Related papers: Studying Node Cooperation in Reputation Based Pack…
The mobile ad hoc network (MANET) is a wireless network based on a group of mobile nodes without any centralised infrastructure. In civilian data communication, all nodes cannot be homogeneous-type and not do a specific data communication.…
According to evolutionary game theory, cooperation in public goods games is eliminated by free-riders, yet in nature, cooperation is ubiquitous. Artificial models resolve this contradiction via the mechanism of network reciprocity. However,…
We consider a finite structured population of mobile individuals that strategically explore a network using a Markov movement model and interact with each other via a public goods game. We extend the model of Erovenko et al. (2019) from…
In situations where establishing a network infrastructure is impossible, Ad-hoc networks are considered particularly important. Most of the previous research in Ad-hoc networks concentrated on the development and enhancement of dynamic…
In previous studies of spatial public goods game, each player is able to establish a group. However, in real life, some players cannot successfully organize groups for various reasons. In this paper, we propose a mechanism of…
Recommender systems help people cope with the problem of information overload. A recently proposed adaptive news recommender model [Medo et al., 2009] is based on epidemic-like spreading of news in a social network. By means of agent-based…
Opportunistic network is a type of Delay Tolerant Network which is characterized by intermittent connectivity amongst the nodes and communication largely depends upon the mobility of the participating nodes. The network being highly…
Given a cloud-based anonymous data storage system, there are two ways for managing the nodes involved in file transfers. One of them is using reputations and the other uses a micropayment system. In reputation-based approach, each node has…
Routing protocols for Mobile Ad Hoc Networks (MANETs) have been extensively studied for more than fifteen years. Position-based routing protocols route packets towards the destination using greedy forwarding (i.e., an intermediate node…
To date, there is a need for the development of efficient data and device exchange protocols that this exchange will provide, since standard protocols used in traditional networks can not fully meet the needs of a new type of network. The…
Novelty attracts attention like popularity. Hence predicting novelty is as important as popularity. Novelty is the side effect of competition and aging in evolving systems. Recent behavior or recent link gain in networks plays an important…
Many ad hoc routing protocols are based on some variant of flooding. Despite various optimizations, many routing messages are propagated unnecessarily. We propose a gossiping-based approach, where each node forwards a message with some…
Secure communication between two nodes in a network depends on reliable key management systems that generate and distribute keys between communicating nodes and a secure routing protocol that establishes a route between them. But due to…
In this short paper, we propose MiabNET, a reactive protocol for Mobile Ad-hoc Networks (MANET). This protocol leverages the concept of "message-in-a-bottle" to spread the routing information though the entire network. The idea of the…
Node cooperation during packet forwarding operations is critically important for fair resource utilization in Community Wireless Mesh Networks (CoWMNs). In a CoWMN, node cooperation is achieved by using fairness protocols specifically…
Mobile ad hoc network (MANET) is now days become very famous due to their fixed infrastructure-less quality and dynamic nature. They contain a large number of nodes which are connected and communicated to each other in wireless nature.…
Gossip has been shown to be a relatively efficient solution to problems of cooperation in reputation-based systems of exchange, but many studies don't conceptualize gossiping in a realistic way, often assuming near-perfect information or…
In wireless packet-forwarding networks with selfish nodes, applications of a repeated game can induce the nodes to forward each others' packets, so that the network performance can be improved. However, the nodes on the boundary of such…
Mobile Ad hoc Networks (MANETs) are dynamic networks populated by mobile stations, or mobile nodes (MNs). Specifically, MANETs consist of a collection of nodes randomly placed in a line (not necessarily straight). Mobile Ad hoc Networks do…
The research effort on mobile computing has focused mainly on routing and usually assumes that all mobile devices (MDs) are cooperative. These assumptions hold on military or search and rescue operations, where all hosts are from the same…