Related papers: Populating 3D Scenes by Learning Human-Scene Inter…
Capturing a 3D human body is one of the important tasks in computer vision with a wide range of applications such as virtual reality and sports analysis. However, conventional frame cameras are limited by their temporal resolution and…
Three-dimensional human body models are widely used in the analysis of human pose and motion. Existing models, however, are learned from minimally-clothed 3D scans and thus do not generalize to the complexity of dressed people in common…
3D hand pose estimation (HPE) is the process of locating the joints of the hand in 3D from any visual input. HPE has recently received an increased amount of attention due to its key role in a variety of human-computer interaction…
This paper addresses the challenging task of reconstructing the poses of multiple individuals engaged in close interactions, captured by multiple calibrated cameras. The difficulty arises from the noisy or false 2D keypoint detections due…
Confronting the challenges of data scarcity and advanced motion synthesis in human-scene interaction modeling, we introduce the TRUMANS dataset alongside a novel HSI motion synthesis method. TRUMANS stands as the most comprehensive…
We present D-PoSE (Depth as an Intermediate Representation for 3D Human Pose and Shape Estimation), a one-stage method that estimates human pose and SMPL-X shape parameters from a single RGB image. Recent works use larger models with…
The dominant paradigm in 3D human pose estimation that lifts a 2D pose sequence to 3D heavily relies on long-term temporal clues (i.e., using a daunting number of video frames) for improved accuracy, which incurs performance saturation,…
Humans interact with an object in many different ways by making contact at different locations, creating a highly complex motion space that can be difficult to learn, particularly when synthesizing such human interactions in a controllable…
In this paper, we propose a novel 3D human pose estimation algorithm from a single image based on neural networks. We adopted the structure of the relational networks in order to capture the relations among different body parts. In our…
Learning the prior knowledge of the 3D human-object spatial relation is crucial for reconstructing human-object interaction from images and understanding how humans interact with objects in 3D space. Previous works learn this prior from…
Understanding social interactions from egocentric views is crucial for many applications, ranging from assistive robotics to AR/VR. Key to reasoning about interactions is to understand the body pose and motion of the interaction partner…
Marker-less monocular 3D human motion capture (MoCap) with scene interactions is a challenging research topic relevant for extended reality, robotics and virtual avatar generation. Due to the inherent depth ambiguity of monocular settings,…
3D human pose estimation has wide applications in fields such as intelligent surveillance, motion capture, and virtual reality. However, in real-world scenarios, issues such as occlusion, noise interference, and missing viewpoints can…
Generating high-fidelity full-body human interactions with dynamic objects and static scenes remains a critical challenge in computer graphics and animation. Existing methods for human-object interaction often neglect scene context, leading…
Can we synthesize 3D humans interacting with scenes without learning from any 3D human-scene interaction data? We propose GenZI, the first zero-shot approach to generating 3D human-scene interactions. Key to GenZI is our distillation of…
As 3D human pose estimation can now be achieved with very high accuracy in the supervised learning scenario, tackling the case where 3D pose annotations are not available has received increasing attention. In particular, several methods…
3D representation and reconstruction of human bodies have been studied for a long time in computer vision. Traditional methods rely mostly on parametric statistical linear models, limiting the space of possible bodies to linear…
Reconstructing 3D Human-Object Interaction from an RGB image is essential for perceptive systems. Yet, this remains challenging as it requires capturing the subtle physical coupling between the body and objects. While current methods rely…
Deep learning approaches have been rapidly adopted across a wide range of fields because of their accuracy and flexibility, but require large labeled training datasets. This presents a fundamental problem for applications with limited,…
We present a method for human pose tracking that is based on learning spatiotemporal relationships among joints. Beyond generating the heatmap of a joint in a given frame, our system also learns to predict the offset of the joint from a…