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Human beings use compositionality to generalise from past experiences to novel experiences. We assume a separation of our experiences into fundamental atomic components that can be recombined in novel ways to support our ability to engage…

Computation and Language · Computer Science 2023-12-20 Kevin Denamganaï , Sondess Missaoui , James Alfred Walker

We discuss how to use evolutionary game theory (EGT) as a framework for studying how cultural dynamics and structural properties can influence the evolution of norms and behaviors within a society. We provide a brief tutorial on how EGT…

Computers and Society · Computer Science 2017-03-20 Soham De , Dana S. Nau , Michele J. Gelfand

We explore how the social dynamics of communication and learning can bring about the rise of a syntactic communication in a population of speakers. Our study is developed starting from a version of the Naming Game model where an elementary…

Physics and Society · Physics 2012-08-21 Edgardo Brigatti

Gender and race inferred from an individual's name are a notable source of stereotypes and biases that subtly influence social interactions. Abundant evidence from human experiments has revealed the preferential treatment that one receives…

Computers and Society · Computer Science 2024-04-24 Yumou Wei , Paulo F. Carvalho , John Stamper

Most expressivity results for transformers treat them as language recognizers -- devices that accept or reject strings -- rather than as they are used in practice: as language models that generate strings autoregressively and…

Computation and Language · Computer Science 2026-05-26 Andy Yang , Anej Svete , Jiaoda Li , Anthony Widjaja Lin , Jonathan Rawski , Ryan Cotterell , David Chiang

Inductions and game semantics are two useful extensions to traditional logic programming. To be specific, inductions can capture a wider class of provable formulas in logic programming. Adopting game semantics can make logic programming…

Logic in Computer Science · Computer Science 2015-08-11 Keehang Kwon

Understanding whether preferences are sensitive to the frame has been a major topic of debate in the last decades. For example, several works have explored whether the dictator game in the give frame gives rise to a different rate of…

Physics and Society · Physics 2025-08-20 Valerio Capraro , Andrea Vanzo

Agent-based models and signalling games are useful tools with which to study the emergence of linguistic communication in a tractable setting. These techniques have been used to study the compositional property of natural languages, but…

Multiagent Systems · Computer Science 2020-12-09 Graham Todd , Shane Steinert-Threlkeld , Christopher Potts

Constructive studies on symbol emergence systems seek to investigate computational models that can better explain human language evolution, the creation of symbol systems, and the construction of internal representations. This study…

Artificial Intelligence · Computer Science 2023-01-18 Tadahiro Taniguchi , Yuto Yoshida , Akira Taniguchi , Yoshinobu Hagiwara

Since first introduced, computer simulation has been an increasingly important tool in evolutionary linguistics. Recently, with the development of deep learning techniques, research in grounded language learning has also started to focus on…

Computation and Language · Computer Science 2019-10-14 Shangmin Guo , Yi Ren , Serhii Havrylov , Stella Frank , Ivan Titov , Kenny Smith

There is much debate over the degree to which language learning is governed by innate language-specific biases, or acquired through cognition-general principles. Here we examine the probabilistic language acquisition hypothesis on three…

Computation and Language · Computer Science 2010-06-17 Anne S. Hsu , Nick Chater , Paul M. B. Vitanyi

"This paper introduces a new task and a new dataset", "we improve the state of the art in X by Y" -- it is rare to find a current natural language processing paper (or AI paper more generally) that does not contain such statements. What is…

Computation and Language · Computer Science 2019-08-29 David Schlangen

We consider preference communication in two-player multi-objective normal-form games. In such games, the payoffs resulting from joint actions are vector-valued. Taking a utility-based approach, we assume there exists a utility function for…

Computer Science and Game Theory · Computer Science 2022-06-13 Willem Röpke , Diederik M. Roijers , Ann Nowé , Roxana Rădulescu

This paper aims to shed light on the evolutionary dynamics of diverse and social populations by introducing the rich expressiveness of generative models into the trait expression of social agent-based evolutionary models. Specifically, we…

Physics and Society · Physics 2024-03-22 Reiji Suzuki , Takaya Arita

We explore how interaction with large language models (LLMs) can give rise to emergent behaviors, empowering players to participate in the evolution of game narratives. Our testbed is a text-adventure game in which players attempt to solve…

The evolution of large language models (LLMs) toward artificial superhuman intelligence (ASI) hinges on data reproduction, a cyclical process in which models generate, curate and retrain on novel data to refine capabilities. Current…

Artificial Intelligence · Computer Science 2025-02-03 Ying Wen , Ziyu Wan , Shao Zhang

Human beings possess the most sophisticated computational machinery in the known universe. We can understand language of rich descriptive power, and communicate in the same environment with astonishing clarity. Two of the many contributors…

Computation and Language · Computer Science 2021-01-01 Karthikeya Ramesh Kaushik , Andrea E. Martin

Direct reciprocity facilitates the evolution of cooperation when individuals interact repeatedly. Most previous studies on direct reciprocity implicitly assume compulsory interactions. Yet, interactions are often voluntary in human…

Physics and Society · Physics 2023-11-17 Fang Chen , Lei Zhou , Long Wang

Game theory provides a general mathematical background to study the effect of pair interactions and evolutionary rules on the macroscopic behavior of multi-player games where players with a finite number of strategies may represent a wide…

Physics and Society · Physics 2016-04-20 Gyorgy Szabo , Istvan Borsos

We present a model for pragmatically describing scenes, in which contrastive behavior results from a combination of inference-driven pragmatics and learned semantics. Like previous learned approaches to language generation, our model uses a…

Computation and Language · Computer Science 2016-09-27 Jacob Andreas , Dan Klein