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Exactly 20 years ago at MFCS, Demaine posed the open problem whether the game of Dots & Boxes is PSPACE-complete. Dots & Boxes has been studied extensively, with for instance a chapter in Berlekamp et al. "Winning Ways for Your Mathematical…

Computational Geometry · Computer Science 2021-05-07 Kevin Buchin , Mart Hagedoorn , Irina Kostitsyna , Max van Mulken

We prove computational intractability of variants of checkers: (1) deciding whether there is a move that forces the other player to win in one move is NP-complete; (2) checkers where players must always be able to jump on their turn is…

Computational Complexity · Computer Science 2018-06-15 Jeffrey Bosboom , Spencer Congero , Erik D. Demaine , Martin L. Demaine , Jayson Lynch

We study the computational complexity of the Buttons \& Scissors game and obtain sharp thresholds with respect to several parameters. Specifically we show that the game is NP-complete for $C = 2$ colors but polytime solvable for $C = 1$.…

We build off the game, NimG to create a version named Neighboring Nim. By reducing from Geography, we show that this game is PSPACE-hard. The games created by the reduction share strong similarities with Undirected (Vertex) Geography and…

Computer Science and Game Theory · Computer Science 2014-10-08 Kyle Burke , Olivia George

Let $(X, \mathcal{F})$ be a hypergraph. The Maker-Breaker game on $(X, \mathcal{F})$ is a combinatorial game between two players, Maker and Breaker. Beginning with Maker, the players take turns claiming vertices from $X$ that have not yet…

Discrete Mathematics · Computer Science 2025-02-28 Finn Orson Koepke

We study the combinatorial two-player game Tron. We answer the extremal question on general graphs and also consider smaller graph classes. Bodlaender and Kloks conjectured in [2] PSPACE- completeness. We proof this conjecture.

Computational Complexity · Computer Science 2011-10-17 Tillmann Miltzow

We show that three placement games, Col, NoGo, and Fjords, are PSPACE-complete on planar graphs. The hardness of Col and Fjords is shown via a reduction from Bounded 2-Player Constraint Logic and NoGo is shown to be hard directly from Col.

Computational Complexity · Computer Science 2016-02-22 Kyle Burke , Bob Hearn

Amazons is a board game which combines elements of Chess and Go. It has become popular in recent years, and has served as a useful platform for both game-theoretic study and AI games research. Buro showed that simple Amazons endgames are…

Computational Complexity · Computer Science 2007-05-23 Robert A. Hearn

In combinatorial game theory, the winning player for a position in normal play is analyzed and characterized via algebraic operations. Such analyses define a value for each position, called a game value. A game (ruleset) is called universal…

Discrete Mathematics · Computer Science 2023-10-04 Kanae Yoshiwatari , Hironori Kiya , Koki Suetsugu , Tesshu Hanaka , Hirotaka Ono

We study two positional games played on hypergraphs, whose edges may be interpreted as winning sets. Two players take turns picking a previously unpicked vertex of the hypergraph. We say a player fills an edge if that player has picked all…

Discrete Mathematics · Computer Science 2026-04-14 Florian Galliot

{\sc Yama Nim} is a variant of two piles {\sc Nim}. In this ruleset, the player chosses one of the piles and removes at least two tokens from the pile. In the same move, the player adds one token to the other pile. We show the winning…

We introduce the Maker-Breaker domination game, a two player game on a graph. At his turn, the first player, Dominator, select a vertex in order to dominate the graph while the other player, Staller, forbids a vertex to Dominator in order…

Discrete Mathematics · Computer Science 2018-09-19 Eric Duchêne , Valentin Gledel , Aline Parreau , Gabriel Renault

A poset game is a two-player game played over a partially ordered set (poset) in which the players alternate choosing an element of the poset, removing it and all elements greater than it. The first player unable to select an element of the…

Computational Complexity · Computer Science 2015-03-20 Daniel Grier

Very recently, a long-standing open question proposed by Bodlaender in 1991 was answered: the graph coloring game is PSPACE-complete. In 2019, Andres and Lock proposed five variants of the graph coloring game and left open the question of…

Discrete Mathematics · Computer Science 2019-12-03 Thiago Marcilon , Nicolas Martins , Rudini Sampaio

We investigate the combinatorial game Slime Trail.This game is played on a graph with a starting piece in a node. Each player's objective is to reach one of their own goal nodes. Every turn the current player moves the piece and deletes the…

Computational Complexity · Computer Science 2017-12-14 Matthew Ferland , Kyle Burke

The Maker-Maker convention of positional games is played on a hypergraph whose edges are interpreted as winning sets. Two players take turns picking a previously unpicked vertex, aiming at being first to pick all the vertices of some edge.…

Discrete Mathematics · Computer Science 2025-04-22 Florian Galliot , Jonas Sénizergues

In 2010, Bre\v{s}ar, Klav\v{z}ar and Rall introduced the optimization variant of the graph domination game and the game domination number, which was proved PSPACE-hard by Bre\v{s}ar et al. in 2016. In 2024, Leo Versteegen obtained the…

Combinatorics · Mathematics 2025-08-13 João Marcos Brito , Thiago Marcilon , Nicolas Martins , Rudini Sampaio

In this paper we study the computational complexity of the game of Scrabble. We prove the PSPACE-completeness of a derandomized model of the game, answering an open question of Erik Demaine and Robert Hearn.

Computational Complexity · Computer Science 2012-01-26 Michael Lampis , Valia Mitsou , Karolina Sołtys

Avoidance games are games in which two players claim vertices of a hypergraph and try to avoid some structures. These games are studied since the introduction of the game of SIM in 1968, but only few complexity results are known on them. In…

Combinatorics · Mathematics 2022-10-07 Valentin Gledel , Nacim Oijid

We consider combinatorial avoidance and achievement games based on graph Ramsey theory: The players take turns in coloring still uncolored edges of a graph G, each player being assigned a distinct color, choosing one edge per move. In…

Computational Complexity · Computer Science 2007-05-23 Wolfgang Slany
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