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Holographic displays hold the promise of providing authentic depth cues, resulting in enhanced immersive visual experiences for near-eye applications. However, current holographic displays are hindered by speckle noise, which limits…
The detection of moving objects is a trivial task performed by vertebrate retinas, yet a complex computer vision task. Object-motion-sensitive ganglion cells (OMS-GC) are specialised cells in the retina that sense moving objects. OMS-GC…
Mixed Reality (MR) headsets promise a future of immersive telepresence where virtual humans blend indistinguishably into real or virtual surroundings. Achieving this vision requires a method for capturing a user's motion, estimating…
Open-Set Object Detection (OSOD) has emerged as a contemporary research direction to address the detection of unknown objects. Recently, few works have achieved remarkable performance in the OSOD task by employing contrastive clustering to…
Image harmonization task aims at harmonizing different composite foreground regions according to specific background image. Previous methods would rather focus on improving the reconstruction ability of the generator by some internal…
Video see-through (VST) technology aims to seamlessly blend virtual and physical worlds by reconstructing reality through cameras. While manufacturers promise perceptual fidelity, it remains unclear how close these systems are to…
Head-worn displays for everyday wear in the form of regular eyeglasses are technically feasible with recent advances in waveguide technology. One major design decision is determining where in the user's visual field to position the display.…
Over the years, various algorithms were developed, attempting to imitate the Human Visual System (HVS), and evaluate the perceptual image quality. However, for certain image distortions, the functionality of the HVS continues to be an…
We present a scheme for fast environment light estimation from the RGBD appearance of individual objects and their local image areas. Conventional inverse rendering is too computationally demanding for real-time applications, and the…
Holographic displays generate Three-Dimensional (3D) images by displaying single-color holograms time-sequentially, each lit by a single-color light source. However, representing each color one by one limits brightness in holographic…
Hair appearance is a complex phenomenon due to hair geometry and how the light bounces on different hair fibers. For this reason, reproducing a specific hair color in a rendering environment is a challenging task that requires manual work…
This paper addresses the problem of selecting appearance features for multiple object tracking (MOT) in urban scenes. Over the years, a large number of features has been used for MOT. However, it is not clear whether some of them are better…
The head-up display (HUD) is an emerging device which can project information on a transparent screen. The HUD has been used in airplanes and vehicles, and it is usually placed in front of the operator's view. In the case of the vehicle,…
In recent years, the background-aware correlation filters have achie-ved a lot of research interest in the visual target tracking. However, these methods cannot suitably model the target appearance due to the exploitation of hand-crafted…
The success of deep learning in computer vision is based on availability of large annotated datasets. To lower the need for hand labeled images, virtually rendered 3D worlds have recently gained popularity. Creating realistic 3D content is…
Monocular 3D object detection (M3OD) is a significant yet inherently challenging task in autonomous driving due to absence of explicit depth cues in a single RGB image. In this paper, we strive to boost currently underperforming monocular…
Despite significant advances in algorithms and hardware, global illumination continues to be a challenge in the real-time domain. Time constraints often force developers to either compromise on the quality of global illumination or…
The information provided to a person's visual system by extended reality (XR) displays is not a veridical match to the information provided by the real world. Due in part to graphical limitations in XR head-mounted displays (HMDs), which…
Holographic displays are a promising technology for immersive visual experiences, and their potential for compact form factor makes them a strong candidate for head-mounted displays. However, at the short propagation distances needed for a…
Alignment between real and virtual objects is a challenging task required for the deployment of Mixed Reality (MR) into manufacturing, medical, and construction applications. To face this challenge, a series of methods have been proposed.…