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We present a method for generating a video of a talking face. The method takes as inputs: (i) still images of the target face, and (ii) an audio speech segment; and outputs a video of the target face lip synched with the audio. The method…
Synthesizing realistic videos according to a given speech is still an open challenge. Previous works have been plagued by issues such as inaccurate lip shape generation and poor image quality. The key reason is that only motions and…
In this paper, we propose a novel framework, Combo, for harmonious co-speech holistic 3D human motion generation and efficient customizable adaption. In particular, we identify that one fundamental challenge as the…
Synthesizing realistic data samples is of great value for both academic and industrial communities. Deep generative models have become an emerging topic in various research areas like computer vision and signal processing. Affective…
Speech is a means of communication which relies on both audio and visual information. The absence of one modality can often lead to confusion or misinterpretation of information. In this paper we present an end-to-end temporal model capable…
Creating a realistic animatable avatar from a single static portrait remains challenging. Existing approaches often struggle to capture subtle facial expressions, the associated global body movements, and the dynamic background. To address…
Audio-driven talking face generation has garnered significant interest within the domain of digital human research. Existing methods are encumbered by intricate model architectures that are intricately dependent on each other, complicating…
Audio is the main form for the visually impaired to obtain information. In reality, all kinds of visual data always exist, but audio data does not exist in many cases. In order to help the visually impaired people to better perceive the…
This paper introduces a new model to generate rhythmically relevant non-verbal facial behaviors for virtual agents while they speak. The model demonstrates perceived performance comparable to behaviors directly extracted from the data and…
Audiovisual speech synthesis is the problem of synthesizing a talking face while maximizing the coherency of the acoustic and visual speech. In this paper, we propose and compare two audiovisual speech synthesis systems for 3D face models.…
Human-centric generative models are becoming increasingly popular, giving rise to various innovative tools and applications, such as talking face videos conditioned on text or audio prompts. The core of these capabilities lies in powerful…
Speech-driven 3D facial animation is challenging due to the complex geometry of human faces and the limited availability of 3D audio-visual data. Prior works typically focus on learning phoneme-level features of short audio windows with…
Recent advances in facial expression synthesis have shown promising results using diverse expression representations including facial action units. Facial action units for an elaborate facial expression synthesis need to be intuitively…
To establish empathy with machines, it is essential to fully understand human emotional changes. However, research in multimodal emotion recognition often overlooks one problem: individual expressive traits vary significantly, which means…
Recently, interactive digital human video generation has attracted widespread attention and achieved remarkable progress. However, building such a practical system that can interact with diverse input signals in real time remains…
Audio-driven 3D facial animation has several virtual humans applications for content creation and editing. While several existing methods provide solutions for speech-driven animation, precise control over content (what) and style (how) of…
Facial expression recognition is an essential task for various applications, including emotion detection, mental health analysis, and human-machine interactions. In this paper, we propose a multi-modal facial expression recognition method…
Talking head generation is to generate video based on a given source identity and target motion. However, current methods face several challenges that limit the quality and controllability of the generated videos. First, the generated face…
Significant progress has been made in talking-face video generation research; however, precise lip-audio synchronization and high visual quality remain challenging in editing lip shapes based on input audio. This paper introduces JoyGen, a…
Impressive progress has been made in audio-driven 3D facial animation recently, but synthesizing 3D talking-head with rich emotion is still unsolved. This is due to the lack of 3D generative models and available 3D emotional dataset with…