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E-learning has revolutionized our realm in more than just a listable number of ways. But it took a paradigm shift when it entered the threshold of the varsity system. With the prevailing spoon-feeding era, are the students really industry…

Computers and Society · Computer Science 2018-06-19 Vidhu Mitha

The article discusses the quantitative assessment approach to the innovation of engineering system components. The validity of the approach is based on the expert appraisal of the university's electronic information educational environment…

Computers and Society · Computer Science 2021-04-12 V. K. Ivanov , A. G. Glebova , I. V. Obrazthov

With the introduction of educational robotics (ER) and computational thinking (CT) in classrooms, there is a rising need for operational models that help ensure that CT skills are adequately developed. One such model is the Creative…

Computers and Society · Computer Science 2021-07-20 Morgane Chevalier , Laila El-Hamamsy , Christian Giang , Barbara Bruno , Francesco Mondada

The effective integration of generative artificial intelligence in education is a fundamental aspect to prepare future generations. The objective of this study is to analyze from a quantitative and qualitative point of view the perception…

Computers and Society · Computer Science 2024-09-04 Sergio Altares-López , José M. Bengochea-Guevara , Carlos Ranz , Héctor Montes , Angela Ribeiro

While learning analytics dashboards (LADs) are the most common form of LA intervention, there is limited evidence regarding their impact on students learning outcomes. This systematic review synthesizes the findings of 38 research studies…

Human-Computer Interaction · Computer Science 2023-12-27 Rogers Kaliisa , Kamila Misiejuk , Sonsoles López-Pernas , Mohammad Khalil , Mohammed Saqr

The task of providing effective instruction and facilitating comprehension of resources is a substantial difficulty in the field of Quantum Computing, mostly attributable to the complicated nature of the subject matter. Our research-based…

Physics Education · Physics 2023-09-22 Ishan Shivansh Bangroo , Samia Amir

Game-based technologies and mobile learning aids open up many opportunities for learners; however, evidence-based decisions on their appropriate use are necessary. This explorative study (N = 100) examines the role of game elements in…

Human-Computer Interaction · Computer Science 2018-11-27 Heinrich Söbke , Maria Reichelt

One of the fastest evolving field among teaching and learning research is students' performance evaluation. Computer based testing systems are increasingly adopted by universities. However, the implementation and maintenance of such a…

Computers and Society · Computer Science 2016-08-14 Margit Antal , Levente Erős , Attila Imre

As Artificial Intelligence (AI) tools become increasingly embedded in higher education, understanding how students interact with these systems is essential to supporting effective learning. This study examines how students' AI literacy and…

Human-Computer Interaction · Computer Science 2025-07-30 Meryem Yilmaz Soylu , Jeonghyun Lee , Jui-Tse Hung , Christopher Zhang Cui , David A. Joyner

The concept of E-learning in Universities has grown rapidly over the years to include not just only a learning management system but also tools initially not designed for learning such as Facebook and advanced learning tools, for example…

Computers and Society · Computer Science 2021-02-23 Ajayi Ekuase-Anwansedo , Akai Smith

This study presents high-throughput, real-time multi-agent affective computing framework designed to enhance classroom learning through emotional state monitoring. As large classroom sizes and limited teacher student interaction…

Computer Vision and Pattern Recognition · Computer Science 2026-03-18 Hai Nguyen , Hieu Dao , Hung Nguyen , Nam Vu , Cong Tran

The objective of our study is to ascertain the present learning behaviors, driving forces, and assessment techniques as perceived by first-year students, and to examine them through the lens of the most recent developments (pandemic, shift…

Computers and Society · Computer Science 2024-07-16 Manuela Andreea Petrescu , Tudor Dan Mihoc

Context: Evidence-based software engineering (EBSE) can be an effective resource to bridge the gap between academia and industry by balancing research of practical relevance and academic rigor. To achieve this, it seems necessary to…

Software Engineering · Computer Science 2022-02-08 Sebastián Pizard , Diego Vallespir , Barbara Kitchenham

Despite the widespread availability of large language models (LLMs) in higher education, instructors vary substantially in their adoption and use of these tools, and the reasons for this variation remain poorly understood. A mixed-methods…

Technology adoption theories assume that users' acceptance of an innovative technology is on a voluntary basis. However, sometimes users are force to accept an innovation. In this case users have to learn what it is useful for and how to…

Computers and Society · Computer Science 2013-07-08 Tao Zhang , Peer-Olaf Siebers , Uwe Aickelin

This work proposes, implements and tests an immersive framework upon Virtual Reality (VR) for comprehension, knowledge development and learning process assisting an improved perception of complex spatial arrangements in AEC in comparison to…

Human-Computer Interaction · Computer Science 2022-09-23 Michael Kraus , Romana Rust , Maximilian Rietschel , Daniel Hall

Agile methods are best taught in a hands-on fashion in realistic projects. The main challenge in doing so is to assess whether students apply the methods correctly without requiring complete supervision throughout the entire project. This…

Software Engineering · Computer Science 2018-09-05 Christoph Matthies , Thomas Kowark , Keven Richly , Matthias Uflacker , Hasso Plattner

In the era of m-Learning, it is found that educational institutions have onus of incorporating the latest technological innovations that can be accepted and understood widely. While investigating the important theme of fast-paced…

Computers and Society · Computer Science 2015-12-01 Muasaad Alrasheedi , Luiz Fernando Capretz

Computer-based learning platforms (CBLPs) have become a common medium in schools, transforming how students learn and interact with educational content. However, researchers still lack adequate tools to address the diverse set of challenges…

The development of new technologies and their expanding use in a wide range of educational environments are driving the transformation of higher education. Assistive technologies are a subset of cutting-edge technology that can help…