Related papers: Playable Video Generation
This paper proposes a novel pretext task to address the self-supervised video representation learning problem. Specifically, given an unlabeled video clip, we compute a series of spatio-temporal statistical summaries, such as the spatial…
We introduce LiveSVG, a zero-shot approach for generating Scalable Vector Graphics (SVG) animations using video diffusion models. Current SVG animation methods struggle with complex motions: LLM-based code synthesis fails to express fine,…
Current video generation models produce high-quality aesthetic videos but often struggle to learn representations of real-world physics dynamics, resulting in artifacts such as unnatural object collisions, inconsistent gravity, and temporal…
Video generation models have emerged as high-fidelity models of the physical world, capable of synthesizing high-quality videos capturing fine-grained interactions between agents and their environments conditioned on multi-modal user…
The evaluation of procedural content generation (PCG) systems for generating video game levels is a complex and contested topic. Ideally, the field would have access to robust, generalisable and widely accepted evaluation approaches that…
Generative inbetweening aims to generate intermediate frame sequences by utilizing two key frames as input. Although remarkable progress has been made in video generation models, generative inbetweening still faces challenges in maintaining…
A goal of artificial intelligence is to construct an agent that can solve a wide variety of tasks. Recent progress in text-guided image synthesis has yielded models with an impressive ability to generate complex novel images, exhibiting…
We present a unified network for simultaneously generating videos and their corresponding entity segmentation and depth maps from text prompts. We utilize colormap to represent entity masks and depth maps, tightly integrating dense…
Self-supervised learning of image representations by predicting future frames is a promising direction but still remains a challenge. This is because of the under-determined nature of frame prediction; multiple potential futures can arise…
Procedural Content Generation (PCG) techniques enable automatic creation of diverse and complex environments. While PCG facilitates more efficient content creation, ensuring consistently high-quality, industry-standard content remains a…
Training deep feature hierarchies to solve supervised learning tasks has achieved state of the art performance on many problems in computer vision. However, a principled way in which to train such hierarchies in the unsupervised setting has…
Autonomous robots typically need to construct representations of their surroundings and adapt their motions to the geometry of their environment. Here, we tackle the problem of constructing a policy model for collision-free motion…
In this work, we focus on generating graphical representations of noisy, instructional videos for video understanding. We propose a self-supervised, interpretable approach that does not require any annotations for graphical representations,…
The remarkable success of deep learning in various domains relies on the availability of large-scale annotated datasets. However, obtaining annotations is expensive and requires great effort, which is especially challenging for videos.…
Video coding has traditionally been developed to support services such as video streaming, videoconferencing, digital TV, and so on. The main intent was to enable human viewing of the encoded content. However, with the advances in deep…
Audio to Video generation is an interesting problem that has numerous applications across industry verticals including film making, multi-media, marketing, education and others. High-quality video generation with expressive facial movements…
Well-trained generative neural networks (GNN) are very efficient at compressing visual information for static images in their learned parameters but not as efficient as inter- and intra-prediction for most video content. However, for…
Different users find different images generated for the same prompt desirable. This gives rise to personalized image generation which involves creating images aligned with an individual's visual preference. Current generative models are,…
We introduce a framework that predicts the goals behind observable human action in video. Motivated by evidence in developmental psychology, we leverage video of unintentional action to learn video representations of goals without direct…
In traditional Visual Question Generation (VQG), most images have multiple concepts (e.g. objects and categories) for which a question could be generated, but models are trained to mimic an arbitrary choice of concept as given in their…