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Large Reasoning Models (LRMs) have demonstrated impressive performance on complex tasks, including logical puzzle games that require deriving solutions satisfying all constraints. However, whether they can flexibly apply appropriate rules…

Artificial Intelligence · Computer Science 2026-03-03 Jingcong Liang , Shijun Wan , Xuehai Wu , Yitong Li , Qianglong Chen , Duyu Tang , Siyuan Wang , Zhongyu Wei

Inspired by a common technique for shuffling a deck of cards on a table without riffling, we formalize the pile shuffle and investigate its capabilities as a sorting device. Our study is novel in that we consider pile shuffle in three…

Combinatorics · Mathematics 2025-06-03 Kyle B. Treleaven

A Sudoku puzzle often has a regular pattern in the arrangement of initial digits and it is typically made solvable with known solving techniques, called strategies. In this paper, we consider the problem of generating such Sudoku instances.…

Data Structures and Algorithms · Computer Science 2020-07-20 Kohei Nishikawa , Takahisa Toda

We introduce Pencil Puzzle Bench, a framework for evaluating large language model reasoning through pencil puzzles, a family of constraint-satisfaction problems closely related to NP-complete problems, with deterministic, step-level…

Artificial Intelligence · Computer Science 2026-03-03 Justin Waugh

We consider generalizations of the familiar fifteen-piece sliding puzzle on the 4 by 4 square grid. On larger grids with more pieces and more holes, asymptotically how fast can we move the puzzle into the solved state? We also give a…

Metric Geometry · Mathematics 2017-04-21 Hannah Alpert

Segerman's 15+4 puzzle is a hinged version of the classic 15-puzzle, in which the tiles rotate as they slide around. In 1974, Wilson classified the groups of solutions to sliding block puzzles. We generalize Wilson's result to puzzles like…

Combinatorics · Mathematics 2022-11-01 Patrick Garcia , Angela Hanson , David Jensen , Noah Owen

Challenges for physical solitaire puzzle games are typically designed in advance by humans and limited in number. Alternatively, some games incorporate rules for stochastic setup, where the human solver randomly sets up the game board…

Artificial Intelligence · Computer Science 2019-05-28 Mark Goadrich , James Droscha

In this piece, we examine one variant of the infamous 15 Tile Puzzle and develop a mathematical backing behind why it is unsolvable. Using concepts of permutations, bijectivity, and cycle transpositions, we not only prove how to model this…

History and Overview · Mathematics 2022-01-04 Viren Khandal

In our companion paper \cite{Stojnicclupint19} we introduced a powerful mechanism that we referred to as the Controlled Loosening-up (CLuP) for handling MIMO ML-detection problems. It turned out that the algorithm has many remarkable…

Information Theory · Computer Science 2019-09-05 Mihailo Stojnic

We introduce SATBench, a benchmark for evaluating the logical reasoning capabilities of large language models (LLMs) through logical puzzles derived from Boolean satisfiability (SAT) problems. Unlike prior work that focuses on inference…

Artificial Intelligence · Computer Science 2025-09-23 Anjiang Wei , Yuheng Wu , Yingjia Wan , Tarun Suresh , Huanmi Tan , Zhanke Zhou , Sanmi Koyejo , Ke Wang , Alex Aiken

Solving grid puzzles involves a significant amount of logical reasoning. Hence, it is a good domain to evaluate the reasoning capability of a model which can then guide us to improve the reasoning ability of models. However, most existing…

Computation and Language · Computer Science 2024-10-07 Nemika Tyagi , Mihir Parmar , Mohith Kulkarni , Aswin RRV , Nisarg Patel , Mutsumi Nakamura , Arindam Mitra , Chitta Baral

In the $15$-puzzle game, $15$ labeled square tiles are reconfigured on a $4\times 4$ board through an escort, wherein each (time) step, a single tile neighboring it may slide into it, leaving the space previously occupied by the tile as the…

Robotics · Computer Science 2023-12-19 Marcus Gozon , Jingjin Yu

Many clustering methods, including k-means, require the user to specify the number of clusters as an input parameter. A variety of methods have been devised to choose the number of clusters automatically, but they often rely on strong…

Methodology · Statistics 2017-02-10 Wei Fu , Patrick O. Perry

Tetris Block Puzzle is a single player stochastic puzzle in which a player places blocks on an 8 x 8 grid to complete lines; its popular variants have amassed tens of millions of downloads. Despite this reach, there is little principled…

Artificial Intelligence · Computer Science 2026-03-23 Chun-Jui Wang , Jian-Ting Guo , Hung Guei , Chung-Chin Shih , Ti-Rong Wu , I-Chen Wu

Su-Doku, a popular combinatorial puzzle, provides an excellent testbench for heuristic explorations. Several interesting questions arise from its deceptively simple set of rules. How many distinct Su-Doku grids are there? How to find a…

Artificial Intelligence · Computer Science 2008-04-01 Jean-Marie Chauvet

In this work we face a challenging puzzle video game: A Good Snowman is Hard to Build. The objective of the game is to build snowmen by moving and stacking snowballs on a discrete grid. For the sake of player engagement with the game, it is…

Artificial Intelligence · Computer Science 2023-10-04 Miquel Bofill , Cristina Borralleras , Joan Espasa , Gerard Martín , Gustavo Patow , Mateu Villaret

Measuring the full abilities of large language models (LLMs) requires benchmarks representing multiple tasks. We aim to create large, high-quality datasets for comparison of logical reasoning skills across several languages and of suitable…

Computation and Language · Computer Science 2025-11-06 Sofie Helene Bruun , Dan Saattrup Smart

This work studies the average complexity of solving structured polynomial systems that are characterized by a low evaluation cost, as opposed to the dense random model previously used. Firstly, we design a continuation algorithm that…

Numerical Analysis · Mathematics 2023-06-12 Peter Bürgisser , Felipe Cucker , Pierre Lairez

This paper presents a comparative analysis of Sudoku-solving strategies, focusing on recursive backtracking and a heuristic-based constraint propagation method. Using a dataset of 500 puzzles across five difficulty levels (Beginner to…

Logic in Computer Science · Computer Science 2025-07-15 Apekshya Bhattarai , Dinisha Uprety , Pooja Pathak , Safal Narshing Shrestha , Salina Narkarmi , Sanjog Sigdel

While logic puzzles have engaged individuals through problem-solving and critical thinking, the creation of new puzzle rules has largely relied on ad-hoc processes. Pencil puzzles, such as Slitherlink and Sudoku, represent a prominent…

Artificial Intelligence · Computer Science 2025-01-09 Itsuki Maeda , Yasuhiro Inoue