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Motion completion is a challenging and long-discussed problem, which is of great significance in film and game applications. For different motion completion scenarios (in-betweening, in-filling, and blending), most previous methods deal…

Computer Vision and Pattern Recognition · Computer Science 2021-03-02 Yinglin Duan , Tianyang Shi , Zhengxia Zou , Yenan Lin , Zhehui Qian , Bohan Zhang , Yi Yuan

In this paper, we present NeuralReshaper, a novel method for semantic reshaping of human bodies in single images using deep generative networks. To achieve globally coherent reshaping effects, our approach follows a fit-then-reshape…

Computer Vision and Pattern Recognition · Computer Science 2023-08-15 Beijia Chen , Yuefan Shen , Hongbo Fu , Xiang Chen , Kun Zhou , Youyi Zheng

Video-based person re-identification matches video clips of people across non-overlapping cameras. Most existing methods tackle this problem by encoding each video frame in its entirety and computing an aggregate representation across all…

Computer Vision and Pattern Recognition · Computer Science 2018-03-28 Shuang Li , Slawomir Bak , Peter Carr , Xiaogang Wang

We consider scenarios in which we wish to perform joint scene understanding, object tracking, activity recognition, and other tasks in environments in which multiple people are wearing body-worn cameras while a third-person static camera…

Computer Vision and Pattern Recognition · Computer Science 2017-04-24 Chenyou Fan , Jangwon Lee , Mingze Xu , Krishna Kumar Singh , Yong Jae Lee , David J. Crandall , Michael S. Ryoo

We present a new application direction named Pareidolia Face Reenactment, which is defined as animating a static illusory face to move in tandem with a human face in the video. For the large differences between pareidolia face reenactment…

Computer Vision and Pattern Recognition · Computer Science 2021-04-08 Linsen Song , Wayne Wu , Chaoyou Fu , Chen Qian , Chen Change Loy , Ran He

Generating diverse and natural human motion is one of the long-standing goals for creating intelligent characters in the animated world. In this paper, we propose a self-supervised method for generating long-range, diverse and plausible…

Computer Vision and Pattern Recognition · Computer Science 2020-08-25 Jingwei Xu , Huazhe Xu , Bingbing Ni , Xiaokang Yang , Xiaolong Wang , Trevor Darrell

Recent advances in image-based human pose estimation make it possible to capture 3D human motion from a single RGB video. However, the inherent depth ambiguity and self-occlusion in a single view prohibit the recovery of as high-quality…

Computer Vision and Pattern Recognition · Computer Science 2020-08-20 Junting Dong , Qing Shuai , Yuanqing Zhang , Xian Liu , Xiaowei Zhou , Hujun Bao

We present HIPNet, a neural implicit pose network trained on multiple subjects across many poses. HIPNet can disentangle subject-specific details from pose-specific details, effectively enabling us to retarget motion from one subject to…

Computer Vision and Pattern Recognition · Computer Science 2021-12-03 Sourav Biswas , Kangxue Yin , Maria Shugrina , Sanja Fidler , Sameh Khamis

Current state-of-the-art methods cast monocular 3D human pose estimation as a learning problem by training neural networks on large data sets of images and corresponding skeleton poses. In contrast, we propose an approach that can exploit…

Computer Vision and Pattern Recognition · Computer Science 2020-10-14 Simon Jenni , Paolo Favaro

The goal of face reenactment is to transfer a target expression and head pose to a source face while preserving the source identity. With the popularity of face-related applications, there has been much research on this topic. However, the…

Computer Vision and Pattern Recognition · Computer Science 2022-05-27 Wonjun Kang , Geonsu Lee , Hyung Il Koo , Nam Ik Cho

Recovering temporally consistent 3D human body pose, shape and motion from a monocular video is a challenging task due to (self-)occlusions, poor lighting conditions, complex articulated body poses, depth ambiguity, and limited availability…

Computer Vision and Pattern Recognition · Computer Science 2023-11-21 Sushovan Chanda , Amogh Tiwari , Lokender Tiwari , Brojeshwar Bhowmick , Avinash Sharma , Hrishav Barua

In this paper, we study imitation learning under the challenging setting of: (1) only a single demonstration, (2) no further data collection, and (3) no prior task or object knowledge. We show how, with these constraints, imitation learning…

Robotics · Computer Science 2023-10-19 Pietro Vitiello , Kamil Dreczkowski , Edward Johns

Precise camera pose control is crucial for video generation with diffusion models. Existing methods require fine-tuning with additional datasets containing paired videos and camera pose annotations, which are both data-intensive and…

Computer Vision and Pattern Recognition · Computer Science 2024-12-10 Zhenghong Zhou , Jie An , Jiebo Luo

Precise camera control for reshooting dynamic videos is bottlenecked by the severe scarcity of paired multi-view data for non-rigid scenes. We overcome this limitation with a highly scalable self-supervised framework capable of leveraging…

Computer Vision and Pattern Recognition · Computer Science 2026-04-27 Avinash Paliwal , Adithya Iyer , Shivin Yadav , Muhammad Ali Afridi , Midhun Harikumar

The goal of 3D pose transfer is to transfer the pose from the source mesh to the target mesh while preserving the identity information (e.g., face, body shape) of the target mesh. Deep learning-based methods improved the efficiency and…

Computer Vision and Pattern Recognition · Computer Science 2023-03-17 Chaoyue Song , Jiacheng Wei , Ruibo Li , Fayao Liu , Guosheng Lin

We present a 3D-aware one-shot head reenactment method based on a fully volumetric neural disentanglement framework for source appearance and driver expressions. Our method is real-time and produces high-fidelity and view-consistent output,…

Computer Vision and Pattern Recognition · Computer Science 2023-12-11 Phong Tran , Egor Zakharov , Long-Nhat Ho , Anh Tuan Tran , Liwen Hu , Hao Li

State-of-the-art methods for 3D reconstruction of faces from a single image require 2D-3D pairs of ground-truth data for supervision. Such data is costly to acquire, and most datasets available in the literature are restricted to pairs for…

Computer Vision and Pattern Recognition · Computer Science 2018-12-19 Yifan Xing , Rahul Tewari , Paulo R. S. Mendonca

Face reenactment methods attempt to restore and re-animate portrait videos as realistically as possible. Existing methods face a dilemma in quality versus controllability: 2D GAN-based methods achieve higher image quality but suffer in…

Computer Vision and Pattern Recognition · Computer Science 2023-05-02 Lizhen Wang , Xiaochen Zhao , Jingxiang Sun , Yuxiang Zhang , Hongwen Zhang , Tao Yu , Yebin Liu

To effectively perceive and process observations in our environment, feature binding and perspective taking are crucial cognitive abilities. Feature binding combines observed features into one entity, called a Gestalt. Perspective taking…

Neurons and Cognition · Quantitative Biology 2022-06-07 Franziska Kaltenberger , Sebastian Otte , Martin V. Butz

Modeling hand-object manipulations is essential for understanding how humans interact with their environment. While of practical importance, estimating the pose of hands and objects during interactions is challenging due to the large mutual…

Computer Vision and Pattern Recognition · Computer Science 2020-04-29 Yana Hasson , Bugra Tekin , Federica Bogo , Ivan Laptev , Marc Pollefeys , Cordelia Schmid
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