Related papers: Learning Delaunay Surface Elements for Mesh Recons…
In this paper we propose a new approach to incrementally initialize a manifold surface for automatic 3D reconstruction from images. More precisely we focus on the automatic initialization of a 3D mesh as close as possible to the final…
We introduce a novel learning-based, visibility-aware, surface reconstruction method for large-scale, defect-laden point clouds. Our approach can cope with the scale and variety of point cloud defects encountered in real-life Multi-View…
In this paper, a novel learning-based network, named DeepDT, is proposed to reconstruct the surface from Delaunay triangulation of point cloud. DeepDT learns to predict inside/outside labels of Delaunay tetrahedrons directly from a point…
Triangle meshes remain the most popular data representation for surface geometry. This ubiquitous representation is essentially a hybrid one that decouples continuous vertex locations from the discrete topological triangulation.…
In this work we introduce a triangular Delaunay mesh generator that can be trained using reinforcement learning to maximize a given mesh quality metric. Our mesh generator consists of a graph neural network that distributes and modifies…
Reconstructing 3D point clouds into triangle meshes is a key problem in computational geometry and surface reconstruction. Point cloud triangulation solves this problem by providing edge information to the input points. Since no vertex…
Urban reconstruction from a video captured by a surveying vehicle constitutes a core module of automated mapping. When computational power represents a limited resource and, a detailed map is not the primary goal, the reconstruction can be…
We are interested in reconstructing the mesh representation of object surfaces from point clouds. Surface reconstruction is a prerequisite for downstream applications such as rendering, collision avoidance for planning, animation, etc.…
In this paper we present a scalable approach for robustly computing a 3D surface mesh from multi-scale multi-view stereo point clouds that can handle extreme jumps of point density (in our experiments three orders of magnitude). The…
This paper proposes improvements to the physically-based surface triangulation method, bubble meshing. The method simulates physical bubbles to automatically generate mesh vertices, resulting in high-quality Delaunay triangles. Despite its…
A variational approach to the reconstruction of a shape (2D simple manifolds) as triangulated surface from given level set using shape gradients is presented. It involves an energy functional that depends on the local shape characteristics…
Mesh reconstruction from a 3D point cloud is an important topic in the fields of computer graphic, computer vision, and multimedia analysis. In this paper, we propose a voxel structure-based mesh reconstruction framework. It provides the…
Reconstructing meshes from point clouds is a fundamental task in computer vision with applications spanning robotics, autonomous systems, and medical imaging. Selecting an appropriate learning-based method requires understanding trade-offs…
We present a novel framework for mesh reconstruction from unstructured point clouds by taking advantage of the learned visibility of the 3D points in the virtual views and traditional graph-cut based mesh generation. Specifically, we first…
With the recent advances in hardware and rendering techniques, 3D models have emerged everywhere in our life. Yet creating 3D shapes is arduous and requires significant professional knowledge. Meanwhile, Deep learning has enabled…
Reconstructing building wireframe from airborne LiDAR point clouds yields a compact, topology-centric representation that enables structural understanding beyond dense meshes. Yet a key limitation persists: conventional methods have failed…
3D point clouds are often perturbed by noise due to the inherent limitation of acquisition equipments, which obstructs downstream tasks such as surface reconstruction, rendering and so on. Previous works mostly infer the displacement of…
3D reconstruction from images is a core problem in computer vision. With recent advances in deep learning, it has become possible to recover plausible 3D shapes even from single RGB images for the first time. However, obtaining detailed…
This paper introduces a novel framework called DTNet for 3D mesh reconstruction and generation via Disentangled Topology. Beyond previous works, we learn a topology-aware neural template specific to each input then deform the template to…
One challenge that remains open in 3D deep learning is how to efficiently represent 3D data to feed deep networks. Recent works have relied on volumetric or point cloud representations, but such approaches suffer from a number of issues…