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Demand response aims to stimulate electricity consumers to modify their loads at critical time periods. In this paper, we consider signals in demand response programs as a binary treatment to the customers and estimate the average treatment…

Optimization and Control · Mathematics 2017-07-04 Pan Li , Baosen Zhang

The consumption of music has its specificities in comparison with other media, especially in relation to listening durations and replays. Music recommendation can take these properties into account in order to predict the behaviours of the…

Information Retrieval · Computer Science 2017-11-15 Pierre Hanna

Online streaming is an emerging market that address much attention. Assessing gaming skills from videos is an important task for streaming service providers to discover talented gamers. Service providers require the information to offer…

Machine Learning · Computer Science 2023-07-25 Longxiang Zhang , Wenping Wang

Subscription services face a difficult problem when estimating the causal impact of content launches on acquisition. Customers buy subscriptions, not individual pieces of content, and once subscribed they may consume many pieces of content…

Social and Information Networks · Computer Science 2021-06-30 Hamidreza Badri , Alex Kaufman

The popularity of online gaming has grown dramatically, driven in part by streaming and the billion-dollar e-sports industry. Online games regularly update their software to fix bugs, add functionality that improve the game's look and feel,…

Human-Computer Interaction · Computer Science 2021-10-28 Yuzi He , Christopher Tran , Julie Jiang , Keith Burghardt , Emilio Ferrara , Elena Zheleva , Kristina Lerman

In the flourishing live streaming industry, accurate recognition of streamers' emotions has become a critical research focus, with profound implications for audience engagement and content optimization. However, precise emotion coding…

Methodology · Statistics 2024-08-20 Ziqian Lin , Danyang Huang , Ziyu Xiong , Hansheng Wang

We study the problem of allocating the revenues raised via paid subscriptions to music streaming platforms among participating artists. We show that the main methods to solve streaming problems (pro-rata, user-centric and families…

Theoretical Economics · Economics 2025-10-30 Gustavo Bergantiños , Juan D. Moreno-Ternero

In subscription-based businesses, the churn rate refers to the percentage of customers who discontinue their subscriptions within a given time period. Particularly, in the mobile games industry, the churn rate is often pronounced due to the…

Machine Learning · Computer Science 2021-04-13 Kihoon Jang , Junwhan Kim , Byunggu Yu

The video game industry has seen rapid growth over the last decade. Thousands of video games are released and played by millions of people every year, creating a large community of players. Steam is a leading gaming platform and social…

Machine Learning · Computer Science 2021-10-07 Andraž De Luisa , Jan Hartman , David Nabergoj , Samo Pahor , Marko Rus , Bozhidar Stevanoski , Jure Demšar , Erik Štrumbelj

Crowdsourced Live Streaming (CLS), most notably Twitch.tv, has seen explosive growth in its popularity in the past few years. In such systems, any user can lively broadcast video content of interest to others, e.g., from a game player to…

Multimedia · Computer Science 2016-09-02 Cong Zhang , Jiangchuan Liu , Haiyang Wang

The behavior of users of music streaming services is investigated from the point of view of the temporal dimension of individual songs; specifically, the main object of the analysis is the point in time within a song at which users stop…

Information Retrieval · Computer Science 2021-01-27 Nicola Montecchio , Pierre Roy , François Pachet

Recent streaming video understanding methods increasingly rely on complex memory mechanisms to handle long video streams. We challenge this trend with a simple finding: a sliding-window baseline that feeds only the most recent N frames to…

Computer Vision and Pattern Recognition · Computer Science 2026-04-03 Yujiao Shen , Shulin Tian , Jingkang Yang , Ziwei Liu

HTTP-based video streaming technologies allow for flexible rate selection strategies that account for time-varying network conditions. Such rate changes may adversely affect the user's Quality of Experience; hence online prediction of the…

Multimedia · Computer Science 2017-07-11 Christos G. Bampis , Alan C. Bovik

Can temporary subsidies to bundles induce long-run changes in demand due to learning about the quality of one of the constituent goods? This paper provides theoretical support and empirical evidence on this mechanism. Theoretically, we…

Econometrics · Economics 2024-06-07 Luis Alvarez , Ciro Biderman

Social media platforms have led to online consumption communities, or fandoms, that involve complex networks of ancillary creators and consumers focused on some core product or intellectual property. For example, video game communities…

General Economics · Economics 2024-11-05 Wooyong Jo , Mike Lewis , Yanwen Wang

Large Language Models (LLMs) are increasingly used to understand user preferences, typically via the direct generation of ranked item lists. However, this end-to-end generative paradigm inherits the bias and opacity of autoregressive…

Computation and Language · Computer Science 2026-01-13 Luyang Zhang , Jialu Wang , Shichao Zhu , Beibei Li , Zhongcun Wang , Guangmou Pan , Yang Song

We study the impact of end-user behavior on user/network association in a HetNet with multiple service providers (SPs). Specifically, we consider the uncertainty in the service guarantees offered by SPs in a HetNet, and use Prospect Theory…

Networking and Internet Architecture · Computer Science 2018-06-11 Mohammad Yousefvand , Mohammad Hajimirsadeghi , Narayan B. Mandayam

Modern scientific instruments generate data at rates that increasingly exceed local compute capabilities and, when paired with the staging and I/O overheads of file-based transfers, also render file-based use of remote HPC resources…

Distributed, Parallel, and Cluster Computing · Computer Science 2025-10-01 Flavio Castro , Weijian Zheng , Joaquin Chung , Ian Foster , Rajkumar Kettimuthu

Although many scalable event matching algorithms have been proposed to achieve scalability for large-scale content-based networks, content-based publish/subscribe networks (especially for large-scale real time systems) still suffer…

Distributed, Parallel, and Cluster Computing · Computer Science 2018-11-22 Ruisheng Shi , Lina Lan , Peng Liu , Di Ao , Yueming Lu

An important metric of users' satisfaction and engagement within on-line streaming services is the user session length, i.e. the amount of time they spend on a service continuously without interruption. Being able to predict this value…

Machine Learning · Statistics 2018-06-26 Antoine Dedieu , Rahul Mazumder , Zhen Zhu , Hossein Vahabi