Related papers: Using Multiple Generative Adversarial Networks to …
Generative Adversarial Networks (GANs) have proven to be a powerful framework for learning to draw samples from complex distributions. However, GANs are also notoriously difficult to train, with mode collapse and oscillations a common…
A multi-layer image is more valuable than a single-layer image from a graphic designer's perspective. However, most of the proposed image generation methods so far focus on single-layer images. In this paper, we propose MontageGAN, which is…
Generative Adversarial Networks (GANs) have received a great deal of attention due in part to recent success in generating original, high-quality samples from visual domains. However, most current methods only allow for users to guide this…
Generative adversarial networks (GAN) have recently been shown to be efficient for speech enhancement. However, most, if not all, existing speech enhancement GANs (SEGAN) make use of a single generator to perform one-stage enhancement…
We propose a new approach to train the Generative Adversarial Nets (GANs) with a mixture of generators to overcome the mode collapsing problem. The main intuition is to employ multiple generators, instead of using a single one as in the…
Generative adversarial networks (GANs) have drawn enormous attention due to the simple yet effective training mechanism and superior image generation quality. With the ability to generate photo-realistic high-resolution (e.g.,…
Generative Adversarial Networks (GANs) struggle to generate structured objects like molecules and game maps. The issue is that structured objects must satisfy hard requirements (e.g., molecules must be chemically valid) that are difficult…
We consider the problem of training generative models with a Generative Adversarial Network (GAN). Although GANs can accurately model complex distributions, they are known to be difficult to train due to instabilities caused by a difficult…
We propose a framework of generative adversarial networks with multiple discriminators, which collaborate to represent a real dataset more effectively. Our approach facilitates learning a generator consistent with the underlying data…
The Generative Models have gained considerable attention in the field of unsupervised learning via a new and practical framework called Generative Adversarial Networks (GAN) due to its outstanding data generation capability. Many models of…
In this article, we present an experimental approach to using parameterized Generative Adversarial Networks (GANs) to produce levels for the puzzle game Lily's Garden. We extract two condition vectors from the real levels in an effort to…
We present practical approaches of using deep learning to create and enhance level maps and textures for video games -- desktop, mobile, and web. We aim to present new possibilities for game developers and level artists. The task of…
Procedural 3D Terrain generation has become a necessity in open world games, as it can provide unlimited content, through a functionally infinite number of different areas, for players to explore. In our approach, we use Generative…
Generative Adversarial Networks (GAN) have received wide attention in the machine learning field for their potential to learn high-dimensional, complex real data distribution. Specifically, they do not rely on any assumptions about the…
Since its appearance, Generative Adversarial Networks (GANs) have received a lot of interest in the AI community. In image generation several projects showed how GANs are able to generate photorealistic images but the results so far did not…
The visual world we sense, interpret and interact everyday is a complex composition of interleaved physical entities. Therefore, it is a very challenging task to generate vivid scenes of similar complexity using computers. In this work, we…
Recent advances in Generative Adversarial Networks (GANs) continue to attract the attention of researchers in different fields due to the wide range of applications devised to take advantage of their key features. Most recent GANs are…
We are interested in the design of generative networks. The training of these mathematical structures is mostly performed with the help of adversarial (min-max) optimization problems. We propose a simple methodology for constructing such…
Generative Adversarial Networks (GANs) are a type of generative model which have received much attention due to their ability to model complex real-world data. Despite their recent successes, the process of training GANs remains…
As a new way of training generative models, Generative Adversarial Nets (GAN) that uses a discriminative model to guide the training of the generative model has enjoyed considerable success in generating real-valued data. However, it has…