Related papers: Pizza Sharing is PPA-hard
There is well-known problem of geometric probability which can be quote as the Broken Spaghetti Problem. It addresses the following question: A stick of spaghetti breaks into three parts and all points of the stick have the same probability…
We present a new pseudo-spectral open-source code nicknamed pizza. It is dedicated to the study of rapidly-rotating Boussinesq convection under the 2-D spherical quasi-geostrophic approximation, a physical hypothesis that is appropriate to…
We show that there is no $(1+\eps)$-approximation algorithm for the problem of covering points in the plane by minimum number of fat triangles of similar size (with the minimum angle of the triangles being close to 45 degrees). Here, the…
Two kinds of approximation algorithms exist for the k-BALANCED PARTITIONING problem: those that are fast but compute unsatisfying approximation ratios, and those that guarantee high quality ratios but are slow. In this paper we prove that…
Decision-theoretic troubleshooting is one of the areas to which Bayesian networks can be applied. Given a probabilistic model of a malfunctioning man-made device, the task is to construct a repair strategy with minimal expected cost. The…
We consider the classical minimum and maximum cut problems: find a partition of vertices of a graph into two disjoint subsets that minimize or maximize the sum of the weights of edges with endpoints in different subsets. It is known that if…
Several decades ago the Proximal Point Algorithm (PPA) started to gain a long-lasting attraction for both abstract operator theory and numerical optimization communities. Even in modern applications, researchers still use proximal…
The split common fixed point problems has found its applications in various branches of mathematics both pure and applied. It provides us a unified structure to study a large number of nonlinear mappings. Our interest here is to apply these…
We unconditionally prove that it is NP-hard to compute a constant multiplicative approximation to the QUANTUM MAX-CUT problem on an unweighted graph of constant bounded degree. The proof works in two stages: first we demonstrate a generic…
We study short intervals which contain an ``almost square'', an integer $n$ that can be factored as $n = ab$ with $a$, $b$ close to $\sqrt{n}$. This is related to the problem on distribution of $n^2 \alpha \pmod 1$ and the problem on gaps…
We consider the classic problem of fairly dividing a heterogeneous good ("cake") among several agents with different valuations. Classic cake-cutting procedures either allocate each agent a collection of disconnected pieces, or assume that…
The maximum graph bisection problem is a well known graph partition problem. The problem has been proven to be NP-hard. In the maximum graph bisection problem it is required that the set of vertices is divided into two partition with equal…
Given two players alternately picking pieces of a pizza sliced by radial cuts, in such a way that after the first piece is taken every subsequent chosen piece is adjacent to some previously taken piece, we provide a strategy for the…
We study the problem of partitioning a given simple polygon $P$ into a minimum number of connected polygonal pieces, each of bounded size. We describe a general technique for constructing such partitions that works for several notions of…
The diameter of a polytope is a fundamental geometric parameter that plays a crucial role in understanding the efficiency of the simplex method. Despite its central nature, the computational complexity of computing the diameter of a given…
The probabilistic bisection algorithm (PBA) solves a class of stochastic root-finding problems in one dimension by successively updating a prior belief on the location of the root based on noisy responses to queries at chosen points. The…
We study the complexity of approximating solution structure of the bijective weighted sentence alignment problem of DeNero and Klein (2008). In particular, we consider the complexity of finding an alignment that has a significant overlap…
Finding correspondences between 3D shapes is an important and long-standing problem in computer vision, graphics and beyond. A prominent challenge are partial-to-partial shape matching settings, which occur when the shapes to match are only…
In this note, we prove that the problem of computing the linear discrepancy of a given matrix is $\Pi_2$-hard, even to approximate within $9/8 - \epsilon$ factor for any $\epsilon > 0$. This strengthens the NP-hardness result of Li and…
In this paper we study the fine-grained complexity of finding exact and approximate solutions to problems in P. Our main contribution is showing reductions from exact to approximate solution for a host of such problems. As one (notable)…