Related papers: Spread and defend infection in graphs
We consider the problem of firefighting to save a critical subset of nodes. The firefighting game is a turn-based game played on a graph, where the fire spreads to vertices in a breadth-first manner from a source, and firefighters can be…
As the scale of networked control systems increases and interactions between different subsystems become more sophisticated, questions of the resilience of such networks increase in importance. The need to redefine classical system and…
In a networked system, functionality can be seriously endangered when nodes are infected, due to internal random failures or a contagious virus that develops into an epidemic. Given a snapshot of the network representing the nodes' states…
The dynamics of infectious diseases spread is crucial in determining their risk and offering ways to contain them. We study sequential vaccination of individuals in networks. In the original (deterministic) version of the Firefighter…
In order to improve the resilience of computer infrastructure against cyber attacks and finding ways to mitigate their impact we need to understand their structure and dynamics. Here we propose a novel network-based influence spreading…
We consider the propagation of a contagion process (epidemic) on a network and study the problem of dynamically allocating a fixed curing budget to the nodes of the graph, at each time instant. For bounded degree graphs, we provide a lower…
Graph burning models the spread of information or contagion in a graph. At each time step, two events occur: neighbours of already burned vertices become burned, and a new vertex is chosen to be burned. The big conjecture is known as the…
Source detection (SD) is the task of finding the origin of a spreading process in a network. Algorithms for SD help us combat diseases, misinformation, pollution, and more, and have been studied by physicians, physicists, sociologists, and…
Viral spread on large graphs has many real-life applications such as malware propagation in computer networks and rumor (or misinformation) spread in Twitter-like online social networks. Although viral spread on large graphs has been…
Graph drawings are useful tools for exploring the structure and dynamics of data that can be represented by pair-wise relationships among a set of objects. Typical real-world social, biological or technological networks exhibit high…
We propose and unify classes of different models for information propagation over graphs. In a first class, propagation is modelled as a wave which emanates from a set of \emph{known} nodes at an initial time, to all other \emph{unknown}…
We investigate a new oriented variant of the Firefighter Problem. In the traditional Firefighter Problem, a fire breaks out at a given vertex of a graph, and at each time interval spreads to neighbouring vertices that have not been…
Graph burning is a graph process that models the spread of social contagion. Initially, all the vertices of a graph $G$ are unburnt. At each step, an unburnt vertex is put on fire and the fire from burnt vertices of the previous step…
Consider a model of fire spreading through a graph; initially some vertices are burning, and at every given time-step fire spreads from burning vertices to their neighbours. The firefighter problem is a solitaire game in which a player is…
The concept of graph burning and burning number ($bn(G)$) of a graph G was introduced recently [1]. Graph burning models the spread of contagion (fire) in a graph in discrete time steps. $bn(G)$ is the minimum time needed to burn a graph…
We consider the problem of self-healing in peer-to-peer networks that are under repeated attack by an omniscient adversary. We assume that, over a sequence of rounds, an adversary either inserts a node with arbitrary connections or deletes…
We study feature propagation on graph, an inference process involved in graph representation learning tasks. It's to spread the features over the whole graph to the $t$-th orders, thus to expand the end's features. The process has been…
Epidemic processes are used commonly for modeling and analysis of biological networks, computer networks, and human contact networks. The idea of competing viruses has been explored recently, motivated by the spread of different ideas along…
Suppose that a cascade (e.g., an epidemic) spreads on an unknown graph, and only the infection times of vertices are observed. What can be learned about the graph from the infection times caused by multiple distinct cascades? Most of the…
Graph burning is a round-based game or process that discretely models the spread of influence throughout a network. We introduce a generalization of graph burning which applies to hypergraphs, as well as a variant called ''lazy'' hypergraph…