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Recent work in computer vision has yielded impressive results in automatically describing images with natural language. Most of these systems generate captions in a sin- gle language, requiring multiple language-specific models to build a…

Computer Vision and Pattern Recognition · Computer Science 2017-06-21 Satoshi Tsutsui , David Crandall

A study was conducted to prove AI software could be used to translate and generate illustrations without any human intervention. This was done with the purpose of showing and distributing it to the external customer, Pratham Books. The…

Artificial Intelligence · Computer Science 2023-04-05 Jakub J. Dylag , Victor Suarez , James Wald , Aneesha Amodini Uvara

Combining data content with visual embellishments, infographics can effectively deliver messages in an engaging and memorable manner. Various authoring tools have been proposed to facilitate the creation of infographics. However, creating a…

Human-Computer Interaction · Computer Science 2019-07-23 Weiwei Cui , Xiaoyu Zhang , Yun Wang , He Huang , Bei Chen , Lei Fang , Haidong Zhang , Jian-Guan Lou , Dongmei Zhang

AI creation, such as poem or lyrics generation, has attracted increasing attention from both industry and academic communities, with many promising models proposed in the past few years. Existing methods usually estimate the outputs based…

Artificial Intelligence · Computer Science 2024-09-05 Qian Cao , Xu Chen , Ruihua Song , Hao Jiang , Guang Yang , Zhao Cao

Despite the significant progress in recent years, very few of the AI-based talking face generation methods attempt to render natural emotions. Moreover, the scope of the methods is majorly limited to the characteristics of the training…

Computer Vision and Pattern Recognition · Computer Science 2022-05-04 Sanjana Sinha , Sandika Biswas , Ravindra Yadav , Brojeshwar Bhowmick

Emotional talking-head generation has emerged as a pivotal research area at the intersection of computer vision and multimodal artificial intelligence, with its core value lying in enhancing human-computer interaction through immersive and…

Computer Vision and Pattern Recognition · Computer Science 2025-07-18 Hanlei Shi , Leyuan Qu , Yu Liu , Di Gao , Yuhua Zheng , Taihao Li

Our objective is to generate Audio Descriptions (ADs) for both movies and TV series in a training-free manner. We use the power of off-the-shelf Visual-Language Models (VLMs) and Large Language Models (LLMs), and develop visual and text…

Computer Vision and Pattern Recognition · Computer Science 2024-11-25 Junyu Xie , Tengda Han , Max Bain , Arsha Nagrani , Gül Varol , Weidi Xie , Andrew Zisserman

Recent research shows how diffusion models can unconditionally generate tile-based game levels, but use of diffusion models for text-to-level generation is underexplored. There are practical considerations for creating a usable model:…

Machine Learning · Computer Science 2025-08-18 Jacob Schrum , Olivia Kilday , Emilio Salas , Bess Hagan , Reid Williams

An audiobook can dramatically improve a work of literature's accessibility and improve reader engagement. However, audiobooks can take hundreds of hours of human effort to create, edit, and publish. In this work, we present a system that…

Recent works on language-guided image manipulation have shown great power of language in providing rich semantics, especially for face images. However, the other natural information, motions, in language is less explored. In this paper, we…

Computer Vision and Pattern Recognition · Computer Science 2024-07-04 Tiankai Hang , Huan Yang , Bei Liu , Jianlong Fu , Xin Geng , Baining Guo

Despite the impressive progress of multimodal generative models, video-to-audio generation still suffers from limited performance and limits the flexibility to prioritize sound synthesis for specific objects within the scene. Conversely,…

Computer Vision and Pattern Recognition · Computer Science 2024-12-30 Yujin Jeong , Yunji Kim , Sanghyuk Chun , Jiyoung Lee

In video game design, audio (both environmental background music and object sound effects) play a critical role. Sounds are typically pre-created assets designed for specific locations or objects in a game. However, user-generated content…

Human-Computer Interaction · Computer Science 2024-04-29 Thomas Marrinan , Pakeeza Akram , Oli Gurmessa , Anthony Shishkin

Automatically generating videos in which synthesized speech is synchronized with lip movements in a talking head has great potential in many human-computer interaction scenarios. In this paper, we present an automatic method to generate…

Computer Vision and Pattern Recognition · Computer Science 2021-08-29 Xinsheng Wang , Qicong Xie , Jihua Zhu , Lei Xie , Scharenborg

This paper proposes a novel framework for generating lingual descriptions of indoor scenes. Whereas substantial efforts have been made to tackle this problem, previous approaches focusing primarily on generating a single sentence for each…

Computer Vision and Pattern Recognition · Computer Science 2015-03-03 Dahua Lin , Chen Kong , Sanja Fidler , Raquel Urtasun

Text-to-video generation has been dominated by diffusion-based or autoregressive models. These novel models provide plausible versatility, but are criticized for improper physical motion, shading and illumination, camera motion, and…

Computer Vision and Pattern Recognition · Computer Science 2025-05-06 Liu He , Yizhi Song , Hejun Huang , Pinxin Liu , Yunlong Tang , Daniel Aliaga , Xin Zhou

Visual effects (VFX) are key to immersion in modern films, games, and AR/VR. Creating 3D effects requires specialized expertise and training in 3D animation software and can be time consuming. Generative solutions typically rely on…

Graphics · Computer Science 2026-01-29 Mert Kiray , Paul Uhlenbruck , Nassir Navab , Benjamin Busam

We propose Fast text2StyleGAN, a natural language interface that adapts pre-trained GANs for text-guided human face synthesis. Leveraging the recent advances in Contrastive Language-Image Pre-training (CLIP), no text data is required during…

Computer Vision and Pattern Recognition · Computer Science 2022-09-09 Xiaodan Du , Raymond A. Yeh , Nicholas Kolkin , Eli Shechtman , Greg Shakhnarovich

Image generation based on text-to-image generation models is a task with practical application scenarios that fine-grained styles cannot be precisely described and controlled in natural language, while the guidance information of stylized…

Computer Vision and Pattern Recognition · Computer Science 2025-10-03 Shuochen Chang

We introduce MultiActor-Audiobook, a zero-shot approach for generating audiobooks that automatically produces consistent, expressive, and speaker-appropriate prosody, including intonation and emotion. Previous audiobook systems have several…

Sound · Computer Science 2025-05-20 Kyeongman Park , Seongho Joo , Kyomin Jung

We present a method for zero-shot, text-driven appearance manipulation in natural images and videos. Given an input image or video and a target text prompt, our goal is to edit the appearance of existing objects (e.g., object's texture) or…

Computer Vision and Pattern Recognition · Computer Science 2022-05-26 Omer Bar-Tal , Dolev Ofri-Amar , Rafail Fridman , Yoni Kasten , Tali Dekel