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We propose a multiple instance learning approach to content-based retrieval of classroom video for the purpose of supporting human assessing the learning environment. The key element of our approach is a mapping between the semantic…
Many mobile apps are inaccessible, thereby excluding people from their potential benefits. Existing rule-based accessibility checkers aim to mitigate these failures by identifying errors early during development but are constrained in the…
Many accessibility features available on mobile platforms require applications (apps) to provide complete and accurate metadata describing user interface (UI) components. Unfortunately, many apps do not provide sufficient metadata for…
Near Field Communication (NFC) has enabled mobile phones to emulate contactless smart cards. Similar to contactless smart cards, they are also susceptible to relay attacks. To counter these, a number of methods have been proposed that rely…
Smartphones are a crucial aspect of routine life in the modern world, and viewing information graphics such as charts becomes common practice for many unassuming tasks. However, for the vision impaired, accessing graphical material presents…
AI technologies that sense student attention and emotions to enable more personalised teaching interventions are increasingly promoted, but raise pressing questions about student learning, well-being, and ethics. In particular, students'…
Program execution monitoring consists of checking whole executions for given properties in order to collect global run-time information. Monitoring is very useful to maintain programs. However, application developers face the following…
Not only correctness but also self-confidence play an important role in improving the quality of knowledge. Undesirable situations such as confident incorrect and unconfident correct knowledge prevent learners from revising their knowledge…
Real-time face orientation recognition is a cutting-edge technology meant to track and analyze facial movements in virtual environments such as online interviews, remote meetings, and virtual classrooms. As the demand for virtual…
The paper addresses face presentation attack detection in the challenging conditions of an unseen attack scenario where the system is exposed to novel presentation attacks that were not present in the training step. For this purpose, a pure…
In recent years, there is a lot of interest in modeling students' digital traces in Learning Management System (LMS) to understand students' learning behavior patterns including aspects of meta-cognition and self-regulation, with the…
Engagement in virtual learning is crucial for a variety of factors including student satisfaction, performance, and compliance with learning programs, but measuring it is a challenging task. There is therefore considerable interest in…
This paper introduces an intelligent lecturing assistant (ILA) system that utilizes a knowledge graph to represent course content and optimal pedagogical strategies. The system is designed to support instructors in enhancing student…
Graphical user interface (GUI) agents can substantially improve productivity by automating frequently executed long-latency tasks on mobile devices. However, existing evaluation benchmarks are still constrained to limited applications,…
A freely available educational application (a mobile website) is presented. This provides access to educational material and drilling on selected topics within mathematics and statistics with an emphasis on tablets and mobile phones. The…
This paper presents a two-year research project focused on developing AI-driven measures to analyze classroom dynamics, with particular emphasis on teacher actions captured through multimodal sensor data. We applied real-time data from…
The rapid development of GUI foundation models and mobile GUI agents has spurred numerous evaluation benchmarks, yet most rely on simulated environments or open-source applications, leaving real-world closed-source applications largely…
Eye tracking is a key technology for gaze-based interactions in Extended Reality (XR), but traditional frame-based systems struggle to meet XR's demands for high accuracy, low latency, and power efficiency. Event cameras offer a promising…
This paper investigates the feasibility of fusing two eye-centric authentication modalities-eye movements and periocular images-within a calibration-free authentication system. While each modality has independently shown promise for user…
Mobile applications are widely used for online services sharing a large amount of personal data online. One-time authentication techniques such as passwords and physiological biometrics (e.g., fingerprint, face, and iris) have their own…