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Sedentary behavior is a critical health risk for older adults. Although digital interventions are widely available, they primarily rely on screen-based notifications that can feel clinical or cognitively demanding, and are thus often…

Human-Computer Interaction · Computer Science 2026-03-30 Siying Hu , Zhenhao Zhang

Type 2 diabetes progresses slowly and may be reversed through lifestyle changes, but quantifying the long-term impact of regular physical activity remains challenging due to sparse longitudinal data. Mechanistic models offer a powerful tool…

Quantitative Methods · Quantitative Biology 2026-02-17 Lea Multerer , Pierluigi Francesco De Paola , Marta Lenatti , Alessia Paglialonga , Laura Azzimonti

Current activity tracking technologies are largely trained on younger adults' data, which can lead to solutions that are not well-suited for older adults. To build activity trackers for older adults, it is crucial to collect training data…

Human-Computer Interaction · Computer Science 2022-04-04 Young-Ho Kim , Diana Chou , Bongshin Lee , Margaret Danilovich , Amanda Lazar , David E. Conroy , Hernisa Kacorri , Eun Kyoung Choe

Despite the indisputable personal and societal benefits of regular physical activity, a large portion of the population does not follow the recommended guidelines, harming their health and wellness. The World Health Organization has called…

Human-Computer Interaction · Computer Science 2022-06-06 Sofia Yfantidou , Pavlos Sermpezis , Athena Vakali

Due to the recent advancements in wearables and sensing technology, health scientists are increasingly developing mobile health (mHealth) interventions. In mHealth interventions, mobile devices are used to deliver treatment to individuals…

Machine Learning · Computer Science 2020-07-24 Peng Liao , Predrag Klasnja , Susan Murphy

This paper presents a cooperative location-based game for the elderly with the use of tablets equipped with mobile application. The game was designed to tackle at once several crucial topics related to the issue of aging, namely the social…

Given the high prevalence of sedentary behavior in daily life, simple yet practical solutions for behavior change are needed to avoid detrimental health effects. The mobile app SedVis was developed based on the health action process…

Human-Computer Interaction · Computer Science 2021-02-02 Yunlong Wang , Laura M. Koenig , Harald Reiterer

Unhealthy lifestyles could cause many chronic diseases, which bring patients and their families much burden. Research has shown the potential of digital technologies for supporting health behavior change to help us prevent these chronic…

Human-Computer Interaction · Computer Science 2019-01-30 Yunlong Wang , Ahmed Fadhil , Harald Reiterer

Keeping students engaged with the course content outside the classroom is a challenging task. Since learning during undergraduate years occurs not only as student engagement in class, but also during out of class activities, we need to…

Computers and Society · Computer Science 2018-05-02 Muztaba Fuad , Monika Akbar , Lynn Zubov

Virtual agents are commonly used in physical activity interventions to support behavior change, often taking the role of coaches that deliver encouragement and feedback. While effective for compliance, this role typically lacks relational…

Human-Computer Interaction · Computer Science 2025-08-19 Alessandro Silacci , Maurizio Caon , Mauro Cherubini

Regular exercise is widely recognized as a cornerstone of health, yet sustaining consistent exercise habits remains challenging. Understanding the factors that influence the formation of these habits is crucial for developing effective…

Computers and Society · Computer Science 2025-09-30 Ege Demirci , Efe Tuzun , Ahmet Furkan Un , Taner Giray Sonmez , Onur Varol

Recommendation systems play an important role in today's digital world. They have found applications in various applications such as music platforms, e.g., Spotify, and movie streaming services, e.g., Netflix. Less research effort has been…

Machine Learning · Computer Science 2022-04-05 Arash Mahyari , Peter Pirolli , Jacqueline A. LeBlanc

The well-being of older adults relies significantly on maintaining balance and mobility. As physical ability declines, older adults often accept the need for assistive devices. However, existing walkers frequently fail to consider user…

Computers and Society · Computer Science 2025-04-28 Victory A. Aruona , Sergio D. Sierra M. , Nigel Harris , Marcela Munera , Carlos A. Cifuentes

Sleep is critical to human function, mediating factors like memory, mood, energy, and alertness; therefore, it is commonly conjectured that a good night's sleep is important for job performance. However, both real-world sleep behavior and…

Human-Computer Interaction · Computer Science 2021-02-26 Chunjong Park , Morelle Arian , Xin Liu , Leon Sasson , Jeffrey Kahn , Shwetak Patel , Alex Mariakakis , Tim Althoff

Exergaming, blending exercise and gaming, improves the physical and mental health of older adults. We currently do not fully know the factors that drive older adults to either engage in or abstain from exergaming. Large-scale studies…

Human-Computer Interaction · Computer Science 2024-07-16 Reza Hadi Mogavi , Juhyung Son , Simin Yang , Derrick M. Wang , Lydia Choong , Ahmad Alhilal , Peng Yuan Zhou , Pan Hui , Lennart E. Nacke

Physical activity is known to help improve and maintain one's health. In particular, recreational running has become increasingly popular in recent years. Yet, lack of motivation often interferes with people's routines and thus may prohibit…

Human-Computer Interaction · Computer Science 2022-06-22 Dorothea Gute , Stephan Schlögl , Aleksander Groth

Many users are confronted multiple times daily with the choice of whether to take the stairs or the elevator. Whereas taking the stairs could be beneficial for cardiovascular health and wellness, taking the elevator might be more convenient…

As cognitive interventions for older adults evolve, modern technologies are increasingly integrated into their development. This study investigates the efficacy of augmented reality (AR)-based physical-cognitive training using an…

Neurons and Cognition · Quantitative Biology 2024-05-01 Sirinun Chaipunko , Watthanaree Ammawat , Keerathi Oanmun , Wanvipha Hongnaphadol , Supatida Sorasak , Pattrawadee Makmee

This study protocol outlines the design and methodology of a research study investigating collaborative game elements to promote physical activity within digital health interventions. The study aims to examine how social relatedness…

Human-Computer Interaction · Computer Science 2025-03-18 Faith Young , Dmitry Alexandrovsky , Daniela Wurhofer , Eva-Maria Krah , Jan Smeddinck

We address the estimation of endogenous treatment models with social interactions in both the treatment and outcome equations. We model the interactions between individuals in an internally consistent manner via a game theoretic approach…

Econometrics · Economics 2024-08-27 Zhongjian Lin , Francis Vella