Related papers: Aging Bandits: Regret Analysis and Order-Optimal L…
The joint design of control and communication scheduling in a Networked Control System (NCS) is known to be a hard problem. Several research works have successfully designed optimal sampling and/or control strategies under simplified…
In this paper, we study a special bandit setting of online stochastic linear optimization, where only one-bit of information is revealed to the learner at each round. This problem has found many applications including online advertisement…
We introduce and study a new class of stochastic bandit problems, referred to as predictive bandits. In each round, the decision maker first decides whether to gather information about the rewards of particular arms (so that their rewards…
We consider a slotted-time system with a transmitter-receiver pair. In the system, a transmitter observes a dynamic source and sends updates to a remote receiver through a communication channel. We assume that the channel is error-free but…
In this paper, we study a variant of the framework of online learning using expert advice with limited/bandit feedback. We consider each expert as a learning entity, seeking to more accurately reflecting certain real-world applications. In…
Age of information (AoI) is gaining attention as a valuable performance metric for many IoT systems, in which a large number of devices report time-stamped updates to a central gateway. This is the case, for instance, of remote sensing,…
We study the problem of optimizing the decisions of a preemptively capable transmitter to minimize the Age of Incorrect Information (AoII) when the communication channel has a random delay. We consider a slotted-time system where a…
We consider the problem of minimizing age of information in general single-hop and multihop wireless networks. First, we formulate a way to convert AoI optimization problems into equivalent network stability problems. Then, we propose a…
We develop a general theory to optimize the frequentist regret for sequential learning problems, where efficient bandit and reinforcement learning algorithms can be derived from unified Bayesian principles. We propose a novel optimization…
We study regret minimization in a stochastic multi-armed bandit setting and establish a fundamental trade-off between the regret suffered under an algorithm, and its statistical robustness. Considering broad classes of underlying arms'…
In this paper, we consider the problem of sleeping bandits with stochastic action sets and adversarial rewards. In this setting, in contrast to most work in bandits, the actions may not be available at all times. For instance, some products…
The problem of distributed learning and channel access is considered in a cognitive network with multiple secondary users. The availability statistics of the channels are initially unknown to the secondary users and are estimated using…
Many emerging Internet of Things (IoT) applications rely on information collected by sensor nodes where the freshness of information is an important criterion. \textit{Age of Information} (AoI) is a metric that quantifies information…
We study the non-stationary stochastic multi-armed bandit problem, where the reward statistics of each arm may change several times during the course of learning. The performance of a learning algorithm is evaluated in terms of their…
Bandit-style algorithms have been studied extensively in stochastic and adversarial settings. Such algorithms have been shown to be useful in multiplayer settings, e.g. to solve the wireless network selection problem, which can be…
Age of Information (AoI) measures the freshness of the information at a remote location. AoI reflects the time that is elapsed since the generation of the packet by a transmitter. In this paper, we consider a remote monitoring problem…
We consider a wireless communication network with an adaptive scheme to select the number of packets to be admitted and encoded for each transmission, and characterize the information timeliness. For a network of erasure channels and…
In this work, a wireless broadcast network with a base station (BS) sending random time-sensitive information updates to multiple users with interference constraints is considered. The Age of Synchronization (AoS), namely the amount of time…
We develop a meta-learning framework for simple regret minimization in bandits. In this framework, a learning agent interacts with a sequence of bandit tasks, which are sampled i.i.d.\ from an unknown prior distribution, and learns its…
This paper introduces a new theoretical framework for optimizing second-order behaviors of wireless networks. Unlike existing techniques for network utility maximization, which only considers first-order statistics, this framework models…