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Deducing whodunit proves challenging for LLM agents. In this paper, we implement a text-based multi-agent version of the classic board game Clue as a rule-based testbed for evaluating multi-step deductive reasoning, with six agents drawn…

Artificial Intelligence · Computer Science 2026-03-19 Rebecca Ansell , Autumn Toney-Wails

Clustering is a widely used unsupervised learning method for finding structure in the data. However, the resulting clusters are typically presented without any guarantees on their robustness; slightly changing the used data sample or…

Machine Learning · Statistics 2017-01-02 Andreas Henelius , Kai Puolamäki , Henrik Boström , Panagiotis Papapetrou

Algorithmic reasoning is a fundamental cognitive ability that plays a pivotal role in problem-solving and decision-making processes. Reinforcement Learning (RL) has demonstrated remarkable proficiency in tasks such as motor control,…

Machine Learning · Computer Science 2024-07-02 Benjamin Estermann , Luca A. Lanzendörfer , Yannick Niedermayr , Roger Wattenhofer

It has been shown that any 9 by 9 Sudoku puzzle must contain at least 17 clues to have a unique solution. This paper investigates the more specific question: given a particular completed Sudoku grid, what is the minimum number of clues in…

Optimization and Control · Mathematics 2023-05-04 Gennesaret Tjusila , Mathieu Besançon , Mark Turner , Thorsten Koch

Puzzlehunts are a genre of complex, multi-step puzzles lacking well-defined problem definitions. In contrast to conventional reasoning benchmarks consisting of tasks with clear instructions and constrained environments, puzzlehunts requires…

While logical reasoning evaluation of Large Language Models (LLMs) has attracted significant attention, existing benchmarks predominantly rely on multiple-choice formats that are vulnerable to random guessing, leading to overestimated…

Computation and Language · Computer Science 2025-02-25 Qin Zhu , Fei Huang , Runyu Peng , Keming Lu , Bowen Yu , Qinyuan Cheng , Xipeng Qiu , Xuanjing Huang , Junyang Lin

Large language models (LLMs) exhibit impressive capabilities but struggle with reasoning errors due to hallucinations and flawed logic. To investigate their internal representations of reasoning, we introduce ArrangementPuzzle, a novel…

Artificial Intelligence · Computer Science 2025-03-25 Adam Atanas , Kai Liu

The proposed approach is to formalise the probabilistic puzzle in equational FOL. Two formalisations are needed: one theory for all models of the given puzzle, and a second theory for the favorable models. Then Mace4 - that computes all the…

Artificial Intelligence · Computer Science 2023-05-22 Adrian Groza

An unconstrained crossword puzzle is a generalization of the constrained crossword problem. In this problem, only the word vocabulary, and optionally the grid dimensions are known. Hence, it not only requires the algorithm to determine the…

Artificial Intelligence · Computer Science 2020-07-10 Charu Agarwal , Rushikesh K. Joshi

As deep learning models are increasingly deployed on mobile devices, modern mobile devices incorporate deep learning-specific accelerators to handle the growing computational demands, thus increasing their hardware heterogeneity. However,…

Machine Learning · Computer Science 2025-08-26 Duseok Kang , Yunseong Lee , Junghoon Kim

Automatic chess problem or puzzle composition typically involves generating and testing various different positions, sometimes using particular piece sets. Once a position has been generated, it is then usually tested for positional…

Artificial Intelligence · Computer Science 2018-03-05 Azlan Iqbal

State-of-the-art deep neural networks have achieved impressive results on many image classification tasks. However, these same architectures have been shown to be unstable to small, well sought, perturbations of the images. Despite the…

Machine Learning · Computer Science 2016-08-30 Seyed-Mohsen Moosavi-Dezfooli , Alhussein Fawzi , Pascal Frossard

Simple games cover voting systems in which a single alternative, such as a bill or an amendment, is pitted against the status quo. A simple game or a yes-no voting system is a set of rules that specifies exactly which collections of ``yea''…

Computer Science and Game Theory · Computer Science 2008-03-05 Josep Freixas , Xavier Molinero , Martin Olsen , Maria Serna

We introduce a new type of programming challenge called programming puzzles, as an objective and comprehensive evaluation of program synthesis, and release an open-source dataset of Python Programming Puzzles (P3). Each puzzle is defined by…

Machine Learning · Computer Science 2021-11-09 Tal Schuster , Ashwin Kalyan , Oleksandr Polozov , Adam Tauman Kalai

For any odd integer $n\geq3$ a board (of size $n$) is a square array of $n\times n$ positions with a simple rule of how to move between positions. The goal of the game we introduce is to find a path from the upper left corner of a board to…

Combinatorics · Mathematics 2025-03-05 Ary Shaviv

Let $S$ be a connected graph which contains an induced path of $n-1$ vertices, where $n$ is the order of $S.$ We consider a puzzle on $S$. A configuration of the puzzle is simply an $n$-dimensional column vector over $\{0, 1\}$ with…

Combinatorics · Mathematics 2009-10-30 Hau-wen Huang , Chih-wen Weng

The 15-Puzzle is a well studied permutation puzzle. This paper explores the group structure of a three-dimensional variant of the 15-Puzzle known as the Varikon Box, with the goal of providing a heuristic that would help a human solve it…

Group Theory · Mathematics 2020-06-03 Jason d'Eon , Chrystopher L. Nehaniv

We propose a novel Linear Program (LP) based formula- tion for solving jigsaw puzzles. We formulate jigsaw solving as a set of successive global convex relaxations of the stan- dard NP-hard formulation, that can describe both jigsaws with…

Computer Vision and Pattern Recognition · Computer Science 2015-11-17 Rui Yu , Chris Russell , Lourdes Agapito

We introduce modeLing, a novel benchmark of Linguistics Olympiad-style puzzles which tests few-shot reasoning in AI systems. Solving these puzzles necessitates inferring aspects of a language's grammatical structure from a small number of…

Computation and Language · Computer Science 2024-06-26 Nathan A. Chi , Teodor Malchev , Riley Kong , Ryan A. Chi , Lucas Huang , Ethan A. Chi , R. Thomas McCoy , Dragomir Radev

We investigate the class of visibly pushdown languages in the sliding window model. A sliding window algorithm for a language $L$ receives a stream of symbols and has to decide at each time step whether the suffix of length $n$ belongs to…

Formal Languages and Automata Theory · Computer Science 2019-01-01 Moses Ganardi
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