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Related papers: Pick-an-object Mechanisms

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We introduce a constrained priority mechanism that combines outcome-based matching from machine-learning with preference-based allocation schemes common in market design. Using real-world data, we illustrate how our mechanism could be…

General Economics · Economics 2020-08-13 Avidit Acharya , Kirk Bansak , Jens Hainmueller

We introduce Recursive Agent Optimization (RAO), a reinforcement learning approach for training recursive agents: agents that can spawn and delegate sub-tasks to new instantiations of themselves recursively. Recursive agents implement an…

Machine Learning · Computer Science 2026-05-08 Apurva Gandhi , Satyaki Chakraborty , Xiangjun Wang , Aviral Kumar , Graham Neubig

We investigate the problem of designing randomized obviously strategy-proof (OSP) mechanisms in several canonical auction settings. Obvious strategy-proofness, introduced by Li [American Economic Review, 2017], strengthens the well-known…

Computer Science and Game Theory · Computer Science 2025-02-18 Shiri Ron , Daniel Schoepflin

We investigate the problem of probably approximately correct and fair (PACF) ranking of items by adaptively evoking pairwise comparisons. Given a set of $n$ items that belong to disjoint groups, our goal is to find an $(\epsilon,…

Machine Learning · Computer Science 2024-02-07 Sruthi Gorantla , Sara Ahmadian

Alignment in artificial intelligence pursues the consistency between model responses and human preferences as well as values. In practice, the multifaceted nature of human preferences inadvertently introduces what is known as the "alignment…

Computation and Language · Computer Science 2024-10-14 Yiju Guo , Ganqu Cui , Lifan Yuan , Ning Ding , Zexu Sun , Bowen Sun , Huimin Chen , Ruobing Xie , Jie Zhou , Yankai Lin , Zhiyuan Liu , Maosong Sun

We propose a truthful-in-expectation, $(1-1/e)$-approximation mechanism for a strategic variant of the generalized assignment problem (GAP). In GAP, a set of items has to be optimally assigned to a set of bins without exceeding the capacity…

Computer Science and Game Theory · Computer Science 2016-08-17 Salman Fadaei , Martin Bichler

Fair division mechanisms for indivisible goods require agent orderings to deterministically select one allocation when running the algorithm in practice. We introduce position envy-freeness up to one good (PEF1) as a fairness criterion for…

Computer Science and Game Theory · Computer Science 2025-11-18 Ryoga Mahara , Ryuhei Mizutani , Taihei Oki , Tomohiko Yokoyama

We study the problem of allocating a set of indivisible goods to multiple agents. Recent work [Bouveret and Lang, 2011] focused on allocating goods in a sequential way, and studied what is the "best" sequence of agents to pick objects based…

Multiagent Systems · Computer Science 2014-05-27 Wei Huang , Jian Lou , Zhonghua Wen

The class of direct preference optimization (DPO) algorithms has emerged as a promising approach for solving the alignment problem in foundation models. These algorithms work with very limited feedback in the form of pairwise preferences…

Machine Learning · Computer Science 2026-02-03 Luca Viano , Ruida Zhou , Yifan Sun , Mahdi Namazifar , Volkan Cevher , Shoham Sabach , Mohammad Ghavamzadeh

Sequential allocation is a simple allocation mechanism in which agents are given pre-specified turns and each agents gets the most preferred item that is still available. It has long been known that sequential allocation is not…

Computer Science and Game Theory · Computer Science 2016-02-23 Haris Aziz , Sylvain Bouveret , Jerome Lang , Simon Mackenzie

We revisit the classic problem of fair division from a mechanism design perspective, using {\em Proportional Fairness} as a benchmark. In particular, we aim to allocate a collection of divisible items to a set of agents while incentivizing…

Computer Science and Game Theory · Computer Science 2014-02-26 Richard Cole , Vasilis Gkatzelis , Gagan Goel

We study mechanism design in environments where agents have private preferences and private information about a common payoff-relevant state. In such settings with multi-dimensional types, standard mechanisms fail to implement efficient…

Theoretical Economics · Economics 2025-12-24 Dirk Bergemann , Marek Bojko , Paul Dütting , Renato Paes Leme , Haifeng Xu , Song Zuo

Normative theories allow one to elicit key parts of a ML algorithm from first principles, which is crucial at a time of championed scrutiny for ML work. Direct Preference Optimization (DPO) cleverly bypasses reward modeling by making an…

Machine Learning · Computer Science 2026-02-05 Wenxuan Zhou , Shujian Zhang , Brice Magdalou , John Lambert , Ehsan Amid , Richard Nock , Andrew Hard

Randomized mechanisms, which map a set of bids to a probability distribution over outcomes rather than a single outcome, are an important but ill-understood area of computational mechanism design. We investigate the role of randomized…

Computer Science and Game Theory · Computer Science 2009-04-17 Patrick Briest , Shuchi Chawla , Robert Kleinberg , S. Matthew Weinberg

We consider the problem of probabilistic allocation of objects under ordinal preferences. We devise an allocation mechanism, called the vigilant eating rule (VER), that applies to nearly arbitrary feasibility constraints. It is constrained…

Theoretical Economics · Economics 2021-07-09 Haris Aziz , Florian Brandl

We investigate the mechanism design problem faced by a principal who hires \emph{multiple} agents to gather and report costly information. Then, the principal exploits the information to make an informed decision. We model this problem as a…

Computer Science and Game Theory · Computer Science 2023-07-13 Federico Cacciamani , Matteo Castiglioni , Nicola Gatti

A principal has $m$ identical objects to allocate among a group of $n$ agents. Objects are desirable and the principal's value of assigning an object to an agent is the agent's private information. The principal can verify up to $k$ agents,…

Theoretical Economics · Economics 2024-09-04 Albin Erlanson , Andreas Kleiner

We present placing via picking (PvP), a method to autonomously collect real-world demonstrations for a family of placing tasks in which objects must be manipulated to specific, contact-constrained locations. With PvP, we approach the…

Robotics · Computer Science 2024-12-30 Oliver Limoyo , Abhisek Konar , Trevor Ablett , Jonathan Kelly , Francois R. Hogan , Gregory Dudek

In economic theory, an agent chooses from available alternatives -- modeled as a set. In decisions in the field or in the lab, however, agents do not have access to the set of alternatives at once. Instead, alternatives are represented by…

Computer Science and Game Theory · Computer Science 2021-11-09 Paulo Oliva , Philipp Zahn

Auctions in which agents' payoffs are random variables have received increased attention in recent years. In particular, recent work in algorithmic mechanism design has produced mechanisms employing internal randomization, partly in…

Computer Science and Game Theory · Computer Science 2012-06-15 Shaddin Dughmi , Yuval Peres