Related papers: A Subjective and Objective Study of Space-Time Sub…
The great variations of videographic skills, camera designs, compression and processing protocols, and displays lead to an enormous variety of video impairments. Current no-reference (NR) video quality models are unable to handle this…
Volumetric video offers a highly immersive viewing experience, but poses challenges in ensuring quality of experience (QoE) due to its high bandwidth requirements. In this paper, we explore the effect of viewing distance introduced by six…
Experience and reasoning occur across multiple temporal scales: milliseconds, seconds, hours or days. The vast majority of computer vision research, however, still focuses on individual images or short videos lasting only a few seconds.…
Human perception is at the core of lossy video compression and yet, it is challenging to collect data that is sufficiently dense to drive compression. In perceptual quality assessment, human feedback is typically collected as a single…
Videos typically record the streaming and continuous visual data as discrete consecutive frames. Since the storage cost is expensive for videos of high fidelity, most of them are stored in a relatively low resolution and frame rate. Recent…
Large-scale Earth system datasets, from high-resolution remote sensing imagery to spatiotemporal climate model outputs, exhibit characteristics analogous to those of standard videos. Their inherent spatial, temporal, and spectral…
In networked video applications, the frame rate (FR) and quantization stepsize (QS) of a compressed video are often adapted in response to the changes of the available bandwidth. It is important to understand how do the variation of FR and…
As a very common type of video, face videos often appear in movies, talk shows, live broadcasts, and other scenes. Real-world online videos are often plagued by degradations such as blurring and quantization noise, due to the high…
Compressed video super-resolution (VSR) aims to restore high-resolution frames from compressed low-resolution counterparts. Most recent VSR approaches often enhance an input frame by borrowing relevant textures from neighboring video…
This paper studies the quality of multimedia content focusing on 360 video and ambisonic spatial audio reproduced using a head-mounted display and a multichannel loudspeaker setup. Encoding parameters following basic video quality test…
Omnidirectional (360-degree) video is rapidly gaining popularity due to advancements in immersive technologies like virtual reality (VR) and extended reality (XR). However, real-time streaming of such videos, especially in live mobile…
Perceptual video quality assessment plays a vital role in the field of video processing due to the existence of quality degradations introduced in various stages of video signal acquisition, compression, transmission and display. With the…
Video frame interpolation (VFI) is one of the fundamental research areas in video processing and there has been extensive research on novel and enhanced interpolation algorithms. The same is not true for quality assessment of the…
The commercialization of Virtual Reality (VR) headsets has made immersive and 360-degree video streaming the subject of intense interest in the industry and research communities. While the basic principles of video streaming are the same,…
Subjective video quality assessment is crucial for optimizing streaming and compression, yet traditional protocols face limitations in capturing nuanced perceptual differences and ensuring reliable user input. We propose an integrated…
High frame rate videos are increasingly getting popular in recent years, driven by the strong requirements of the entertainment and streaming industries to provide high quality of experiences to consumers. To achieve the best trade-offs…
This paper analyzes the joint assessment of quality, spatial and social presence, empathy, attitude, and attention in three conditions: (A)visualizing and rating the quality of contents in a Head-Mounted Display (HMD), (B)visualizing the…
Image generative models have made significant progress in generating realistic and diverse images, supported by comprehensive guidance from various evaluation metrics. However, current video generative models struggle to generate even short…
Virtual Reality (VR) and its applications have attracted significant and increasing attention. However, the requirements of much larger file sizes, different storage formats, and immersive viewing conditions pose significant challenges to…
The target of space-time video super-resolution (STVSR) is to increase both the frame rate (also referred to as the temporal resolution) and the spatial resolution of a given video. Recent approaches solve STVSR using end-to-end deep neural…