reach objects is a fundamental task in mixed reality (MR). Existing methods rely on a single cue or deterministically fuse multiple cues, leading to performance degradation when the dominant cue becomes unreliable. In this…
Implicit feedback is the simplest form of user feedback that can be used for item recommendation. It is easy to collect and is domain independent. However, there is a lack of negative examples. Previous work tackles this problem by assuming…
Nowadays there are more and more items available online, this makes it hard for users to find items that they like. Recommender systems aim to find the item who best suits the user, using his historical interactions. Depending on the…
In this paper, we propose a novel ranking framework for collaborative filtering with the overall aim of learning user preferences over items by minimizing a pairwise ranking loss. We show the minimization problem involves dependent random…
Item recommendation is the task of predicting a personalized ranking on a set of items (e.g. websites, movies, products). In this paper, we investigate the most common scenario with implicit feedback (e.g. clicks, purchases). There are many…
Recommender systems are ubiquitous in the domain of e-commerce, used to improve the user experience and to market inventory, thereby increasing revenue for the site. Techniques such as item-based collaborative filtering are used to model…
As a pivotal tool to alleviate the information overload problem, recommender systems aim to predict user's preferred items from millions of candidates by analyzing observed user-item relations. As for alleviating the sparsity and cold start…
In many cases, recommendations are consumed by groups of users rather than individuals. In this paper, we present a system which recommends social events to groups. The system helps groups to organize a joint activity and collectively…
This paper studies the item-to-item recommendation problem in recommender systems from a new perspective of metric learning via implicit feedback. We develop and investigate a personalizable deep metric model that captures both the internal…
The video game industry is larger than both the film and music industries combined. Recommender systems for video games have received relatively scant academic attention, despite the uniqueness of the medium and its data. In this paper, we…
Serendipity-oriented recommender systems expose users to unfamiliar items to counter filter bubbles, yet mere exposure does not ensure that users will understand or appreciate the content they encounter. We propose Peer Recommendation, a…