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Assessing the performance of human movements during teleoperation and virtual reality is a challenging problem, particularly in 3D space due to complex spatial settings. Despite the presence of a multitude of metrics, a compelling…

Human-Computer Interaction · Computer Science 2021-06-15 Eleftherios Triantafyllidis , Wenbin Hu , Christopher McGreavy , Zhibin Li

Performance models of interaction, such as Fitts Law, are important tools for predicting and explaining human motor performance and for designing high-performance user interfaces. Extensive prior work has proposed such models for the 3D…

Human-Computer Interaction · Computer Science 2025-05-07 Logan Lane , Feiyu Lu , Shakiba Davari , Rob Teather , Doug A. Bowman

Expanding Fitts' Law into a 3D context, we analyze PointARs, a mixed reality system that teaches pointer skills through an object manipulation task. Nine distinct configurations, varying in object sizes and distances, were explored to…

Human-Computer Interaction · Computer Science 2024-12-03 Faith Griffin , Kevin Abelgas , Kriz Royce Tahimic , Andrei Kevin Chua , Jordan Aiko Deja , Tyrone Justin Sta. Maria

Shared control systems aim to combine human and robot abilities to improve task performance. However, achieving optimal performance requires that the robot's level of assistance adjusts the operator's cognitive workload in response to the…

Robotics · Computer Science 2025-04-22 Jiahe Pan , Jonathan Eden , Denny Oetomo , Wafa Johal

Modeling humans in physical scenes is vital for understanding human-environment interactions for applications involving augmented reality or assessment of human actions from video (e.g. sports or physical rehabilitation). State-of-the-art…

Computer Vision and Pattern Recognition · Computer Science 2025-02-10 Nathan Louis , Mahzad Khoshlessan , Jason J. Corso

Target pointing selection is a fundamental task. According to Fitts' law, users need more time to select targets with smaller sizes. Expanding the target to a larger size is a practical approach that can facilitate pointing selection. It…

Human-Computer Interaction · Computer Science 2023-08-25 Rongkai Shi , Yushi Wei , Yue Li , Lingyun Yu , Hai-Ning Liang

In recent years, with the continuous advancement of deep learning and the emergence of large-scale human motion datasets, human motion prediction technology has gradually gained prominence in various fields such as human-computer…

Computer Vision and Pattern Recognition · Computer Science 2023-12-12 Tenghao Deng , Yan Sun

Humans can infer the three-dimensional structure of objects from two-dimensional visual inputs. Modeling this ability has been a longstanding goal for the science and engineering of visual intelligence, yet decades of computational methods…

Computer Vision and Pattern Recognition · Computer Science 2026-04-01 Tyler Bonnen , Jitendra Malik , Angjoo Kanazawa

Human motion prediction is consisting in forecasting future body poses from historically observed sequences. It is a longstanding challenge due to motion's complex dynamics and uncertainty. Existing methods focus on building up complicated…

Computer Vision and Pattern Recognition · Computer Science 2024-03-22 Zhihao Wang , Yulin Zhou , Ningyu Zhang , Xiaosong Yang , Jun Xiao , Zhao Wang

The increasing presence of robots in human environments requires them to exhibit socially appropriate behavior, adhering to social norms. A critical aspect in this context is the concept of personal space, a psychological boundary around an…

Robotics · Computer Science 2025-06-18 Caio C. G. Ribeiro , Douglas G. Macharet

3D human motion prediction, predicting future poses from a given sequence, is an issue of great significance and challenge in computer vision and machine intelligence, which can help machines in understanding human behaviors. Due to the…

Computer Vision and Pattern Recognition · Computer Science 2022-03-08 Kedi Lyu , Haipeng Chen , Zhenguang Liu , Beiqi Zhang , Ruili Wang

Animals move in three dimensions (3D). Thus, 3D measurement is necessary to report the true kinematics of animal movement. Existing 3D measurement techniques draw on specialized hardware, such as motion capture or depth cameras, as well as…

Neurons and Cognition · Quantitative Biology 2021-12-06 Jesse D. Marshall , Tianqing Li , Joshua H. Wu , Timothy W. Dunn

Vision based human motion recognition has fascinated many researchers due to its critical challenges and a variety of applications. The applications range from simple gesture recognition to complicated behaviour understanding in…

Computer Vision and Pattern Recognition · Computer Science 2016-08-25 Geetanjali Vinayak Kale , Varsha Hemant Patil

Fitts' law has been widely employed as a research method for analyzing tasks within the domain of Human-Computer Interaction (HCI). However, its application to non-computer tasks has remained limited. This study aims to extend the…

Human-Computer Interaction · Computer Science 2023-11-02 Kavya Anand , Pramit Saha

Expectations about the support of artificial intelligence (AI) may influence interaction outcomes similar to placebos. Such expectations may result from AI washing, a practice of overstating a system's AI capabilities when actual…

Human-Computer Interaction · Computer Science 2026-05-04 Nick von Felten , Luisa Ella Müller , Johannes Schöning

Markerless motion capture is an active research in 3D virtualization. In proposed work we presented a system for markerless motion capture for 3D human character animation, paper presents a survey on motion and skeleton tracking techniques…

Graphics · Computer Science 2014-02-12 Ashish Shingade , Archana Ghotkar

Human is able to conduct 3D recognition by a limited number of haptic contacts between the target object and his/her fingers without seeing the object. This capability is defined as `haptic glance' in cognitive neuroscience. Most of the…

Artificial Intelligence · Computer Science 2021-02-16 Kevin Riou , Suiyi Ling , Guillaume Gallot , Patrick Le Callet

The appearance of a human in clothing is driven not only by the pose but also by its temporal context, i.e., motion. However, such context has been largely neglected by existing monocular human modeling methods whose neural networks often…

Computer Vision and Pattern Recognition · Computer Science 2023-12-29 Hansol Lee , Junuk Cha , Yunhoe Ku , Jae Shin Yoon , Seungryul Baek

Visual-based human action recognition can be found in various application fields, e.g., surveillance systems, sports analytics, medical assistive technologies, or human-robot interaction frameworks, and it concerns the identification and…

Computer Vision and Pattern Recognition · Computer Science 2024-12-23 Antonios Gasteratos , Stavros N. Moutsis , Konstantinos A. Tsintotas , Yiannis Aloimonos

3D models of humans are commonly used within computer graphics and vision, and so the ability to distinguish between body shapes is an important shape retrieval problem. We extend our recent paper which provided a benchmark for testing…

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