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6D pose estimation of textureless objects is a valuable but challenging task for many robotic applications. In this work, we propose a framework to address this challenge using only RGB images acquired from multiple viewpoints. The core…
Existing 3D human pose estimation algorithms trained on distortion-free datasets suffer performance drop when applied to new scenarios with a specific camera distortion. In this paper, we propose a simple yet effective model for 3D human…
Conflating/stitching 2.5D raster digital surface models (DSM) into a large one has been a running practice in geoscience applications, however, conflating full-3D mesh models, such as those from oblique photogrammetry, is extremely…
In the last decades, the development of smartphones, drones, aerial patrols, and digital cameras enabled high-quality photographs available to large populations and, thus, provides an opportunity to collect massive data of the nature and…
The visualization of pure phase objects by wavefront sensing has important applications ranging from surface profiling to biomedical microscopy, and generally requires bulky and complicated setups involving optical spatial filtering,…
Today's commodity camera systems rely on compound optics to map light originating from the scene to positions on the sensor where it gets recorded as an image. To record images without optical aberrations, i.e., deviations from Gauss'…
Representing scenes from multi-view images is a crucial task in computer vision with extensive applications. However, inherent photometric distortions in the camera imaging can significantly degrade image quality. Without accounting for…
Six degrees-of-freedom (6-DoF) video provides telepresence by enabling users to move around in the captured scene with a wide field of regard. Compared to methods requiring sophisticated camera setups, the image-based rendering method based…
We present a method to capture both 3D shape and spatially varying reflectance with a multi-view photometric stereo (MVPS) technique that works for general isotropic materials. Our algorithm is suitable for perspective cameras and nearby…
We present the first method capable of photorealistically reconstructing deformable scenes using photos/videos captured casually from mobile phones. Our approach augments neural radiance fields (NeRF) by optimizing an additional continuous…
Integration of aerial and ground images has been proved as an efficient approach to enhance the surface reconstruction in urban environments. However, as the first step, the feature point matching between aerial and ground images is…
Reconstructing high-quality 3D models from sparse 2D images has garnered significant attention in computer vision. Recently, 3D Gaussian Splatting (3DGS) has gained prominence due to its explicit representation with efficient training speed…
Smartphone cameras have become ubiquitous imaging tools, yet their small sensors and compact optics often limit spatial resolution and introduce distortions. Combining information from multiple low-resolution (LR) frames to produce a…
Estimating a scene reconstruction and the camera motion from in-body videos is challenging due to several factors, e.g. the deformation of in-body cavities or the lack of texture. In this paper we present Endo-Depth-and-Motion, a pipeline…
Depth imaging is vital for many emerging technologies with applications in augmented reality, robotics, gesture detection, and facial recognition. These applications, however, demand compact and low-power systems beyond the capabilities of…
With the growing popularity of smartphones, capturing high-quality images is of vital importance to smartphones. The cameras of smartphones have small apertures and small sensor cells, which lead to the noisy images in low light…
We present new methods for simultaneously estimating camera geometry and time shift from video sequences from multiple unsynchronized cameras. Algorithms for simultaneous computation of a fundamental matrix or a homography with unknown time…
In this paper, we propose a global method for estimating the motion of a camera which films a static scene. Our approach is direct, fast and robust, and deals with adjacent frames of a sequence. It is based on a quadratic approximation of…
Pose estimation and map building are central ingredients of autonomous robots and typically rely on the registration of sensor data. In this paper, we investigate a new metric for registering images that builds upon on the idea of the…
We present a 3D printed adapter with planar mirrors for stereo reconstruction using front and back smartphone camera. The adapter presents a practical and low-cost solution for enabling any smartphone to be used as a stereo camera, which is…