Related papers: Randomized Ensembled Double Q-Learning: Learning F…
In recent years, large amounts of electronic health records (EHRs) concerning chronic diseases have been collected to facilitate medical diagnosis. Modeling the dynamic properties of EHRs related to chronic diseases can be efficiently done…
The increasing size and complexity of large language models (LLMs) have raised significant challenges in deployment efficiency, particularly under resource constraints. Post-training quantization (PTQ) has emerged as a practical solution by…
Q-learning (QL), a common reinforcement learning algorithm, suffers from over-estimation bias due to the maximization term in the optimal Bellman operator. This bias may lead to sub-optimal behavior. Double-Q-learning tackles this issue by…
A reinforcement learning (RL) framework is introduced for the efficient synthesis of quantum circuits that generate specified target quantum states from a fixed initial state, addressing a central challenge in both the Noisy…
We introduce Unsupervised Partner Design (UPD) - a population-free, multi-agent reinforcement learning framework for robust ad-hoc teamwork that adaptively generates training partners without requiring pretrained partners or manual…
Semi-supervised learning algorithms reduce the high cost of acquiring labeled training data by using both labeled and unlabeled data during learning. Deep Convolutional Networks (DCNs) have achieved great success in supervised tasks and as…
We develop a model-free learning algorithm for the infinite-horizon linear quadratic regulator (LQR) problem. Specifically, (risk) constraints and structured feedback are considered, in order to reduce the state deviation while allowing for…
$Q$-learning is the most fundamental model-free reinforcement learning algorithm. Deployment of $Q$-learning requires approximation of the state-action value function (also known as the $Q$-function). In this work, we provide online random…
The paper considers a class of multi-agent Markov decision processes (MDPs), in which the network agents respond differently (as manifested by the instantaneous one-stage random costs) to a global controlled state and the control actions of…
Diffusion models have been widely adopted in image and video generation. However, their complex network architecture leads to high inference overhead for its generation process. Existing diffusion quantization methods primarily focus on the…
Deep reinforcement learning (DRL) methods such as the Deep Q-Network (DQN) have achieved state-of-the-art results in a variety of challenging, high-dimensional domains. This success is mainly attributed to the power of deep neural networks…
Offline reinforcement learning (RL) Algorithms are often designed with environments such as MuJoCo in mind, in which the planning horizon is extremely long and no noise exists. We compare model-free, model-based, as well as hybrid offline…
Potential Based Reward Shaping combined with a potential function based on appropriately defined abstract knowledge has been shown to significantly improve learning speed in Reinforcement Learning. MultiGrid Reinforcement Learning (MRL) has…
Training an agent to solve control tasks directly from high-dimensional images with model-free reinforcement learning (RL) has proven difficult. A promising approach is to learn a latent representation together with the control policy.…
Visual reinforcement learning (RL) has shown promise in continuous control tasks. Despite its progress, current algorithms are still unsatisfactory in virtually every aspect of the performance such as sample efficiency, asymptotic…
Task scheduling is a critical problem when one user offloads multiple different tasks to the edge server. When a user has multiple tasks to offload and only one task can be transmitted to server at a time, while server processes tasks…
Federated learning is a powerful technique that enables collaborative learning among different clients. Prototype-based federated learning is a specific approach that improves the performance of local models under non-IID (non-Independently…
We present a novel algorithm to train a deep Q-learning agent using natural-gradient techniques. We compare the original deep Q-network (DQN) algorithm to its natural-gradient counterpart, which we refer to as NGDQN, on a collection of…
Highly dynamic mobile ad-hoc networks (MANETs) are continuing to serve as one of the most challenging environments to develop and deploy robust, efficient, and scalable routing protocols. In this paper, we present DeepCQ+ routing which, in…
Deep reinforcement learning (DRL) has demonstrated impressive performance in various gaming simulators and real-world applications. In practice, however, a DRL agent may receive faulty observation by abrupt interferences such as black-out,…