Related papers: Foureye: Defensive Deception based on Hypergame Th…
Recent advancements in Artificial Intelligence (AI) have brought new capabilities to behavioural analysis (UEBA) for cyber-security consisting in the detection of hostile action based on the unusual nature of events observed on the…
Objectively quantifying the value of player actions in football (soccer) is a challenging problem. To date, studies in football analytics have mainly focused on the attacking side of the game, while there has been less work on event-driven…
The identification of the Stuxnet worm in 2010 provided a highly publicized example of a cyber attack used to damage an industrial control system physically. This raised public awareness about the possibility of similar attacks against…
This paper examines games with strategic complements or substitutes and incomplete information, where players are uncertain about the opponents' parameters. We assume that the players' beliefs about the opponent's parameters are selected…
This paper presents a game-theoretic framework to study the interactions of attack and defense for deep learning-based NextG signal classification. NextG systems such as the one envisioned for a massive number of IoT devices can employ deep…
Given the scale of consequences attributable to cyber attacks, the field of cybersecurity has long outgrown ad-hoc decision-making. A popular choice to provide disciplined decision-making in cybersecurity is Game Theory, which seeks to…
The active target defense differential game is addressed in this paper. In this differential game an Attacker missile pursues a Target aircraft. The aircraft is however aided by a Defender missile launched by, say, the wingman, to intercept…
We introduce the concept of deceptive diffusion -- training a generative AI model to produce adversarial images. Whereas a traditional adversarial attack algorithm aims to perturb an existing image to induce a misclassificaton, the…
We study automated intrusion response and formulate the interaction between an attacker and a defender as an optimal stopping game where attack and defense strategies evolve through reinforcement learning and self-play. The game-theoretic…
In the Target-Attacker-Defender (TAD) differential game, an Attacker missile strives to capture a Target aircraft. The Target tries to escape the Attacker and is aided by a Defender missile which aims at intercepting the Attacker before the…
As LLM-based agents increasingly operate in multi-agent systems, understanding adversarial manipulation becomes critical for defensive design. We present a systematic study of intentional deception as an engineered capability, using…
Present attack methods can make state-of-the-art classification systems based on deep neural networks misclassify every adversarially modified test example. The design of general defense strategies against a wide range of such attacks still…
The research aims to explore how individuals perceive and interact with data protection practices in an era of increasing reliance on technology and the widespread availability of personal data. The study employs a game theoretical approach…
From face recognition systems installed in phones to self-driving cars, the field of AI is witnessing rapid transformations and is being integrated into our everyday lives at an incredible pace. Any major failure in these system's…
In a backdoor attack, an adversary inserts maliciously constructed backdoor examples into a training set to make the resulting model vulnerable to manipulation. Defending against such attacks typically involves viewing these inserted…
Deep generative models have demonstrated impressive performance in various computer vision applications, including image synthesis, video generation, and medical analysis. Despite their significant advancements, these models may be used for…
In adversarial patrolling games, a mobile Defender strives to discover intrusions at vulnerable targets initiated by an Attacker. The Attacker's utility is traditionally defined as the probability of completing an attack, possibly weighted…
We study a variant of the source identification game with training data in which part of the training data is corrupted by an attacker. In the addressed scenario, the defender aims at deciding whether a test sequence has been drawn…
This paper studies the problem of defending (1D and 2D) boundaries against a large number of continuous attacks with a heterogeneous group of defenders. The defender team has perfect information of the attack events within some time (finite…
We study automated intrusion prevention using reinforcement learning. Following a novel approach, we formulate the interaction between an attacker and a defender as an optimal stopping game and let attack and defense strategies evolve…