Related papers: Exploiting Learnable Joint Groups for Hand Pose Es…
With the increase number of companies focusing on commercializing Augmented Reality (AR), Virtual Reality (VR) and wearable devices, the need for a hand based input mechanism is becoming essential in order to make the experience natural,…
We aim to address Multi-Task Learning (MTL) with a large number of tasks by Multi-Task Grouping (MTG). Given N tasks, we propose to simultaneously identify the best task groups from 2^N candidates and train the model weights simultaneously…
We propose novel real-time algorithm to localize hands and find their associations with multiple people in the cluttered 4D volumetric data (dynamic 3D volumes). Different from the traditional multiple view approaches, which find key points…
We present a novel appearance-based approach for pose estimation of a human hand using the point clouds provided by the low-cost Microsoft Kinect sensor. Both the free-hand case, in which the hand is isolated from the surrounding…
The extraction of keypoint positions from input hand frames, known as 3D hand pose estimation, is crucial for various human-computer interaction applications. However, current approaches often struggle with the dynamic nature of…
We consider the task of 3D joints location and orientation prediction from a monocular video with the skinned multi-person linear (SMPL) model. We first infer 2D joints locations with an off-the-shelf pose estimation algorithm. We use the…
This work addresses a novel and challenging problem of estimating the full 3D hand shape and pose from a single RGB image. Most current methods in 3D hand analysis from monocular RGB images only focus on estimating the 3D locations of hand…
In this paper, we aim to recover the 3D human pose from 2D body joints of a single image. The major challenge in this task is the depth ambiguity since different 3D poses may produce similar 2D poses. Although many recent advances in this…
In human pose estimation methods based on graph convolutional architectures, the human skeleton is usually modeled as an undirected graph whose nodes are body joints and edges are connections between neighboring joints. However, most of…
3D Hand pose estimation from a single depth image is an essential topic in computer vision and human-computer interaction. Although the rising of deep learning method boosts the accuracy a lot, the problem is still hard to solve due to the…
Estimating 3D human poses from 2D images is challenging due to occlusions and projective acquisition. Learning-based approaches have been largely studied to address this challenge, both in single and multi-view setups. These solutions…
The way organs are positioned and moved in the workplace can cause pain and physical harm. Therefore, ergonomists use ergonomic risk assessments based on visual observation of the workplace, or review pictures and videos taken in the…
Recent progress on action recognition has mainly focused on RGB and optical flow features. In this paper, we approach the problem of joint-based action recognition. Unlike other modalities, constellation of joints and their motion generate…
Recent methods for 6D pose estimation of objects assume either textured 3D models or real images that cover the entire range of target poses. However, it is difficult to obtain textured 3D models and annotate the poses of objects in real…
Existing methods for 3D human mesh recovery always directly estimate SMPL parameters, which involve both joint rotations and shape parameters. However, these methods present rotation semantic ambiguity, rotation error accumulation, and…
This paper proposes a method for hand pose estimation from RGB images that uses both external large-scale depth image datasets and paired depth and RGB images as privileged information at training time. We show that providing depth…
Human pose estimation - the process of recognizing a human's limb positions and orientations in a video - has many important applications including surveillance, diagnosis of movement disorders, and computer animation. While deep learning…
Purpose: Accurate 3D hand pose estimation supports surgical applications such as skill assessment, robot-assisted interventions, and geometry-aware workflow analysis. However, surgical environments pose severe challenges, including intense…
In human computer interaction, real-time detection and classification of dynamic hand gestures is challenging as: 1) the system must run in a real-time video stream and there is no noticeable lag in response after performing a gesture; 2)…
Current state-of-the-art methods cast monocular 3D human pose estimation as a learning problem by training neural networks on large data sets of images and corresponding skeleton poses. In contrast, we propose an approach that can exploit…