Related papers: Human Pose Transfer by Adaptive Hierarchical Defor…
The pose-guided person image generation task requires synthesizing photorealistic images of humans in arbitrary poses. The existing approaches use generative adversarial networks that do not necessarily maintain realistic textures or need…
Pose guided synthesis aims to generate a new image in an arbitrary target pose while preserving the appearance details from the source image. Existing approaches rely on either hard-coded spatial transformations or 3D body modeling. They…
In this paper, we address the problem of generating person images conditioned on both pose and appearance information. Specifically, given an image xa of a person and a target pose P(xb), extracted from a different image xb, we synthesize a…
Human pose transfer aims at transferring the appearance of the source person to the target pose. Existing methods utilizing flow-based warping for non-rigid human image generation have achieved great success. However, they fail to preserve…
Realistic human geometry generation is an important yet challenging task, requiring both the preservation of fine clothing details and the accurate modeling of clothing-body interactions. To tackle this challenge, we build upon Geometry…
The ability to estimate the 3D human shape and pose from images can be useful in many contexts. Recent approaches have explored using graph convolutional networks and achieved promising results. The fact that the 3D shape is represented by…
Generating high-quality and diverse human images is an important yet challenging task in vision and graphics. However, existing generative models often fall short under the high diversity of clothing shapes and textures. Furthermore, the…
The main challenges of 3D pose transfer are: 1) Lack of paired training data with different characters performing the same pose; 2) Disentangling pose and shape information from the target mesh; 3) Difficulty in applying to meshes with…
Human pose estimation aims at localizing human anatomical keypoints or body parts in the input data (e.g., images, videos, or signals). It forms a crucial component in enabling machines to have an insightful understanding of the behaviors…
In this paper, we propose a novel graph convolutional network architecture, Graph Stacked Hourglass Networks, for 2D-to-3D human pose estimation tasks. The proposed architecture consists of repeated encoder-decoder, in which…
Human body part parsing, or human semantic part segmentation, is fundamental to many computer vision tasks. In conventional semantic segmentation methods, the ground truth segmentations are provided, and fully convolutional networks (FCN)…
Human pose transfer (HPT) is an emerging research topic with huge potential in fashion design, media production, online advertising and virtual reality. For these applications, the visual realism of fine-grained appearance details is…
This work introduces a novel convolutional network architecture for the task of human pose estimation. Features are processed across all scales and consolidated to best capture the various spatial relationships associated with the body. We…
Despite recent progress, text-to-image models still struggle to generate semantically diverse and compositionally accurate multi-person interaction scenes, often collapsing to repetitive layouts, stereotypical poses, and poorly grounded…
Recent 2D-to-3D human pose estimation works tend to utilize the graph structure formed by the topology of the human skeleton. However, we argue that this skeletal topology is too sparse to reflect the body structure and suffer from serious…
Human pose estimation (HPE) is a central part of understanding the visual narration and body movements of characters depicted in artwork collections, such as Greek vase paintings. Unfortunately, existing HPE methods do not generalise well…
Most of the recent deep learning-based 3D human pose and mesh estimation methods regress the pose and shape parameters of human mesh models, such as SMPL and MANO, from an input image. The first weakness of these methods is an appearance…
Multi-person pose estimation generally follows top-down and bottom-up paradigms. Both of them use an extra stage ($\boldsymbol{e.g.,}$ human detection in top-down paradigm or grouping process in bottom-up paradigm) to build the relationship…
Most existing human pose estimation (HPE) methods exploit multi-scale information by fusing feature maps of four different spatial sizes, \ie $1/4$, $1/8$, $1/16$, and $1/32$ of the input image. There are two drawbacks of this strategy: 1)…
Video-based human pose transfer is a video-to-video generation task that animates a plain source human image based on a series of target human poses. Considering the difficulties in transferring highly structural patterns on the garments…