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Scientifically evaluating soccer players represents a challenging Machine Learning problem. Unfortunately, most existing answers have very opaque algorithm training procedures; relevant data are scarcely accessible and almost impossible to…

Machine Learning · Computer Science 2021-01-15 Paul Garnier , Théophane Gregoir

Modeling the strategic behavior of agents in a real-world multi-agent system using existing state-of-the-art computational game-theoretic tools can be a daunting task, especially when only the actions taken by the agents can be observed.…

Computer Science and Game Theory · Computer Science 2025-01-20 Boshen Wang , Luis E. Ortiz

AI systems that can capture human-like behavior are becoming increasingly useful in situations where humans may want to learn from these systems, collaborate with them, or engage with them as partners for an extended duration. In order to…

Artificial Intelligence · Computer Science 2022-06-17 Reid McIlroy-Young , Russell Wang , Siddhartha Sen , Jon Kleinberg , Ashton Anderson

Competition is a primary driver of player satisfaction and engagement in multiplayer online games. Traditional matchmaking systems aim at creating matches involving teams of similar aggregated individual skill levels, such as Elo score or…

Social and Information Networks · Computer Science 2020-06-25 Sofia M Nikolakaki , Ogheneovo Dibie , Ahmad Beirami , Nicholas Peterson , Navid Aghdaie , Kazi Zaman

Across a growing number of domains, human experts are expected to learn from and adapt to AI with superior decision making abilities. But how can we quantify such human adaptation to AI? We develop a simple measure of human adaptation to AI…

Human-Computer Interaction · Computer Science 2021-02-02 Minkyu Shin , Jin Kim , Minkyung Kim

Activity recognition in sport is an attractive field for computer vision research. Game, player and team analysis are of great interest and research topics within this field emerge with the goal of automated analysis. The very specific…

Computer Vision and Pattern Recognition · Computer Science 2014-04-28 Georg Waltner , Thomas Mauthner , Horst Bischof

The Elo rating system has been used world wide for individual sports and team sports, as exemplified by the European Go Federation (EGF), International Chess Federation (FIDE), International Federation of Association Football (FIFA), and…

Artificial Intelligence · Computer Science 2021-05-04 Ben Wise

As artificial intelligence becomes increasingly intelligent---in some cases, achieving superhuman performance---there is growing potential for humans to learn from and collaborate with algorithms. However, the ways in which AI systems…

Artificial Intelligence · Computer Science 2020-07-15 Reid McIlroy-Young , Siddhartha Sen , Jon Kleinberg , Ashton Anderson

Effective collaboration between humans and AIs hinges on transparent communication and alignment of mental models. However, explicit, verbal communication is not always feasible. Under such circumstances, human-human teams often depend on…

Human-Computer Interaction · Computer Science 2024-07-04 Nikhil Hulle , Stéphane Aroca-Ouellette , Anthony J. Ries , Jake Brawer , Katharina von der Wense , Alessandro Roncone

American football games attract significant worldwide attention every year. Identifying players from videos in each play is also essential for the indexing of player participation. Processing football game video presents great challenges…

Computer Vision and Pattern Recognition · Computer Science 2023-12-29 Hongshan Liu , Colin Aderon , Noah Wagon , Abdul Latif Bamba , Xueshen Li , Huapu Liu , Steven MacCall , Yu Gan

The rapid progress in artificial intelligence (AI) and machine learning has opened unprecedented analytics possibilities in various team and individual sports, including baseball, basketball, and tennis. More recently, AI techniques have…

A popular quantitative approach to evaluating player performance in sports involves comparing an observed outcome to the expected outcome ignoring player involvement, which is estimated using statistical or machine learning methods. In…

Applications · Statistics 2026-05-22 Robert Bajons , Lucas Kook

As modern video games become increasingly complex, traditional manual testing methods are proving costly and inefficient, limiting the ability to ensure high-quality game experiences. While advancements in Artificial Intelligence (AI) offer…

Human-Computer Interaction · Computer Science 2026-04-07 Boran Zhang , Muhan Xu , Zhijun Pan

Computational Intelligence methods for automatic generation of sport training plans in individual sport disciplines have achieved a mature phase. In order to confirm their added value, they have been deployed into practice. As a result,…

Human-Computer Interaction · Computer Science 2021-09-29 Iztok Fister , Iztok Fister , Andres Iglesias , Akemi Galvez , Suash Deb , Dušan Fister

In the sports of soccer, hockey and basketball the most commonly used statistics for player performance assessment are divided into two categories: offensive statistics and defensive statistics. However, qualitative assessments of…

Applications · Statistics 2017-04-04 Shael Brown

In recent years, artificial intelligence (AI) technologies have found industrial applications in various fields. AI systems typically possess complex software and heterogeneous CPU/GPU hardware architecture, making it difficult to answer…

Software Engineering · Computer Science 2022-04-08 Vyacheslav Zhdanovskiy , Lev Teplyakov , Anton Grigoryev

The advent of artificial intelligence (AI) and machine learning (ML) bring human-AI interaction to the forefront of HCI research. This paper argues that games are an ideal domain for studying and experimenting with how humans interact with…

Human-Computer Interaction · Computer Science 2021-01-19 Jichen Zhu , Jennifer Villareale , Nithesh Javvaji , Sebastian Risi , Mathias Löwe , Rush Weigelt , Casper Harteveld

Over the past two decades, Machine Learning (ML) techniques have been increasingly utilized for the purpose of predicting outcomes in sport. In this paper, we provide a review of studies that have used ML for predicting results in team…

Machine Learning · Computer Science 2022-04-19 Rory Bunker , Teo Susnjak

In the last years, scientific and industrial research has experienced a growing interest in acquiring large annotated data sets to train artificial intelligence algorithms for tackling problems in different domains. In this context, we have…

Human-Computer Interaction · Computer Science 2021-03-09 Silvio Barra , Salvatore M. Carta , Alessandro Giuliani , Alessia Pisu , Alessandro Sebastian Podda , DanieleRiboni

We investigate systematically the impact of human intervention in the training of computer players in a strategy board game. In that game, computer players utilise reinforcement learning with neural networks for evolving their playing…

Artificial Intelligence · Computer Science 2007-05-23 Dimitris Kalles