Related papers: Efficient Randomized Distributed Coloring in CONGE…
We give efficient randomized and deterministic distributed algorithms for computing a distance-$2$ vertex coloring of a graph $G$ in the CONGEST model. In particular, if $\Delta$ is the maximum degree of $G$, we show that there is a…
We consider the problem of coloring graphs of maximum degree $\Delta$ with $\Delta$ colors in the distributed setting with limited bandwidth. Specifically, we give a $\mathsf{poly}\log\log n$-round randomized algorithm in the CONGEST model.…
We provide new deterministic algorithms for the edge coloring problem, which is one of the classic and highly studied distributed local symmetry breaking problems. As our main result, we show that a $(2\Delta-1)$-edge coloring can be…
This paper studies sufficient conditions to obtain efficient distributed algorithms coloring graphs optimally (i.e.\ with the minimum number of colors) in the LOCAL model of computation. Most of the work on distributed vertex coloring so…
The $\Delta$-vertex coloring problem has become one of the prototypical problems for understanding the complexity of local distributed graph problems on constant-degree graphs. The major open problem is whether the problem can be solved…
The distributed coloring problem is arguably one of the key problems studied in the area of distributed graph algorithms. The most standard variant of the problem asks for a proper vertex coloring of a graph with $\Delta+1$ colors, where…
We present new randomized algorithms that improve the complexity of the classic $(\Delta+1)$-coloring problem, and its generalization $(\Delta+1)$-list-coloring, in three well-studied models of distributed, parallel, and centralized…
In distributed network computing, a variant of the LOCAL model has been recently introduced, referred to as the SLEEPING model. In this model, nodes have the ability to decide on which round they are awake, and on which round they are…
Vertex coloring is one of the classic symmetry breaking problems studied in distributed computing. In this paper we present a new algorithm for $(\Delta+1)$-list coloring in the randomized ${\sf LOCAL}$ model running in…
We consider graph coloring and related problems in the distributed message-passing model. {Locally-iterative algorithms} are especially important in this setting. These are algorithms in which each vertex decides about its next color only…
We give a randomized $\Delta$-coloring algorithm in the LOCAL model that runs in $\text{poly} \log \log n$ rounds, where $n$ is the number of nodes of the input graph and $\Delta$ is its maximum degree. This means that randomized…
We study the {edge-coloring} problem in the message-passing model of distributed computing. This is one of the most fundamental and well-studied problems in this area. Currently, the best-known deterministic algorithms for (2Delta…
Graph coloring is fundamental to distributed computing. We give the first general treatment of the coloring of virtual graphs, where the graph $H$ to be colored is locally embedded within the communication graph $G$. Besides generalizing…
We settle the complexity of the $(\Delta+1)$-coloring and $(\Delta+1)$-list coloring problems in the CONGESTED CLIQUE model by presenting a simple deterministic algorithm for both problems running in a constant number of rounds. This…
We present ${\rm poly\log\log n}$-round randomized distributed algorithms to compute vertex splittings, a partition of the vertices of a graph into $k$ parts such that a node of degree $d(u)$ has $\approx d(u)/k$ neighbors in each part. Our…
Distributed graph algorithms that separately optimize for either the number of rounds used or the total number of messages sent have been studied extensively. However, algorithms simultaneously efficient with respect to both measures have…
Vizing showed that it suffices to color the edges of a simple graph using $\Delta + 1$ colors, where $\Delta$ is the maximum degree of the graph. However, up to this date, no efficient distributed edge-coloring algorithms are known for…
Coloring unit-disk graphs efficiently is an important problem in the global and distributed setting, with applications in radio channel assignment problems when the communication relies on omni-directional antennas of the same power. In…
We present a randomized distributed algorithm that computes a $\Delta$-coloring in any non-complete graph with maximum degree $\Delta \geq 4$ in $O(\log \Delta) + 2^{O(\sqrt{\log\log n})}$ rounds, as well as a randomized algorithm that…
We provide a $O(\log^6 \log n)$-round randomized algorithm for distance-2 coloring in CONGEST with $\Delta^2+1$ colors. For $\Delta\gg\operatorname{poly}\log n$, this improves exponentially on the $O(\log\Delta+\operatorname{poly}\log\log…