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Related papers: End-to-end Generative Floor-plan and Layout with A…

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This paper presents an end-to-end neural architecture based on Diffusion Models for spatial puzzle solving, particularly jigsaw puzzle and room arrangement tasks. In the latter task, for instance, the proposed system "PuzzleFusion" takes a…

Artificial Intelligence · Computer Science 2023-10-05 Sepidehsadat Hosseini , Mohammad Amin Shabani , Saghar Irandoust , Yasutaka Furukawa

In this paper, we propose RoomPlanner, the first fully automatic 3D room generation framework for painlessly creating realistic indoor scenes with only short text as input. Without any manual layout design or panoramic image guidance, our…

Computer Vision and Pattern Recognition · Computer Science 2025-11-24 Wenzhuo Sun , Mingjian Liang , Wenxuan Song , Xuelian Cheng , Zongyuan Ge

The boundary-constrained floor plan generation problem aims to generate the topological and geometric properties of a set of rooms within a given boundary. Recently, learning-based methods have made significant progress in generating…

Graphics · Computer Science 2025-08-20 Shidong Wang , Renato Pajarola

Automatic indoor layout generation has attracted increasing attention due to its potential in interior design, virtual environment construction, and embodied AI. Existing methods fall into two categories: prompt-driven approaches that…

Computer Vision and Pattern Recognition · Computer Science 2025-09-22 Yixuan Yang , Zhen Luo , Tongsheng Ding , Junru Lu , Mingqi Gao , Jinyu Yang , Victor Sanchez , Feng Zheng

Realistic 3D indoor scene generation is crucial for virtual reality, interior design, embodied intelligence, and scene understanding. While existing methods have made progress in coarse-scale furniture arrangement, they struggle to capture…

Computer Vision and Pattern Recognition · Computer Science 2025-09-05 Xiping Wang , Yuxi Wang , Mengqi Zhou , Junsong Fan , Zhaoxiang Zhang

3D indoor scenes are widely used in computer graphics, with applications ranging from interior design to gaming to virtual and augmented reality. They also contain rich information, including room layout, as well as furniture type,…

Graphics · Computer Science 2023-02-22 Lin Gao , Jia-Mu Sun , Kaichun Mo , Yu-Kun Lai , Leonidas J. Guibas , Jie Yang

Methods that synthesize indoor 3D scenes from text prompts have wide-ranging applications in film production, interior design, video games, virtual reality, and synthetic data generation for training embodied agents. Existing approaches…

Computer Vision and Pattern Recognition · Computer Science 2025-11-20 Antonio Ruiz , Tao Wu , Andrew Melnik , Qing Cheng , Xuqin Wang , Lu Liu , Yongliang Wang , Yanfeng Zhang , Helge Ritter

We present a human-centric method to sample and synthesize 3D room layouts and 2D images thereof, to obtain large-scale 2D/3D image data with perfect per-pixel ground truth. An attributed spatial And-Or graph (S-AOG) is proposed to…

Computer Vision and Pattern Recognition · Computer Science 2018-08-28 Siyuan Qi , Yixin Zhu , Siyuan Huang , Chenfanfu Jiang , Song-Chun Zhu

Automatic residential floorplan generation has long been a central challenge bridging architecture and computer graphics, aiming to make spatial design more efficient and accessible. While early methods based on constraint satisfaction or…

Computer Vision and Pattern Recognition · Computer Science 2026-04-07 Kaede Shiohara , Toshihiko Yamasaki

Affordance modeling plays an important role in visual understanding. In this paper, we aim to predict affordances of 3D indoor scenes, specifically what human poses are afforded by a given indoor environment, such as sitting on a chair or…

Computer Vision and Pattern Recognition · Computer Science 2019-03-19 Xueting Li , Sifei Liu , Kihwan Kim , Xiaolong Wang , Ming-Hsuan Yang , Jan Kautz

Existing unconditional generative models mainly focus on modeling general objects, such as faces and indoor scenes. Fashion textures, another important type of visual elements around us, have not been extensively studied. In this work, we…

Computer Vision and Pattern Recognition · Computer Science 2019-11-19 Wu Shi , Tak-Wai Hui , Ziwei Liu , Dahua Lin , Chen Change Loy

It is common in graphic design humans visually arrange various elements according to their design intent and semantics. For example, a title text almost always appears on top of other elements in a document. In this work, we generate…

Computer Vision and Pattern Recognition · Computer Science 2021-08-03 Kotaro Kikuchi , Edgar Simo-Serra , Mayu Otani , Kota Yamaguchi

Automatic layout generation that can synthesize high-quality layouts is an important tool for graphic design in many applications. Though existing methods based on generative models such as Generative Adversarial Networks (GANs) and…

Computer Vision and Pattern Recognition · Computer Science 2023-05-05 Shang Chai , Liansheng Zhuang , Fengying Yan

Scene Graph Generation (SGG) remains a challenging visual understanding task due to its compositional property. Most previous works adopt a bottom-up two-stage or a point-based one-stage approach, which often suffers from high time…

Computer Vision and Pattern Recognition · Computer Science 2022-04-01 Rongjie Li , Songyang Zhang , Xuming He

We present a method for creating 3D indoor scenes with a generative model learned from a collection of semantic-segmented depth images captured from different unknown scenes. Given a room with a specified size, our method automatically…

Computer Vision and Pattern Recognition · Computer Science 2021-08-23 Ming-Jia Yang , Yu-Xiao Guo , Bin Zhou , Xin Tong

Automating architectural floorplan design is vital for housing and interior design, offering a faster, cost-effective alternative to manual sketches by architects. However, existing methods, including rule-based and learning-based…

Graphics · Computer Science 2024-12-17 Sizhe Hu , Wenming Wu , Yuntao Wang , Benzhu Xu , Liping Zheng

Today's video-conferencing tools support a rich range of professional and social activities, but their generic meeting environments cannot be dynamically adapted to align with distributed collaborators' needs. To enable end-user…

Human-Computer Interaction · Computer Science 2024-10-02 Shwetha Rajaram , Nels Numan , Balasaravanan Thoravi Kumaravel , Nicolai Marquardt , Andrew D. Wilson

Indoor rooms are among the most common use cases in 3D scene understanding. Current state-of-the-art methods for this task are driven by large annotated datasets. Room layouts are especially important, consisting of structural elements in…

Computer Vision and Pattern Recognition · Computer Science 2023-12-22 Denys Rozumnyi , Stefan Popov , Kevis-Kokitsi Maninis , Matthias Nießner , Vittorio Ferrari

Controllable scene synthesis consists of generating 3D information that satisfy underlying specifications. Thereby, these specifications should be abstract, i.e. allowing easy user interaction, whilst providing enough interface for detailed…

Computer Vision and Pattern Recognition · Computer Science 2021-08-20 Helisa Dhamo , Fabian Manhardt , Nassir Navab , Federico Tombari

In this paper, we study the graphic layout generation problem of producing high-quality visual-textual presentation designs for given images. We note that image compositions, which contain not only global semantics but also spatial…

Computer Vision and Pattern Recognition · Computer Science 2022-07-14 Min Zhou , Chenchen Xu , Ye Ma , Tiezheng Ge , Yuning Jiang , Weiwei Xu