Related papers: Distributed User Association in B5G Networks Using…
The problem of noncooperative resource allocation in a multipoint-to-multipoint cellular network is considered in this paper. The considered scenario is general enough to represent several key instances of modern wireless networks such as a…
We study downlink delay minimization within the context of cellular user association policies that map mobile users to base stations. We note the delay minimum user association problem fits within a broader class of network utility…
Caching of popular content on wireless nodes is recently proposed as a means to reduce congestion in the backbone of cellular networks and to improve Quality of Service. From a network point of view, the goal is to offload as many users as…
Small cell networks are seen as a promising technology for boosting the performance of future wireless networks. In this paper, we propose a novel context-aware user-cell association approach for small cell networks that exploits the…
In this paper, we introduce an efficient interference alignment (IA) algorithm exploiting partially coordinated transmit precoding to improve the number of concurrent interference-free transmissions, i.e., the multiplexing gain, in…
In this paper we show that gossip algorithms may be effectively used to disseminate game events in Peer-to-Peer (P2P) Multiplayer Online Games (MOGs). Game events are disseminated through an overlay network. The proposed scheme exploits the…
Centralized assignment markets have historically relied on Deferred-Acceptance (DA) algorithms, which do not incorporate multiple objectives into the assignment. In this work, we propose an optimization-based many-to-one assignment…
To meet the need of computation-sensitive (CS) and high-rate (HR) communications, the framework of mobile edge computing and caching has been widely regarded as a promising solution. When such a framework is implemented in small-cell IoT…
Long-range (LoRa) communication technology, distinguished by its low power consumption and long communication range, is widely used in the Internet of Things. Nevertheless, the LoRa MAC layer adopts pure ALOHA for medium access control,…
Learning in games has been widely used to solve many cooperative multi-agent problems such as coverage control, consensus, self-reconfiguration or vehicle-target assignment. One standard approach in this domain is to formulate the problem…
Autonomous wireless agents such as unmanned aerial vehicles or mobile base stations present a great potential for deployment in next-generation wireless networks. While current literature has been mainly focused on the use of agents within…
In this paper, we study multi-agent network games subject to affine time-varying coupling constraints and a time-varying communication network. We focus on the class of games adopting proximal dynamics and study their convergence to a…
This work proposes a framework for the robust design of UAV-assisted wireless networks that combine 3D trajectory optimization with user mobility prediction to address dynamic resource allocation challenges. We proposed a sparse…
This paper studies two important signal processing aspects of equilibrium behavior in non-cooperative games arising in social networks, namely, reinforcement learning and detection of equilibrium play. The first part of the paper presents a…
This work considers the coded caching problem with shared caches, where users share the caches, and each user gets access only to one cache. The user-to-cache association is assumed to be known at the server during the placement phase. We…
This work derives a distributed and iterative algorithm by which mobile terminals can selfishly control their transmit powers during the synchronization procedure specified by the IEEE 802.16m and the 3GPP-LTE standards for orthogonal…
The property of the communication network and the constraints on the strategic space are two factors that determine the complexity of the distributed Nash equilibrium (DNE) seeking problem. The DNE seeking problem of aggregative games has…
We propose a flexible design for the identification of optimal dose combinations in dual-agent dose-finding clinical trials. The design is called AAA, standing for three adaptations: adaptive model selection, adaptive dose insertion, and…
This paper studies a stochastic dynamic game between two competing teams, each consisting of a network of collaborating agents. Unlike fully cooperative settings, where all agents share a common objective, each team in this game aims to…
This paper focuses on the cross-layer issue of joint multiuser detection and resource allocation for energy efficiency in wireless CDMA networks. In particular, assuming that a linear multiuser detector is adopted in the uplink receiver,…