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This study examines the acceptance of technology and behavioral intention to use learning management systems (LMS). In specific, the aim of this research is to examine whether students ultimately accept and use educational learning systems…

Human-Computer Interaction · Computer Science 2018-06-04 Anastasia Revythi , Nikolaos Tselios

Metaverse can be applied in several aspects of life such as the Economy, finance, social life, working environment, healthcare, real estate, and education. In the last 2 and a half years, during the COVID-19 pandemic, universities made…

Social and Information Networks · Computer Science 2023-02-07 Nikolaos Misirlis , Harris Bin Munawar

Conversational AI tools have been rapidly adopted by students and are becoming part of their learning routines. To understand what drives this adoption, we draw on the Technology Acceptance Model (TAM) and examine how perceived usefulness…

Human-Computer Interaction · Computer Science 2026-02-25 Griffin Pitts , Sanaz Motamedi

Metaverse, a burgeoning technological trend that combines virtual and augmented reality, provides users with a fully digital environment where they can assume a virtual identity through a digital avatar and interact with others as they were…

Computers and Society · Computer Science 2023-11-28 Nikolaos Misirlis , Yiannis Nikolaidis , Anna Sabidussi

This study investigates behavioral intention to use healthcare metaverse platforms among medical students and physicians in Turkey, where such technologies are in early stages of adoption. A multi-theoretical research model was developed by…

Human-Computer Interaction · Computer Science 2025-10-21 Seckin Damar , Gulsah Hancerliogullari Koksalmis

Recent advancements in artificial intelligence (AI) have broadened the applicability of AI-generated images across various sectors, including the creative industry and design. However, their utilization in educational contexts, particularly…

Computers and Society · Computer Science 2024-11-26 Aung Pyae

This study aims to develop and test an amalgamated conceptual framework based on Technology Acceptance Model (TAM) and other models from social psychology, such as theory of reasoned action and TAM2 that captures the salient factors…

Computers and Society · Computer Science 2016-07-11 Ali Tarhini

It is a common phenomenon for many mature female international students enrolled in high education overseas to experience strain from managing conflicting roles of student and family, and difficulties of cross-cultural adjustment. The…

Computers and Society · Computer Science 2014-05-15 Mboni Kibelloh , Yukun Bao

Albeit existing evidence about the impact of AI-based adaptive learning platforms, their scaled adoption in schools is slow at best. In addition, AI tools adopted in schools may not always be the considered and studied products of the…

Computers and Society · Computer Science 2023-04-06 Mutlu Cukurova , Xin Miao , Richard Brooker

Advancement in information system leads organizations to apply e-learning system to train their employees in order to enhance its performance. In this respect, applying web based training will enable the organization to train their…

Other Computer Science · Computer Science 2012-05-10 Thamer A. Alrawashdeh , Mohammad I. Muhairat , Sokyna M. Alqatawnah

E-learning; enhanced by communicating and interacting is becoming increasingly accepted and this puts Web 2.0 at the center of the new educational technologies. E-Learning 2.0 emerges as an innovative method of online learning for its…

Computers and Society · Computer Science 2010-04-16 Kamaljit I. Lakhtaria , Paresh Patel , Ankita Gandhi

This research full paper investigates the factors influencing computing educators' adoption of project-based learning (PjBL) in software engineering and computing curricula. Recognized as a student-centered pedagogical approach, PjBL has…

Software Engineering · Computer Science 2025-07-25 Ahmad D. Suleiman , Yiming Tang , Daqing Hou

This paper aims to determine how the LMS Web portal application reshapes the learner experience through the developed E-Learning Management System using Data Mining Algorithm. The methodology that the researchers used is descriptive…

Computers and Society · Computer Science 2023-09-25 Cecilia P. Abaricia , Manuel Luis C. Delos Santos

Along the rapid development of Information and communication technology (ICT) tools and growth of Internet access offer opportunities that facilitate teaching and learning activities in the context of higher education. However, the study of…

Human-Computer Interaction · Computer Science 2021-08-27 Yunis Ali Ahmed , Mohamed M. Mohamed , Abdifatah Farah Ali , Mohamud M. Alasso , Ahmed Dahir Siyad Mohammad Nazir Ahmad

This study investigates how ABCD technologies can improve learning assessments in higher education. The objective is to research how students perceive things, plan their behavior, and how ABCD technologies affect individual learning,…

Computers and Society · Computer Science 2025-03-11 Joel Mark P. Rodriguez , Genesis S. Austria , Glen B. Millar

Contributions: An adoption framework to include GenAI in the university curriculum. It identifies and highlights the role of different stakeholders (university management, students, staff, etc.) during the adoption process. It also proposes…

Computers and Society · Computer Science 2024-08-06 Samar Shailendra , Rajan Kadel , Aakanksha Sharma

The study assesses the awareness of PSU Bayambang Campus students regarding e-learning technologies. A Quantitative Research Approach was used, gathering data through a demographic questionnaire and ICT Resources assessment. The survey…

Computers and Society · Computer Science 2023-08-08 Matthew John F. Sino Cruz , Kim Eric B. Nanlabi , Michael Ryan C. Peoro

This study examines high school students' acceptance of Arduino technology in a student-led, inquiry-based science class, using the extended Technology Acceptance Model (TAM2) as a guiding framework. Through qualitative analysis of…

Human-Computer Interaction · Computer Science 2025-11-07 Seok-Hyun Ga , Chun-Yen Chang , Sonya Martin

This study investigated the students' perceptions of using Generative Artificial Intelligence (GenAI) in upper-secondary mathematics education. Data was collected from Finnish high school students to represent how key constructs of the…

Computers and Society · Computer Science 2025-04-17 Mika Setälä , Ville Heilala , Pieta Sikström , Tommi Kärkkäinen

Twenty-First Century Education is a design of instructional culture that empowers learner-centered through the philosophy of "Less teaching but more learning". Due to the development of technology enhance learning in developing countries…

Computers and Society · Computer Science 2019-03-25 Nattaporn Thongsri , Liang Shen , Yukun Bao
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