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Related papers: Playing through a noisy channel (and knowing it)

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We study biased {\em orientation games}, in which the board is the complete graph $K_n$, and Maker and Breaker take turns in directing previously undirected edges of $K_n$. At the end of the game, the obtained graph is a tournament. Maker…

Combinatorics · Mathematics 2011-07-12 Ido Ben-Eliezer , Michael Krivelevich , Benny Sudakov

A circular Nim game is a two player impartial combinatorial game consisting of n stacks of tokens placed in a circle. A move consists of choosing k consecutive stacks, and taking at least one token from one or more of the k stacks. The last…

Combinatorics · Mathematics 2012-11-02 Matthieu Dufour , Silvia Heubach

Most communication channels are subjected to noise. One of the goals of Information Theory is to add redundancy in the transmission of information so that the information is transmitted reliably and the amount of information transmitted…

Information Theory · Computer Science 2018-03-21 David Elkouss , David Pérez-García

A mediator is a mechanism that can only suggest actions to players, as a function of all agents' reported types, in a given game of incomplete information. We study what is achievable by two kinds of mediators, "strong" and "weak." Players…

Computer Science and Game Theory · Computer Science 2015-12-14 Michael Kearns , Mallesh M. Pai , Ryan Rogers , Aaron Roth , Jonathan Ullman

A transmitter Alice may wish to reliably transmit a message to a receiver Bob over a binary symmetric channel (BSC), while simultaneously ensuring that her transmission is deniable from an eavesdropper Willie. That is, if Willie listening…

Information Theory · Computer Science 2016-07-12 Pak Hou Che , Mayank Bakshi , Sidharth Jaggi

One major function of social networks (e.g., massive online social networks) is the dissemination of information such as scientific knowledge, news, and rumors. Information can be propagated by the users of the network via natural…

Computer Science and Game Theory · Computer Science 2010-06-30 Dmitry Zinoviev , Vy Duong , Honggang Zhang

In multi-agent settings, game theory is a natural framework for describing the strategic interactions of agents whose objectives depend upon one another's behavior. Trajectory games capture these complex effects by design. In competitive…

Computer Science and Game Theory · Computer Science 2022-05-04 Lasse Peters , David Fridovich-Keil , Laura Ferranti , Cyrill Stachniss , Javier Alonso-Mora , Forrest Laine

Joint message and state transmission under arbitrarily varying jamming is investigated in this paper. The problem is modeled as the transmission over a channel with random states with a fixed distribution and jamming that varies in an…

Information Theory · Computer Science 2026-02-19 Yiqi Chen , Holger Boche

This paper presents a method of cryptographic key distribution using an `artificially' noisy channel. This is an important development because, while it is known that a noisy channel can be used to generate unconditional secrecy, there are…

Information Theory · Computer Science 2012-12-04 Benjamin T. H. Varcoe

We discuss a duel-type game in which Player I uses his resource continuously and Player II distributes it by discrete portions. Each player knows how much resources he and his opponent have at every moment of time. The solution of the game…

Optimization and Control · Mathematics 2009-10-06 Lyubov N. Positselskaya

In combinatorial game theory, there are two famous winning conventions, normal play and mis\`ere play. Under normal play convention, the winner is the player who moves last and under mis\`ere play convention, the loser is the player who…

Computer Science and Game Theory · Computer Science 2024-12-06 Tomoaki Abuku , Masanori Fukui , Shin-ichi Katayama , Koki Suetsugu

We consider sender-receiver games, where the sender and the receiver are two distinct nodes in a communication network. Communication between the sender and the receiver is thus indirect. We ask when it is possible to robustly implement the…

Theoretical Economics · Economics 2020-10-21 Marie Laclau , Ludovic Renou , Xavier Venel

Examples of games between two partners with mixed strategies, calculated by the use of the probability amplitude as some vector in Hilbert space are given. The games are macroscopic, no microscopic quantum agent is supposed. The reason for…

Quantum Physics · Physics 2009-11-11 A. A. Grib , A. Yu. Khrennikov , G. N. Parfionov , K. A. Starkov

This work tackles the problem of energy-efficient distributed power control in wireless networks with a large number of transmitters. The problem is modeled by a dynamic game. Each transmitter-receiver communication is characterized by a…

Information Theory · Computer Science 2013-01-30 François Mériaux , Vineeth Varma , Samson Lasaulce

People make strategic decisions many times a day - during negotiations, when coordinating actions with others, or when choosing partners for cooperation. The resulting dynamics can be studied with learning theory and evolutionary game…

Populations and Evolution · Quantitative Biology 2026-03-26 Marta C. Couto , Fernando P. Santos , Christian Hilbe

Strategic interactions between a group of individuals or organisations can be modelled as games played on networks, where a player's payoff depends not only on their actions but also on those of their neighbours. Inferring the network…

Machine Learning · Computer Science 2022-08-19 Emanuele Rossi , Federico Monti , Yan Leng , Michael M. Bronstein , Xiaowen Dong

This paper investigates the Nash equilibrium seeking problems for networked games with intermittent communication, where each player is capable of communicating with other players intermittently over a strongly connected and directed graph.…

Optimization and Control · Mathematics 2023-10-05 Ying Zhai , Rui Yuan , Huan Su

A noisy Gaussian channel is defined as a channel in which an input field mode is subjected to random Gaussian displacements in phase space. We introduce the quantum fidelity of a Gaussian channel for pure and mixed input states, and we…

Quantum Physics · Physics 2007-05-23 Carlton M. Caves , Krzysztof Wodkiewicz

This work considers a communication scenario where the transmitter chooses a list of size K from a total of M messages to send over a noisy communication channel, the receiver generates a list of size L and communication is considered…

Information Theory · Computer Science 2014-10-14 Mustafa Anil Kocak , Elza Erkip

We consider a repeated game in which players, considered as nodes of a network, are connected. Each player observes her neighbors' moves only. Thus, monitoring is private and imperfect. Players can communicate with their neighbors at each…

Theoretical Economics · Economics 2025-07-15 Andrea Benso