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Traditional evolutionary game theory describes how certain strategy spreads throughout the system where individual player imitates the most successful strategy among its neighborhood. Accordingly, player doesn't have own authority to change…

Multiagent Systems · Computer Science 2016-04-14 Sundong Kim , Jin-Jae Lee

A modified spatial prisoner's dilemma game with voluntary participation in Newman-Watts small-world networks is studied. Some reasonable ingredients are introduced to the game evolutionary dynamics: each agent in the network is a pure…

Statistical Mechanics · Physics 2009-11-11 Zhi-Xi Wu , Xin-Jian Xu , Yong chen , Ying-Hai Wang

We consider discrete time partially observable zero-sum stochastic game with average payoff criterion. We study the game using an equivalent completely observable game. We show that the game has a value and also we come up with a pair of…

Optimization and Control · Mathematics 2014-09-16 Subhamay Saha

As an important psychological and social experiment, the Iterated Prisoner's Dilemma (IPD) treats the choice to cooperate or defect as an atomic action. We propose to study the behaviors of online learning algorithms in the Iterated…

Computer Science and Game Theory · Computer Science 2022-08-30 Baihan Lin , Djallel Bouneffouf , Guillermo Cecchi

Turn-based discounted-sum games are two-player zero-sum games played on finite directed graphs. The vertices of the graph are partitioned between player 1 and player 2. Plays are infinite walks on the graph where the next vertex is decided…

Computer Science and Game Theory · Computer Science 2024-05-21 Ali Asadi , Krishnendu Chatterjee , Raimundo Saona , Jakub Svoboda

Learning from repeated play in a fixed two-player zero-sum game is a classic problem in game theory and online learning. We consider a variant of this problem where the game payoff matrix changes over time, possibly in an adversarial…

Machine Learning · Computer Science 2022-02-01 Mengxiao Zhang , Peng Zhao , Haipeng Luo , Zhi-Hua Zhou

Mean-payoff games play a central role in quantitative synthesis and verification. In a single-dimensional game a weight is assigned to every transition and the objective of the protagonist is to assure a non-negative limit-average weight.…

Logic in Computer Science · Computer Science 2014-10-22 Yaron Velner

Consider the scenario where an infinite number of players (i.e., the \textit{thermodynamic} limit) find themselves in a Prisoner's dilemma type situation, in a \textit{repeated} setting. Is it reasonable to anticipate that, in these…

Statistical Mechanics · Physics 2024-07-23 Rajdeep Tah , Colin Benjamin

To understand the emergence and sustainment of cooperative behavior in interacting collectives, we perform global convergence analysis for replicator dynamics of a large, well-mixed population of individuals playing a repeated snowdrift…

Dynamical Systems · Mathematics 2019-10-10 Pouria Ramazi , Ming Cao

This paper studies strategic decentralization in binary choice composite network congestion games. A player decentralizes if she lets some autonomous agents to decide respectively how to send different parts of her stock from the origin to…

Computer Science and Game Theory · Computer Science 2015-09-16 Cheng Wan

Evolution of distribution of strategies in game theory is an interesting question that has been studied only for specific cases. Here I develop a general method to extend analysis of the evolution of continuous strategy distributions given…

Populations and Evolution · Quantitative Biology 2020-03-16 Georgiy Karev

We present a novel variant of fictitious play dynamics combining classical fictitious play with Q-learning for stochastic games and analyze its convergence properties in two-player zero-sum stochastic games. Our dynamics involves players…

Computer Science and Game Theory · Computer Science 2022-06-03 Muhammed O. Sayin , Francesca Parise , Asuman Ozdaglar

In two-player games on graphs, the players move a token through a graph to produce an infinite path, which determines the winner of the game. Such games are central in formal methods since they model the interaction between a…

Computer Science and Game Theory · Computer Science 2023-06-22 Milad Aghajohari , Guy Avni , Thomas A. Henzinger

We consider deterministic totally-ordered-time games. We present three axioms for strategies. We show that for any tuple of strategies that satisfy the axioms, there exists a unique complete history that is consistent with the strategy…

Theoretical Economics · Economics 2022-11-08 Tomohiko Kawamori

Trusting others and reciprocating the received trust with trustworthy actions are fundaments of economic and social interactions. The trust game (TG) is widely used for studying trust and trustworthiness and entails a sequential interaction…

Physics and Society · Physics 2024-02-19 Ik Soo Lim , Naoki Masuda

Direct reciprocity is a mechanism for the evolution of cooperation based on repeated interactions. When individuals meet repeatedly, they can use conditional strategies to enforce cooperative outcomes that would not be feasible in one-shot…

Populations and Evolution · Quantitative Biology 2016-05-24 Seung Ki Baek , Hyeong-Chai Jeong , Christian Hilbe , Martin A. Nowak

In an iterated two-person game, for instance prisoner's dilemma or the snowdrift game, there exist strategies that force the payoffs of the opponents to be equal. These equalizer strategies form a subset of the more general zero-determinant…

Populations and Evolution · Quantitative Biology 2018-08-01 Assaf Engel , Alexander Feigel

A simplified prisoner's game is studied on a square lattice when the players interacting with their neighbors can follow only two strategies: to cooperate (C) or to defect (D) unconditionally. The players updated in a random sequence have a…

Statistical Mechanics · Physics 2009-10-30 Gyorgy Szabo , Csaba Toke

We consider the prisoner's dilemma being played repeatedly on a dynamic network, where agents may choose their actions as well as their co-players. This leads to co-evolution of network structure and strategy patterns of the players.…

Physics and Society · Physics 2007-06-26 Christoly Biely , Klaus Dragosits , Stefan Thurner

We consider a scenario in which two reinforcement learning agents repeatedly play a matrix game against each other and update their parameters after each round. The agents' decision-making is transparent to each other, which allows each…

Artificial Intelligence · Computer Science 2021-08-23 Adrian Hutter