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Optical Flow (OF) and depth are commonly used for visual odometry since they provide sufficient information about camera ego-motion in a rigid scene. We reformulate the problem of ego-motion estimation as a problem of motion estimation of a…

Computer Vision and Pattern Recognition · Computer Science 2019-07-18 Igor Slinko , Anna Vorontsova , Filipp Konokhov , Olga Barinova , Anton Konushin

With the advent of new technologies, Augmented Reality (AR) has become an effective tool in remote collaboration. Narrow field-of-view (FoV) and motion blur can offer an unpleasant experience with limited cognition for remote viewers of AR…

Computer Vision and Pattern Recognition · Computer Science 2023-04-07 Gowtham Senthil , Siva Vignesh Krishnan , Annamalai Lakshmanan , Florence Kissling

Object-oriented maps are important for scene understanding since they jointly capture geometry and semantics, allow individual instantiation and meaningful reasoning about objects. We introduce FroDO, a method for accurate 3D reconstruction…

Computer Vision and Pattern Recognition · Computer Science 2020-05-12 Kejie Li , Martin Rünz , Meng Tang , Lingni Ma , Chen Kong , Tanner Schmidt , Ian Reid , Lourdes Agapito , Julian Straub , Steven Lovegrove , Richard Newcombe

All that structure from motion algorithms "see" are sets of 2D points. We show that these impoverished views of the world can be faked for the purpose of reconstructing objects in challenging settings, such as from a single image, or from a…

Computer Vision and Pattern Recognition · Computer Science 2014-11-25 João Carreira , Abhishek Kar , Shubham Tulsiani , Jitendra Malik

Humans can perceive scenes in 3D from a handful of 2D views. For AI agents, the ability to recognize a scene from any viewpoint given only a few images enables them to efficiently interact with the scene and its objects. In this work, we…

Computer Vision and Pattern Recognition · Computer Science 2021-12-03 Shengyi Qian , Alexander Kirillov , Nikhila Ravi , Devendra Singh Chaplot , Justin Johnson , David F. Fouhey , Georgia Gkioxari

Computer vision algorithms are known to be extremely sensitive to the environmental conditions in which the data is captured, e.g., lighting conditions and target density. Tuning of parameters or choosing a completely new algorithm is often…

Computer Vision and Pattern Recognition · Computer Science 2016-05-24 Shu Zhang , Qi Zhu , Amit Roy-Chowdhury

Voxel grids are a minimal and efficient environment representation that is used for robot motion planning in numerous tasks. Many state-of-the-art planning algorithms use voxel grids composed of free, occupied and unknown voxels. In this…

Robotics · Computer Science 2022-08-17 Charbel Toumieh , Alain Lambert

Given an image sequence featuring a portion of a sports field filmed by a moving and uncalibrated camera, such as the one of the smartphones, our goal is to compute automatically in real time the focal length and extrinsic camera parameters…

Computer Vision and Pattern Recognition · Computer Science 2020-04-01 Leonardo Citraro , Pablo Márquez-Neila , Stefano Savarè , Vivek Jayaram , Charles Dubout , Félix Renaut , Andrés Hasfura , Horesh Ben Shitrit , Pascal Fua

Humans are excellent at perceiving illusory outlines. We are readily able to complete contours, shapes, scenes, and even unseen objects when provided with images that contain broken fragments of a connected appearance. In vision science,…

Computer Vision and Pattern Recognition · Computer Science 2021-11-23 Morteza Rezanejad , Sidharth Gupta , Chandra Gummaluru , Ryan Marten , John Wilder , Michael Gruninger , Dirk B. Walther

A novel prize-winner algorithm designed for a path following problem within the Unmanned Aerial Vehicle (UAV) field is presented in this paper. The proposed approach exploits the advantages offered by the pure pursuing algorithm to set up…

Depth of Field (DoF) in games is usually achieved as a post-process effect by blurring pixels in the sharp rasterized image based on the defined focus plane. This paper describes a novel real-time DoF technique that uses ray tracing with…

Graphics · Computer Science 2022-10-12 Yu Wei Tan , Nicholas Chua , Nathan Biette , Anand Bhojan

We present a novel area matching algorithm for merging two different 2D grid maps. There are many approaches to address this problem, nevertheless, most previous work is built on some assumptions, such as rigid transformation, or similar…

Robotics · Computer Science 2019-11-19 Jiawei Hou , Haofei Kuang , Sören Schwertfeger

Simultaneous localization and mapping (SLAM) in slowly varying scenes is important for long-term robot task completion. Failing to detect scene changes may lead to inaccurate maps and, ultimately, lost robots. Classical SLAM algorithms…

Video representation is a key challenge in many computer vision applications such as video classification, video captioning, and video surveillance. In this paper, we propose a novel approach for video representation that captures…

Computer Vision and Pattern Recognition · Computer Science 2019-05-14 Mohammadreza Babaee , David Full , Gerhard Rigoll

Due to the ability to synthesize high-quality novel views, Neural Radiance Fields (NeRF) have been recently exploited to improve visual localization in a known environment. However, the existing methods mostly utilize NeRFs for data…

Computer Vision and Pattern Recognition · Computer Science 2023-12-19 Boming Zhao , Luwei Yang , Mao Mao , Hujun Bao , Zhaopeng Cui

In the field of Simultaneous Localization and Mapping (SLAM), researchers have always pursued better performance in terms of accuracy and time cost. Traditional algorithms typically rely on fundamental geometric elements in images to…

Robotics · Computer Science 2024-03-05 Zhang Zhihe

Scene understanding and reasoning has been a fundamental problem in 3D computer vision, requiring models to identify objects, their properties, and spatial or comparative relationships among the objects. Existing approaches enable this by…

Computer Vision and Pattern Recognition · Computer Science 2026-02-03 Vivek Madhavaram , Vartika Sengar , Arkadipta De , Charu Sharma

The notion of a Fast Moving Object (FMO), i.e. an object that moves over a distance exceeding its size within the exposure time, is introduced. FMOs may, and typically do, rotate with high angular speed. FMOs are very common in sports…

Computer Vision and Pattern Recognition · Computer Science 2019-05-13 Denys Rozumnyi , Jan Kotera , Filip Sroubek , Lukas Novotny , Jiri Matas

We present a method that achieves state-of-the-art results for synthesizing novel views of complex scenes by optimizing an underlying continuous volumetric scene function using a sparse set of input views. Our algorithm represents a scene…

Computer Vision and Pattern Recognition · Computer Science 2020-08-05 Ben Mildenhall , Pratul P. Srinivasan , Matthew Tancik , Jonathan T. Barron , Ravi Ramamoorthi , Ren Ng

This paper introduces a novel, lightweight method to solve the visibility problem for 2D grids. The proposed method evaluates the existence of lines-of-sight from a source point to all other grid cells in a single pass with no preprocessing…

Computational Geometry · Computer Science 2024-03-12 Ibrahim Ibrahim , Joris Gillis , Wilm Decré , Jan Swevers