English
Related papers

Related papers: Human-Computer Interaction with Adaptable & Adapti…

200 papers

Artificial companion agents are defined as hardware or software entities designed to provide companionship to a person. The senior population are facing a special demand for companionship. Artificial companion agents have been demonstrated…

Computers and Society · Computer Science 2016-01-25 Xinjia Yu

The "MedBike" is an innovative project in the field of pediatric cardiac rehabilitation. It is a 2D interactive game created specifically for children under the age of 18 who have cardiac conditions. This game is part of the MedBike system,…

Human-Computer Interaction · Computer Science 2024-04-30 Tahmim Hossain , Faisal Sayed , Yugesh Rai , Kalpak Bansod , Md Nahid Sadik

Human-machine interaction has been around for several decades now, with new applications emerging every day. One of the major goals that remain to be achieved is designing an interaction similar to how a human interacts with another human.…

Human-Computer Interaction · Computer Science 2022-12-27 Tauheed Khan Mohd , Nicole Nguyen , Ahmad Y Javaid

As social robots take on increasingly complex roles like game masters (GMs) in multi-party games, the expectation that physicality universally enhances user experience remains debated. This study challenges the "one-size-fits-all" view of…

Robotics · Computer Science 2026-03-10 Wen Chen , Rongxi Chen , Shankai Chen , Huiyang Gong , Minghui Guo , Yingri Xu , Xintong Wu , Xinyi Fu

This paper aims to develop a new human-machine interface to improve rehabilitation performance from the perspective of both the user (patient) and the machine (robot) by introducing the co-adaption techniques via model-based reinforcement…

Artificial Intelligence · Computer Science 2023-05-04 Kairui Guo , Adrian Cheng , Yaqi Li , Jun Li , Rob Duffield , Steven W. Su

Parkinson's Disease (PD) is the second most common neurodegenerative disorder. The existing assessment method for PD is usually the Movement Disorder Society - Unified Parkinson's Disease Rating Scale (MDS-UPDRS) to assess the severity of…

Computer Vision and Pattern Recognition · Computer Science 2024-04-03 Xiang Xiang , Zihan Zhang , Jing Ma , Yao Deng

We are experiencing an upcoming trend of using head mounted display systems in games and serious games, which is likely to become an established practice in the near future. While these systems provide highly immersive experiences, many…

Human-Computer Interaction · Computer Science 2016-11-22 Thiago M. Porcino , Esteban W. Clua , Cristina N. Vasconcelos , Daniela Trevisan , Luis Valente

Modern manufacturing systems typically require high degrees of flexibility, in terms of ability to customize the production lines to the constantly changing market requests. For this purpose, manufacturing systems are required to be able to…

Human-Computer Interaction · Computer Science 2017-06-27 Valeria Villani , Lorenzo Sabattini , Julia N. Czerniak , Alexander Mertens , Birgit Vogel-Heuser , Cesare Fantuzzi

Studying psychiatric illness has often been limited by difficulties in connecting symptoms and behavior to neurobiology. Computational psychiatry approaches promise to bridge this gap by providing formal accounts of the latent information…

Affective computing, which aims to recognize, interpret, and understand human emotions, provides benefits in healthcare, such as improving patient care and enhancing doctor-patient communication. However, there is a noticeable absence of a…

Human-Computer Interaction · Computer Science 2024-02-22 Yuanyuan Liu , Ke Wang , Lin Wei , Jingying Chen , Yibing Zhan , Dapeng Tao , Zhe Chen

This paper presents results from the design and testing of an educational version of Quantum Moves, a Scientific Discovery Game that allows players to help solve authentic scientific challenges in the effort to develop a quantum computer.…

Physics Education · Physics 2015-11-06 Rikke Magnussen , Sidse Damgaard Hansen , Tilo Planke , Jacob Friis Sherson

We present a survey of recent research studies of the implementation of adaptive user models in human-computer interaction. A classification of research directions on adaptive user interfaces is first proposed; it takes account of the user…

Human-Computer Interaction · Computer Science 2007-08-29 Jérôme Simonin , Noëlle Carbonell

This chapter outlines the relation between artificial intelligence (AI) / machine learning (ML) algorithms and digital games. This relation is two-fold: on one hand, AI/ML researchers can generate large, in-the-wild datasets of human…

Artificial Intelligence · Computer Science 2021-05-10 Kostas Karpouzis , George Tsatiris

Naturally, university courses should be designed to attract students, engaging them to achieve learning goals. Toward this end, the use of Serious Games has been proposed in the literature. To address positive effects, such as content…

Human-Computer Interaction · Computer Science 2023-11-29 Lea C. Brandl , Börge Kordts , Andreas Schrader

Deaf and Hard-of-Hearing (DHH) learners face unique challenges in video-based learning due to the complex interplay between visual and auditory information in videos. Traditional approaches to making video content accessible primarily focus…

Human-Computer Interaction · Computer Science 2025-05-07 Si Cheng , Haocong Cheng , Suzy Su , Lu Ming , Sarah Masud , Qi Wang , Yun Huang

Human motion prediction has achieved a brilliant performance with the help of convolution-based neural networks. However, currently, there is no work evaluating the potential risk in human motion prediction when facing adversarial attacks.…

Computer Vision and Pattern Recognition · Computer Science 2024-03-27 Chengxu Duan , Zhicheng Zhang , Xiaoli Liu , Yonghao Dang , Jianqin Yin

Quantum phenomena have remained largely inaccessible to the general public. This can be attributed to the fact that we do not experience quantum mechanics on a tangible level in our daily lives. Games can provide an environment in which…

Quantum Physics · Physics 2019-07-12 Christopher Cantwell

Human Activity Recognition (HAR) has been a popular research field due to the widespread of devices with sensors and computational power (e.g., smartphones and smartwatches). Applications for HAR systems have been extensively researched in…

Human-Computer Interaction · Computer Science 2023-08-28 Paulo J. S. Ferreira , João Mendes Moreira , João M. P. Cardoso

Real-time character animation in dynamic environments requires the generation of plausible upper-body movements regardless of the nature of the environment, including non-rigid obstacles such as vegetation. We propose a flexible model for…

Graphics · Computer Science 2022-09-22 Eduardo Alvarado , Damien Rohmer , Marie-Paule Cani

Human motion simulation (HMS) supports cost-effective evaluation of worker behavior, safety, and productivity in industrial tasks. However, existing methods often suffer from low motion fidelity. This study introduces Generative-AI-Enabled…

Artificial Intelligence · Computer Science 2025-07-21 Hari Iyer , Neel Macwan , Atharva Jitendra Hude , Heejin Jeong , Shenghan Guo
‹ Prev 1 8 9 10 Next ›