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The aim of this paper is to prove that every continuous map from a compact subset of a real algebraic variety into a sphere can be approximated by piecewise-regular maps of class C^k, where k is an arbitrary integer.

Algebraic Geometry · Mathematics 2018-12-17 Marcin Bilski

A collection of algorithms is described for numerically computing with smooth functions defined on the unit sphere. Functions are approximated to essentially machine precision by using a structure-preserving iterative variant of Gaussian…

Numerical Analysis · Mathematics 2016-04-05 Alex Townsend , Heather Wilber , Grady B. Wright

This article proposes a new discrete framework for approximating solutions to shape optimization problems under convexity constraints. The numerical method, based on the support function or the gauge function, is guaranteed to generate…

Optimization and Control · Mathematics 2022-03-15 Beniamin Bogosel

We introduce a recursive procedure for computing the number of realizations of a minimally rigid graph on the sphere up to rotations. We accomplish this by combining two ingredients. The first is a framework that allows us to think of such…

Combinatorics · Mathematics 2023-08-30 Matteo Gallet , Georg Grasegger , Niels Lubbes , Josef Schicho

Sphere eversions have been described so far by either pictures with minimal topological complexity, numerical evolution or complex equations. We write down relatively simple explicit formulas for the whole eversion, both analytic and…

Geometric Topology · Mathematics 2019-02-18 Adam Bednorz , Witold Bednorz

We investigate discrete spin transformations, a geometric framework to manipulate surface meshes by controlling mean curvature. Applications include surface fairing -- flowing a mesh onto say, a reference sphere -- and mesh extrusion --…

Computational Geometry · Computer Science 2019-06-11 Loic Le Folgoc , Daniel C. Castro , Jeremy Tan , Bishesh Khanal , Konstantinos Kamnitsas , Ian Walker , Amir Alansary , Ben Glocker

We propose a novel 3D shape correspondence method based on the iterative alignment of so-called smooth shells. Smooth shells define a series of coarse-to-fine shape approximations designed to work well with multiscale algorithms. The main…

Computer Vision and Pattern Recognition · Computer Science 2019-12-03 Marvin Eisenberger , Zorah Lähner , Daniel Cremers

We give necessary and sufficient topological conditions for a simple closed curve on a real rational surface to be approximable by smooth rational curves. We also study approximation by smooth rational curves with given complex…

Algebraic Geometry · Mathematics 2025-05-26 János Kollár , Frédéric Mangolte

The sparse representation of signals defined on Euclidean domains has been successfully applied in signal processing. Bringing the power of sparse representations to non-regular domains is still a challenge, but promising approaches have…

Computational Geometry · Computer Science 2020-11-26 Lizeth J. Fuentes Perez , Luciano A. Romero Calla , Anselmo A. Montenegro , Claudio Mura , Renato Pajarola

Obtaining general relations between macroscopic properties of random assemblies, such as density, and the microscopic properties of their constituent particles, such as shape, is a foundational challenge in the study of amorphous materials.…

Soft Condensed Matter · Physics 2016-05-05 Yoav Kallus

We introduce a simple representation for isotropic spherical random fields and we discuss how it allows to discuss different notions of sparsity under isotropy. We also show how a suitable construction of sparse fields can mimic well the…

Probability · Mathematics 2026-01-30 Giacomo Greco , Domenico Marinucci

Polytopes are the basic finite data structures for convex sets: they appear as feasible regions in linear optimization, as geometric summaries in algorithms, and as random objects in stochastic geometry. A natural geometric question is…

Metric Geometry · Mathematics 2026-03-10 Steven Hoehner

Traditional explicit 3D representations, such as point clouds and meshes, demand significant storage to capture fine geometric details and require complex indexing systems for surface lookups, making functional representations an efficient,…

Computer Vision and Pattern Recognition · Computer Science 2026-04-02 Panagiotis Sapoutzoglou , George Terzakis , Georgios Floros , Maria Pateraki

The paper describes a novel real-time algorithm for finding 3D geometric primitives (cylinders, cones and spheres) from 3D range data. In its core, it performs a fast model fitting with a model update in constant time (O(1)) for each new…

Computer Vision and Pattern Recognition · Computer Science 2016-03-15 Kristiyan Georgiev , Motaz Al-Hami , Rolf Lakaemper

Recent microscopy imaging techniques allow to precisely analyze cell morphology in 3D image data. To process the vast amount of image data generated by current digitized imaging techniques, automated approaches are demanded more than ever.…

Computer Vision and Pattern Recognition · Computer Science 2020-10-26 Dennis Eschweiler , Malte Rethwisch , Simon Koppers , Johannes Stegmaier

Blending schemes based on circles provide smooth `fair' interpolations between series of points. Here we demonstrate a simple, robust set of algorithms for performing circle blends for a range of cases. An arbitrary level of G-continuity…

Computational Geometry · Computer Science 2007-05-23 Chris Doran

A pair of rooted tangents -- defining a quantum triangle -- with an associated quantum wave of spin 1/2 is proposed as the primitive to represent and compute symmetry. Measures of the spin characterize how "isosceles" or how "degenerate"…

Computer Vision and Pattern Recognition · Computer Science 2015-02-10 Marcelo Cicconet , Davi Geiger , Michael Werman

Any subset of the plane can be approximated by a set of square pixels. This transition from a shape to its pixelation is rather brutal since it destroys geometric and topological information about the shape. Using a technique inspired by…

Differential Geometry · Mathematics 2011-05-17 Brandon Rowekamp

We present robust algorithms for set operations and Euclidean transformations of curved shapes in the plane using approximate geometric primitives. We use a refinement algorithm to ensure consistency. Its computational complexity is…

Computational Geometry · Computer Science 2012-10-03 Victor Milenkovic , Elisha Sacks , Steven Trac

A fundamental challenge in text-to-3D face generation is achieving high-quality geometry. The core difficulty lies in the arbitrary and intricate distribution of vertices in 3D space, making it challenging for existing models to establish…

Computer Vision and Pattern Recognition · Computer Science 2026-01-21 Junyi Zhang , Yiming Wang , Yunhong Lu , Qichao Wang , Wenzhe Qian , Xiaoyin Xu , David Gu , Min Zhang