Related papers: Sequential Naive Learning
We study the utility of social learning in a distributed detection model with agents sharing the same goal: a collective decision that optimizes an agreed upon criterion. We show that social learning is helpful in some cases but is provably…
We consider the problem of sequentially making decisions that are rewarded by "successes" and "failures" which can be predicted through an unknown relationship that depends on a partially controllable vector of attributes for each instance.…
I study the problem of social learning in a model where agents move sequentially. Each agent receives a private signal about the underlying state of the world, observes the past actions in a neighborhood of individuals, and chooses her…
We study opinion dynamics in a social network with stubborn agents who influence their neighbors but who themselves always stick to their initial opinion. We consider first the well-known DeGroot model. While it is known in the literature…
In this paper, we consider the problem of social learning, where a group of agents embedded in a social network are interested in learning an underlying state of the world. Agents have incomplete, noisy, and heterogeneous sources of…
Considering a probability distribution over parameters is known as an efficient strategy to learn a neural network with non-differentiable activation functions. We study the expectation of a probabilistic neural network as a predictor by…
Active learning is usually applied to acquire labels of informative data points in supervised learning, to maximize accuracy in a sample-efficient way. However, maximizing the accuracy is not the end goal when the results are used for…
Coordination is a desirable feature in many multi-agent systems such as robotic and socioeconomic networks. We consider a task allocation problem as a binary networked coordination game over an undirected regular graph. Each agent in the…
Non-Bayesian social learning theory provides a framework for distributed inference of a group of agents interacting over a social network by sequentially communicating and updating beliefs about the unknown state of the world through…
We study the convergence of the log-linear non-Bayesian social learning update rule, for a group of agents that collectively seek to identify a parameter that best describes a joint sequence of observations. Contrary to recent literature,…
We consider distributed learning problem in games with an unknown cost-relevant parameter, and aim to find the Nash equilibrium while learning the true parameter. Inspired by the social learning literature, we propose a distributed…
Reinforcement learning typically assumes that the state update from the previous actions happens instantaneously, and thus can be used for making future decisions. However, this may not always be true. When the state update is not…
Sequential learning models situations where agents predict a ground truth in sequence, by using their private, noisy measurements, and the predictions of agents who came earlier in the sequence. We study sequential learning in a social…
A simple model of opinion formation dynamics in which binary-state agents make up their opinions due to the influence of agents in a local neighborhood is studied using different network topologies. Each agent uses two different strategies,…
In this paper we consider a network scenario in which agents can evaluate each other according to a score graph that models some physical or social interaction. The goal is to design a distributed protocol, run by the agents, allowing them…
We study interpersonal trust by means of the all-or-nothing public goods game between agents on a network. The agents are endowed with the simple yet adaptive learning rule, exponential moving average, by which they estimate the behavior of…
We study belief revision when information is represented by a set of probability distributions, or general information. General information extends the standard event notion while including qualitative information (A is more likely than B),…
We consider a group of Bayesian agents who try to estimate a state of the world $\theta$ through interaction on a social network. Each agent $v$ initially receives a private measurement of $\theta$: a number $S_v$ picked from a Gaussian…
We introduce a unified probabilistic framework for solving sequential decision making problems ranging from Bayesian optimisation to contextual bandits and reinforcement learning. This is accomplished by a probabilistic model-based approach…
Fully Bayesian approaches to sequential decision-making assume that problem parameters are generated from a known prior. In practice, such information is often lacking. This problem is exacerbated in setups with partial information, where a…