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Related papers: Human Pose Transfer by Adaptive Hierarchical Defor…

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3D human avatar animation aims at transforming a human avatar from an arbitrary initial pose to a specified target pose using deformation algorithms. Existing approaches typically divide this task into two stages: canonical template…

Computer Vision and Pattern Recognition · Computer Science 2025-12-02 Jian Shu , Nanjie Yao , Gangjian Zhang , Junlong Ren , Yu Feng , Hao Wang

Despite remarkable advances in image synthesis research, existing works often fail in manipulating images under the context of large geometric transformations. Synthesizing person images conditioned on arbitrary poses is one of the most…

Computer Vision and Pattern Recognition · Computer Science 2019-01-14 Haoye Dong , Xiaodan Liang , Ke Gong , Hanjiang Lai , Jia Zhu , Jian Yin

This paper proposes a new end-to-end neural rendering architecture to transfer appearance and reenact human actors. Our method leverages a carefully designed graph convolutional network (GCN) to model the human body manifold structure,…

Computer Vision and Pattern Recognition · Computer Science 2021-10-25 Thiago L. Gomes , Thiago M. Coutinho , Rafael Azevedo , Renato Martins , Erickson R. Nascimento

This paper introduces the Attribute-Decomposed GAN, a novel generative model for controllable person image synthesis, which can produce realistic person images with desired human attributes (e.g., pose, head, upper clothes and pants)…

Computer Vision and Pattern Recognition · Computer Science 2020-07-21 Yifang Men , Yiming Mao , Yuning Jiang , Wei-Ying Ma , Zhouhui Lian

We present a novel method for inserting objects, specifically humans, into existing images, such that they blend in a photorealistic manner, while respecting the semantic context of the scene. Our method involves three subnetworks: the…

Computer Vision and Pattern Recognition · Computer Science 2020-05-22 Oran Gafni , Lior Wolf

The goal of human stylization is to transfer full-body human photos to a style specified by a single art character reference image. Although previous work has succeeded in example-based stylization of faces and generic scenes, full-body…

Computer Vision and Pattern Recognition · Computer Science 2023-04-17 Aiyu Cui , Svetlana Lazebnik

This paper presents a novel method for generating diverse 3D human poses in scenes with semantic control. Existing methods heavily rely on the human-scene interaction dataset, resulting in a limited diversity of the generated human poses.…

Computer Vision and Pattern Recognition · Computer Science 2024-06-11 Bowen Dang , Xi Zhao

We present the first image-based generative model of people in clothing for the full body. We sidestep the commonly used complex graphics rendering pipeline and the need for high-quality 3D scans of dressed people. Instead, we learn…

Computer Vision and Pattern Recognition · Computer Science 2017-08-01 Christoph Lassner , Gerard Pons-Moll , Peter V. Gehler

We propose a new method for learning a generalized animatable neural human representation from a sparse set of multi-view imagery of multiple persons. The learned representation can be used to synthesize novel view images of an arbitrary…

Computer Vision and Pattern Recognition · Computer Science 2023-05-24 Yiming Wang , Qingzhe Gao , Libin Liu , Lingjie Liu , Christian Theobalt , Baoquan Chen

In this paper, we study the task of 3D human pose estimation in the wild. This task is challenging due to lack of training data, as existing datasets are either in the wild images with 2D pose or in the lab images with 3D pose. We propose a…

Computer Vision and Pattern Recognition · Computer Science 2017-08-01 Xingyi Zhou , Qixing Huang , Xiao Sun , Xiangyang Xue , Yichen Wei

Transposed convolution is crucial for generating high-resolution outputs, yet has received little attention compared to convolution layers. In this work we revisit transposed convolution and introduce a novel layer that allows us to place…

Computer Vision and Pattern Recognition · Computer Science 2022-10-19 Stefano B. Blumberg , Daniele Raví , Mou-Cheng Xu , Matteo Figini , Iasonas Kokkinos , Daniel C. Alexander

We present HumanNeRF-SE, a simple yet effective method that synthesizes diverse novel pose images with simple input. Previous HumanNeRF works require a large number of optimizable parameters to fit the human images. Instead, we reload these…

Computer Vision and Pattern Recognition · Computer Science 2024-04-05 Caoyuan Ma , Yu-Lun Liu , Zhixiang Wang , Wu Liu , Xinchen Liu , Zheng Wang

Recently, human pose estimation mainly focuses on how to design a more effective and better deep network structure as human features extractor, and most designed feature extraction networks only introduce the position of each anatomical…

Computer Vision and Pattern Recognition · Computer Science 2022-12-06 Zhangjian Ji , Zilong Wang , Ming Zhang , Yapeng Chen , Yuhua Qian

We consider the problem of modifying/replacing the shape style of a real moving character with those of an arbitrary static real source character. Traditional solutions follow a pose transfer strategy, from the moving character to the…

Computer Vision and Pattern Recognition · Computer Science 2021-09-06 Joao Regateiro , Edmond Boyer

It is now possible to reconstruct dynamic human motion and shape from a sparse set of cameras using Neural Radiance Fields (NeRF) driven by an underlying skeleton. However, a challenge remains to model the deformation of cloth and skin in…

Computer Vision and Pattern Recognition · Computer Science 2023-10-02 Chunjin Song , Bastian Wandt , Helge Rhodin

Learning 3D human pose prior is essential to human-centered AI. Here, we present GFPose, a versatile framework to model plausible 3D human poses for various applications. At the core of GFPose is a time-dependent score network, which…

Computer Vision and Pattern Recognition · Computer Science 2022-12-19 Hai Ci , Mingdong Wu , Wentao Zhu , Xiaoxuan Ma , Hao Dong , Fangwei Zhong , Yizhou Wang

We present deep neural network methodology to reconstruct the 3d pose and shape of people, given an input RGB image. We rely on a recently introduced, expressivefull body statistical 3d human model, GHUM, trained end-to-end, and learn to…

Computer Vision and Pattern Recognition · Computer Science 2021-06-15 Andrei Zanfir , Eduard Gabriel Bazavan , Mihai Zanfir , William T. Freeman , Rahul Sukthankar , Cristian Sminchisescu

Generative adversarial networks (GANs) have been successfully applied to transfer visual attributes in many domains, including that of human face images. This success is partly attributable to the facts that human faces have similar shapes…

Computer Vision and Pattern Recognition · Computer Science 2020-10-13 Lei Luo , William Hsu , Shangxian Wang

The "lifting from 2D pose" method has been the dominant approach to 3D Human Pose Estimation (3DHPE) due to the powerful visual analysis ability of 2D pose estimators. Widely known, there exists a depth ambiguity problem when estimating…

Computer Vision and Pattern Recognition · Computer Science 2023-12-27 Feng Zhou , Jianqin Yin , Peiyang Li

Two major approaches exist for creating animatable human avatars. The first, a 3D-based approach, optimizes a NeRF- or 3DGS-based avatar from videos of a single person, achieving personalization through a disentangled identity…

Computer Vision and Pattern Recognition · Computer Science 2025-08-14 Geonhee Sim , Gyeongsik Moon