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The Taxman game has proven to be hard to solve optimally, so efforts have been made to find heuristic strategies that do well in practice. We present results on the NP-hardness of a variant of the game via an equivalence to a particular…

Combinatorics · Mathematics 2022-11-02 Atli Fannar Franklín , Robert K. Moniot

Many popular puzzle and matching games have been analyzed through the lens of computational complexity. Prominent examples include Sudoku, Candy Crush, and Flood-It. A common theme among these widely played games is that their generalized…

Computational Complexity · Computer Science 2026-03-03 Linus Klocker , Simon D. Fink

Tournament solutions provide methods for selecting the "best" alternatives from a tournament and have found applications in a wide range of areas. Previous work has shown that several well-known tournament solutions almost never rule out…

Computer Science and Game Theory · Computer Science 2020-02-18 Christian Saile , Warut Suksompong

Recent successes of game-theoretic formulations in ML have caused a resurgence of research interest in differentiable games. Overwhelmingly, that research focuses on methods and upper bounds on their speed of convergence. In this work, we…

Machine Learning · Computer Science 2020-09-16 Adam Ibrahim , Waïss Azizian , Gauthier Gidel , Ioannis Mitliagkas

A lower bound on the amount of noise that must be added to a GHZ-like entangled state to make it separable (also called the random robustness) is found using the transposition condition. The bound is applicable to arbitrary numbers of…

Quantum Physics · Physics 2009-11-06 P. Deuar , W. J. Munro , K. Nemoto

We propose the study of mathematical ludology, which aims to formally interrogate questions of interest to game studies and game design in particular. The goal is to extend our mathematical understanding of complex games beyond…

Artificial Intelligence · Computer Science 2020-01-07 Paul Riggins , David McPherson

This paper provides a complexity analysis for the game of dark Chinese chess (a.k.a. "JieQi"), a variation of Chinese chess. Dark Chinese chess combines some of the most complicated aspects of board and card games, such as long-term…

Artificial Intelligence · Computer Science 2021-12-07 Cong Wang , Tongwei Lu

We study the fully entangled fraction of quantum states. An upper bound is obtained for arbitrary dimensional bipartite systems. This bound is shown to be exact for the case of two-qubit systems. An inequality related the fully entangled…

Quantum Physics · Physics 2009-11-13 Ming Li , Shao-Ming Fei , Zhi-Xi Wang

Graph Exploration problems ask a searcher to explore an unknown environment. The environment is modeled as a graph, where the searcher needs to visit each vertex beginning at some vertex. Treasure Hunt problems are a variation of Graph…

Computational Complexity · Computer Science 2024-12-02 Janosch Fuchs , Christoph Grüne , Tom Janßen

After the NP-hardness of computational problems such as 3SAT and MaxCut was established, a natural next step was to explore whether these problems remain hard to approximate. While the quantum extensions of some of these problems are known…

Quantum Physics · Physics 2024-10-01 Hamoon Mousavi , Taro Spirig

This paper presents an analysis of complexity of double dummy bridge. Values of both, a state-space (search-space) complexity and a game tree complexity have been estimated. ----- Oszacowanie z{\l}o\.zono\'sci problemu rozgrywki w otwarte…

Computer Science and Game Theory · Computer Science 2013-09-25 Piotr Beling

Rummikub is a tile-based game in which each player starts with a hand of $14$ tiles. A tile has a value and a suit. The players form sets consisting of tiles with the same suit and consecutive values (runs) or tiles with the same value and…

Computational Complexity · Computer Science 2016-04-27 Jan N. van Rijn , Frank W. Takes , Jonathan K. Vis

This paper provides a complexity analysis for the game of reconnaissance blind chess (RBC), a recently-introduced variant of chess where each player does not know the positions of the opponent's pieces a priori but may reveal a subset of…

Artificial Intelligence · Computer Science 2019-03-04 Jared Markowitz , Ryan W. Gardner , Ashley J. Llorens

$\textit{Magic: The Gathering}$ is a popular and famously complicated trading card game about magical combat. In this paper we show that optimal play in real-world $\textit{Magic}$ is at least as hard as the Halting Problem, solving a…

Artificial Intelligence · Computer Science 2019-04-24 Alex Churchill , Stella Biderman , Austin Herrick

In the popular computer game of Tetris, the player is given a sequence of tetromino pieces and must pack them into a rectangular gameboard initially occupied by a given configuration of filled squares; any completely filled row of the…

Computational Complexity · Computer Science 2007-05-23 Erik D. Demaine , Susan Hohenberger , David Liben-Nowell

The Nash Equilibrium is a much discussed, deceptively complex, method for the analysis of non-cooperative games. If one reads many of the commonly available definitions the description of the Nash Equilibrium is deceptively simple in…

Computer Science and Game Theory · Computer Science 2007-07-09 Philip V. Fellman

Balanced knockout tournaments are ubiquitous in sports competitions and are also used in decision-making and elections. The traditional computational question, that asks to compute a draw (optimal draw) that maximizes the winning…

Computer Science and Game Theory · Computer Science 2016-04-19 Krishnendu Chatterjee , Rasmus Ibsen-Jensen , Josef Tkadlec

We show that the complexity of the billiard in a typical polygon grows cubically and the number of saddle connections grows quadratically along certain subsequences. It is known that the set of points whose first n-bounces hits the same…

Dynamical Systems · Mathematics 2023-12-08 Tyll Krueger , Arnaldo Nogueira , Serge Troubetzkoy

In this paper we consider the computational complexity of uniformizing a domain with a given computable boundary. We give nontrivial upper and lower bounds in two settings: when the approximation of boundary is given either as a list of…

Complex Variables · Mathematics 2007-05-23 Ilia Binder , Mark Braverman , Michael Yampolsky

We study $n$-dimensional contests between two players with heterogeneous effort costs, where each dimension (battle) is modeled as a Tullock contest. Prize-allocation rules are identity-independent, budget-balanced, and weakly increasing in…

Theoretical Economics · Economics 2026-03-31 Siyuan Fan , Zhonghong Kuang , Jingfeng Lu