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In response to the ongoing COVID-19 pandemic, we present a robust deep learning pipeline that is capable of identifying correct and incorrect mask-wearing from real-time video streams. To accomplish this goal, we devised two separate…

Computer Vision and Pattern Recognition · Computer Science 2021-05-06 Yuchen Ding , Zichen Li , David Yastremsky

The immense popularity of racket sports has fueled substantial demand in tactical analysis with broadcast videos. However, existing manual methods require laborious annotation, and recent attempts leveraging video perception models are…

Computer Vision and Pattern Recognition · Computer Science 2024-02-27 Yuchen He , Zeqing Yuan , Yihong Wu , Liqi Cheng , Dazhen Deng , Yingcai Wu

We introduce a novel method for collecting table tennis video data and perform stroke detection and classification. A diverse dataset containing video data of 11 basic strokes obtained from 14 professional table tennis players, summing up…

Computer Vision and Pattern Recognition · Computer Science 2021-06-02 Kaustubh Milind Kulkarni , Sucheth Shenoy

Anomaly detection in sport facilities has gained significant attention due to its potential to promote energy saving and optimizing operational efficiency. In this research article, we investigate the role of machine learning, particularly…

Computers and Society · Computer Science 2024-02-15 Fodil Fadli , Yassine Himeur , Mariam Elnour , Abbes Amira

We present a neural network for predicting purchasing intent in an Ecommerce setting. Our main contribution is to address the significant investment in feature engineering that is usually associated with state-of-the-art methods such as…

Machine Learning · Computer Science 2018-07-24 Humphrey Sheil , Omer Rana , Ronan Reilly

Current research in eSports lacks the tools for proper game practising and performance analytics. The majority of prior work relied only on in-game data for advising the players on how to perform better. However, in-game mechanics and…

Information Retrieval · Computer Science 2021-08-24 Anton Smerdov , Andrey Somov , Evgeny Burnaev , Bo Zhou , Paul Lukowicz

This paper provides a complexity analysis for the game of reconnaissance blind chess (RBC), a recently-introduced variant of chess where each player does not know the positions of the opponent's pieces a priori but may reveal a subset of…

Artificial Intelligence · Computer Science 2019-03-04 Jared Markowitz , Ryan W. Gardner , Ashley J. Llorens

Group activity detection in multi-person scenes is challenging due to complex human interactions, occlusions, and variations in appearance over time. This work presents a computer vision based framework for group activity recognition and…

Computer Vision and Pattern Recognition · Computer Science 2025-11-18 Narthana Sivalingam , Santhirarajah Sivasthigan , Thamayanthi Mahendranathan , G. M. R. I. Godaliyadda , M. P. B. Ekanayake , H. M. V. R. Herath

Chessboard and chess piece recognition is a computer vision problem that has not yet been efficiently solved. However, its solution is crucial for many experienced players who wish to compete against AI bots, but also prefer to make…

Computer Vision and Pattern Recognition · Computer Science 2020-06-25 Maciej A. Czyzewski , Artur Laskowski , Szymon Wasik

We develop a method that integrates the tree of thoughts and multi-agent framework to enhance the capability of pre-trained language models in solving complex, unfamiliar games. The method decomposes game-solving into four incremental tasks…

Artificial Intelligence · Computer Science 2024-10-22 Yunhao Yang , Leonard Berthellemy , Ufuk Topcu

Video classification has advanced tremendously over the recent years. A large part of the improvements in video classification had to do with the work done by the image classification community and the use of deep convolutional networks…

Computer Vision and Pattern Recognition · Computer Science 2015-05-26 Balakrishnan Varadarajan , George Toderici , Sudheendra Vijayanarasimhan , Apostol Natsev

Risk is 6 player game with significant randomness and a large game-tree complexity which poses a challenge to creating an agent to play the game effectively. Previous AIs focus on creating high-level handcrafted features determine agent…

Artificial Intelligence · Computer Science 2020-09-15 Jamie Carr

Each year, expert-level performance is attained in increasingly-complex multiagent domains, where notable examples include Go, Poker, and StarCraft II. This rapid progression is accompanied by a commensurate need to better understand how…

Machine Learning · Computer Science 2023-02-20 Shayegan Omidshafiei , Andrei Kapishnikov , Yannick Assogba , Lucas Dixon , Been Kim

Predicting the relative value of any given chess piece in a position remains an open challenge, as a piece's contribution depends on its spatial relationships with every other piece on the board. We demonstrate that incorporating the state…

Machine Learning · Computer Science 2026-04-20 Ethan Tang , Hasan Davulcu , Jia Zou , Zhongju Zhang

In imperfect information games, the game state is generally not fully observable to players. Therefore, good gameplay requires policies that deal with the different information that is hidden from each player. To combat this, effective…

Artificial Intelligence · Computer Science 2024-07-15 Timo Bertram , Johannes Fürnkranz , Martin Müller

This work presents a method to decompose a convolutional layer of the deep neural network into painting actions. To behave like the human painter, these actions are driven by the cost simulating the hand movement, the paint color change,…

Graphics · Computer Science 2019-11-13 Shih-Chieh Su

We will try to tackle both the theoretical and practical aspects of a very important problem in chess programming as stated in the title of this article - the issue of draw detection by move repetition. The standard approach that has so far…

Artificial Intelligence · Computer Science 2007-05-23 Vladan Vuckovic , Djordje Vidanovic

We present a neural network TTNet aimed at real-time processing of high-resolution table tennis videos, providing both temporal (events spotting) and spatial (ball detection and semantic segmentation) data. This approach gives core…

Computer Vision and Pattern Recognition · Computer Science 2020-04-22 Roman Voeikov , Nikolay Falaleev , Ruslan Baikulov

Payment card fraud causes multibillion dollar losses for banks and merchants worldwide, often fueling complex criminal activities. To address this, many real-time fraud detection systems use tree-based models, demanding complex feature…

Machine Learning · Computer Science 2020-06-18 Bernardo Branco , Pedro Abreu , Ana Sofia Gomes , Mariana S. C. Almeida , João Tiago Ascensão , Pedro Bizarro

Tracking and identifying players is an important problem in computer vision based ice hockey analytics. Player tracking is a challenging problem since the motion of players in hockey is fast-paced and non-linear. There is also significant…

Computer Vision and Pattern Recognition · Computer Science 2022-05-24 Kanav Vats , Mehrnaz Fani , David A. Clausi , John S. Zelek
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