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In this paper we present the new genre of interactive operas implemented on personal computers. They differ from traditional ones not only because they are virtual, but mainly because they offer to composers and listeners new perspectives…
We demonstrate targeting and control over spatiotemporal chaos in an optical feedback loop experiment. Different stationary target patterns are stabilized in real-time by means of a two dimensional space extended perturbation field driven…
Reasoning and interacting with dynamic environments is a fundamental problem in AI, but it becomes extremely challenging when actions can trigger cascades of cross-dependent events. We introduce a new supervised learning setup called {\em…
Recent advances in computer vision and deep learning have influenced the field of sports performance analysis for researchers to track and reconstruct freely moving humans without any marker attachment. However, there are few works for…
We present a new system for real-time visualisation of music performance, focused for the moment on a fugue played by a string quartet. The basic principle is to offer a visual guide to better understand music using strategies that should…
Background: An advantageous property of behavioural signals ,e.g. handwriting, in contrast to morphological ones, such as iris, fingerprint, hand geometry, etc., is the possibility to ask a user for a very rich amount of different tasks.…
Dance and music are two highly correlated artistic forms. Synthesizing dance motions has attracted much attention recently. Most previous works conduct music-to-dance synthesis via directly music to human skeleton keypoints mapping.…
The objective of this paper is audio-visual synchronisation of general videos 'in the wild'. For such videos, the events that may be harnessed for synchronisation cues may be spatially small and may occur only infrequently during a many…
Music performance is a distinctly human activity, intrinsically linked to the performer's ability to convey, evoke, or express emotion. Machines cannot perform music in the human sense; they can produce, reproduce, execute, or synthesize…
This paper presents Telebrain, a browser-based performatization platform invented for organizing real-time telematic performances. Performatization is the human performance of algorithms. When computers and humans performatize…
Previous one-stage action detection approaches have modelled temporal dependencies using only the visual modality. In this paper, we explore different strategies to incorporate the audio modality, using multi-scale cross-attention to fuse…
Art education plays a significant role in K-2 learners' physical and cognitive development. However, teachers struggle to translate in-person activities to remote settings and to give necessary feedback to help learners develop fine motor…
We present TRACE, a mesh-guided 3DGS editing framework that achieves automated, high-fidelity scene transformation. By anchoring video diffusion with explicit 3D geometry, TRACE uniquely enables fine-grained, part-level manipulatio--such as…
Performance artforms like Peking opera face transmission challenges due to the extensive passive listening required to understand their nuance. To create engaging forms of experiencing auditory Intangible Cultural Heritage (ICH), we…
Revival is an innovative live audiovisual performance and music improvisation by our artist collective K-Phi-A, blending human and AI musicianship to create electronic music with audio-reactive visuals. The performance features real-time…
This paper presents I-nteract, a cyber-physical system that enables real-time interaction with real and virtual objects in a mixed augmented reality environment to design 3D models for additive manufacturing. The system has been developed…
Many technologies have been developed in recent years to present audiovisual information in new ways, but developing an information presentation interface to convey tactile information is still a challenge. We propose a tactile device using…
Creating an artifact in front of public offers an opportunity to involve spectators in the creation process. For example, in a live music concert, audience members can clap, stomp and sing with the musicians to be part of the music piece.…
During 2015 and early 2016, the cultural application of Computational Creativity research and practice took a big leap forward, with a project where multiple computational systems were used to provide advice and material for a new musical…
Bimanual manipulation is a longstanding challenge in robotics due to the large number of degrees of freedom and the strict spatial and temporal synchronization required to generate meaningful behavior. Humans learn bimanual manipulation…