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Node embedding refers to techniques that generate low-dimensional vector representations of nodes in a graph while preserving specific properties of the nodes. A key challenge in the field is developing scalable methods that can preserve…
In this work, Transition Probability Matrix (TPM) is proposed as a new method for extracting the features of nodes in the graph. The proposed method uses random walks to capture the connectivity structure of a node's close neighborhood. The…
With the rising interest in graph representation learning, a variety of approaches have been proposed to effectively capture a graph's properties. While these approaches have improved performance in graph machine learning tasks compared to…
Node embedding is the task of extracting concise and informative representations of certain entities that are connected in a network. Various real-world networks include information about both node connectivity and certain node attributes,…
Graph representation learning is a fast-growing field where one of the main objectives is to generate meaningful representations of graphs in lower-dimensional spaces. The learned embeddings have been successfully applied to perform various…
Chess is an emblematic sport that stands out because of its age, popularity and complexity. It has served to study human behavior from the perspective of a wide number of disciplines, from cognitive skills such as memory and learning, to…
Graph node embedding aims at learning a vector representation for all nodes given a graph. It is a central problem in many machine learning tasks (e.g., node classification, recommendation, community detection). The key problem in graph…
Local neighborhoods play a crucial role in embedding generation in graph-based learning. It is commonly believed that nodes ought to have embeddings that resemble those of their neighbors. In this research, we try to carefully expand the…
Graph embedding has recently gained momentum in the research community, in particular after the introduction of random walk and neural network based approaches. However, most of the embedding approaches focus on representing the local…
Graph embeddings have been proposed to map graph data to low dimensional space for downstream processing (e.g., node classification or link prediction). With the increasing collection of personal data, graph embeddings can be trained on…
Since many real world networks are evolving over time, such as social networks and user-item networks, there are increasing research efforts on dynamic network embedding in recent years. They learn node representations from a sequence of…
We consider a class of Nash games, termed as aggregative games, being played over a networked system. In an aggregative game, a player's objective is a function of the aggregate of all the players' decisions. Every player maintains an…
Recently, transformer architectures for graphs emerged as an alternative to established techniques for machine learning with graphs, such as (message-passing) graph neural networks. So far, they have shown promising empirical results, e.g.,…
Mobile gaming has emerged as a promising market with billion-dollar revenues. A variety of mobile game platforms and services have been developed around the world. One critical challenge for these platforms and services is to understand…
The paper utilizes the graph embeddings generated for entities of a large biomedical database to perform link prediction to capture various new relationships among different entities. A novel node similarity measure is proposed that…
Many real world networks are very large and constantly change over time. These dynamic networks exist in various domains such as social networks, traffic networks and biological interactions. To handle large dynamic networks in downstream…
The problem of node-similarity in networks has motivated a plethora of such measures between node-pairs, which make use of the underlying graph structure. However, higher-order relations cannot be losslessly captured by mere graphs and…
Network representation learning aims to generate an embedding for each node in a network, which facilitates downstream machine learning tasks such as node classification and link prediction. Current work mainly focuses on transductive…
This paper introduces a model based upon games on an evolving network, and develops three clustering algorithms according to it. In the clustering algorithms, data points for clustering are regarded as players who can make decisions in…
An important feature of a dynamic game is its monitoring structure namely, what the players effectively see from the played actions. We consider games with arbitrary monitoring structures. One of the purposes of this paper is to know to…